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Difference between revisions of "Unathi/Yeosa"

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180lbs-300lbs (Female)
 
180lbs-300lbs (Female)
  
260lbs-420lbs (Caretaker)|whitelisted=Yes|image=[[File:Yeosaengineer 102px.png]] [[File:Yeosascientist 102px.png]]}}The mysterious '''Yeosa'Unathi''' (Yoh-sa U-nah-thee) are a little studied race which inhabits the island chains and archipelagos of the '''World Sea''' of [[Moghes]]. The islanders diverged from continental [[Unathi/Regions#Salt Swamps|Salt Swamps Clans]] around 15 thousand years ago, developing a peculiar culture of their own centered on the aquatic environment they dwell in.
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260lbs-420lbs (Warden)|whitelisted=Yes|image=[[File:Yeosaengineer 102px.png]] [[File:Yeosascientist 102px.png]]}}The mysterious '''Yeosa'Unathi''' (Yoh-sa U-nah-thee) are a little studied race which inhabits the island chains and archipelagos of the '''World Sea''' of [[Moghes]]. The islanders diverged from continental [[Unathi/Regions#Salt Swamps|Salt Swamps Clans]] around 15 thousand years ago, developing a peculiar culture of their own centered on the aquatic environment they dwell in.
  
 
== Biology ==
 
== Biology ==
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Overall, the clan system of the World Sea is rather [[Unathi#Clans|similar to that of the continent]]. The Kaahnepos (called '''Ksanepos''' in Yeosa dialects) have the same power over their relatives as their sinta counterparts; the '''Matriarchs''' serve as administrators, delagating tasks to others, handling clan posessions and watching over the young. However, due to a peculiar twist of Yeosa biology, there's a third element to that system, unheard of by Sinta'Unathi.
 
Overall, the clan system of the World Sea is rather [[Unathi#Clans|similar to that of the continent]]. The Kaahnepos (called '''Ksanepos''' in Yeosa dialects) have the same power over their relatives as their sinta counterparts; the '''Matriarchs''' serve as administrators, delagating tasks to others, handling clan posessions and watching over the young. However, due to a peculiar twist of Yeosa biology, there's a third element to that system, unheard of by Sinta'Unathi.
  
Every now and then, Yeosa of prodigious size may be hatched, without genitalia and with heavy features. The islanders call them "'''Caretakers'''"; due to their size and endurance, those are often tasked with physically demanding jobs, like construction or clan law enforcement. [[Unathi/Yeosa#Faith|Traditional Yeosa religion]] practices Caretaker veneration, believing them to be [[Unathi#Faith|marked by spirits]]; a serious attempt on a Caretaker's life is considered a grave crime. Because of that, older and more experienced Caretakers tend to take on shaman positions, carrying out rites, gathering medicinal knowledge and maintaining shrines for the benefit of their clan.
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Every now and then, Yeosa of prodigious size may be hatched, without genitalia and with heavy features. The islanders call them "'''Wardens'''"; due to their size and endurance, those are often tasked with physically demanding jobs, like construction or clan law enforcement. [[Unathi/Yeosa#Faith|Traditional Yeosa religion]] practices Warden veneration, believing them to be [[Unathi#Faith|marked by spirits]]; a serious attempt on a Warden's life is considered a grave crime. Because of that, older and more experienced Wardens tend to take on shaman positions, carrying out rites, gathering medicinal knowledge and maintaining shrines for the benefit of their clan.
  
Because of relatively low population density and limited above-water space, no large city-states exist in Yeosa realm. While some villages (and even floating towns, like [[Unathi/Clans#Akale|Zahl]] of clan Akale) claim the title, there are few islands where several clans share territory, with the exeption of a few large archipelagos.
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Overall, in terms of gender dynamics, Yeosa societies are considered somewhat more egalitarian than those of Sinta, owing mostly to labour shortage on the island; There's less differentiation between typically "male" and "female" jobs, although this separations till exists and may vary in-between clans. The direct legal guardianship over a female is also less widespread; it is assumed that all children, male or female, are the wards of their patriarch, with all matrimonial dispositions arranged through them.
  
=== Gender and relationships ===
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=== Faith ===
The gender dynamic in the Yeosa is more egalitarian than their Sinta counterparts. Men and women have (somewhat looser) gender roles as Sinta’Unathi, with the primary exception of fishing. However, notably, there is a concept of a third gender. Every so often, a great ritual will take place in which a Yeosa individual inhales a sacred herb and takes the role of ‘Caretaker.’ They lose their genitalia and gain in size, their features much more androgynous. They are expected to take care of all children, and also to perform medicinal roles (although the default two sexes can do this just fine to a lesser degree). Among the Yeosa they believe that a soul could have been given a body of the different sex when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman's body and visa versa.
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Yeosa'Unathi share much of their [[Unathi#Faith|universal concepts and mythology]] with the rest of Moghes; traditional Yeosa religion (popularly known as '''Aga-Eakhe''') is based on totemistic worship of Ancestors and other spirits. However, there's more to it than that.  
In relationships, Yeosa who request and admit attraction to another will go to the one who is responsible for their well-being (caretaker, or Kaahnepo) and tell them this. Boasting or offering tributes to the caretaker may make this process go more smoothly. To ignore this ritual and directly try to claim said Unathi would greatly upset their caretaker, and not only will their clan look poorly on them for attempting so, but they will likely be challenged to a bane, a form of duel combat. Two males or females who wish to be wed will find themselves questioned. That being said, no one especially cares about casual same-sex experimentation.
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Despite being polluted in many areas, the World Sea remains home to many large beasts, the likes of which Unathi haven't seen anywhere on land. As early as twenty thousand years ago, early yeosa groups began worshipping some of the monstrous creatures dwelling on the seabed. Revered by Yeosa, those physical avatars of the powerful spirits of old rest beneath the dark waters, their mere movements causing a change of sea. While a few of those may be hunted ritually or even for food, others are protected by the laws of Aga-Eakhe - or are simply too large, too dangerous or too rare and obscure to be chased.
 +
 
 +
Like many [[Unathi/Cults|other cults]], Aga-Eakhe has its own oral tradition and сommandments, designed to facilitate the survival of Yeosa in their aquatic homeworld. In a marked difference from the rest of Moghes, those religious laws are respected by the majority of World Sea clans (although in practice local traditions may take precedence). Nevertheless, should individual Yeosa or even an entire clan defy those laws in a particularly offensive manner, they might find themselves in exile, avoided or even attacked not only by their direct neighbours, but by a large portion of the region's population - news travel surprisingly fast in Yeosa'Unathi realm, and few desire to bring a storm upon themselves by taking in the blasphemers. Those exiles typically dwell on the outskirts of civilization, in the areas hidden or considered too hostile for other Yeosa to live there. While some may eventually return back to society, others settle in those parts of the sea permanently, sometimes even paving way for the colonists.
 +
 
 +
== Regions ==
  
=== Regions ===
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=== The Littorals ===
  
=== Faith ===
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=== The Abyssals ===
In a marked difference from the rest of Moghes, while the clans normally maintain their own traditions, While clan on clan warfare isn't as widespread as on land, it's not unheard of; moreover, those individual Yeosa or even entire clans that have broken that law Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along. Clanless Some Yeosa view clan law, or their way of lives in general, to be meaningless and renounce it. Some have broken that law, such as an unwarranted killing, or the intentional injury of a Caretaker. These are Clanless, an underclass of the Yeosa similar to Sinta Guwandi. They typically dwell on the outskirts of civilization, or even in underwater lagoons and on beachfront territory considered too hostile for even Unathi to live. Some have found their way into space, obviously. They are viewed as the ultimate in dishonor, as they do not possess a clan, and cannot possess the attributes that make an Unathi an Unathi. Often, they rename themselves, as they are forbidden to use their family names, or even invoke the name of an ancestor out loud. These new names can range from mundane, short and gruff, to long and flowery.
 
  
 
== Rah'Zakeh League ==
 
== Rah'Zakeh League ==
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Because of relatively low population density and limited above-water space, no large city-states exist in Yeosa realm. While some villages (and even floating towns, like [[Unathi/Clans#Akale|Zahl]] of clan Akale) claim the title, there are few islands where several clans share territory, with the exeption of a few large archipelagos. While clan on clan warfare isn't as widespread as on land, it's not unheard of. Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along.
 +
 
All political life on Moghes is based on goodwill and cooperation between clans, since no state actor exists to subdue and bend the clans to their will. The closest thing Moghes has to states are tactical alliances between larger clans, pursuing some common goal. Still, even major organisations like the Hegemony or Ssen-Uuma Convent lack proper authority, and are unable to effectively enforce their will on the rest of the planet's population.
 
All political life on Moghes is based on goodwill and cooperation between clans, since no state actor exists to subdue and bend the clans to their will. The closest thing Moghes has to states are tactical alliances between larger clans, pursuing some common goal. Still, even major organisations like the Hegemony or Ssen-Uuma Convent lack proper authority, and are unable to effectively enforce their will on the rest of the planet's population.
  

Latest revision as of 14:53, 17 May 2020

Yeosa'Unathi
Yeosaengineer 102px.png Yeosascientist 102px.png
Basics
Playable: Yes
Antag Only: No
Whitelisted: Yes
Physical Characteristics
Height: 6-7.5 Feet
Weight:

240lbs-380lbs (Male)

180lbs-300lbs (Female)

260lbs-420lbs (Warden)
Lifespan: 250 Years (Average)
Homeworld
System: Uueoa-Esa
Planet: Moghes

The mysterious Yeosa'Unathi (Yoh-sa U-nah-thee) are a little studied race which inhabits the island chains and archipelagos of the World Sea of Moghes. The islanders diverged from continental Salt Swamps Clans around 15 thousand years ago, developing a peculiar culture of their own centered on the aquatic environment they dwell in.

Biology

The Yeosa’Unathi are more aquatically adapted than their mainland Sinta'Unathi counterparts. They have a thinner build, and they are on average shorter, their tallest coming in just above 7’5, with females being somewhat smaller. Their teeth, especially their fangs, are of modest size, although they have many more backward facing teeth than the average Sinta. Notable among them are the four maxillary fangs, capable of injecting venom into their prey. Yeosa’Unathi tails are long and slightly flattened, which allows them to swim underwater at high speed - this is complemented by advanced lungs and the ability to seal the nostrils while submerged. Yeosa’Unathi eyes, featuring regular slit pupils, are protected with a transparent film; the islanders are able to navigate fairly well in low-light environments. Domed pressure receptors are hidden within Yeosa’Unathi scales; alongside sensory pits on their faces and arms, those allow for detecting disturbances in the water, feeling vibrations and pressure changes.

The innate regeneration of Yeosa'Unathi is considerably slower than that of the mainlanders, owing to the slower metabolism. Because of this, they are also less tolerant of cold; Yeosa spend more time relaxing in sunrooms than most of Sinta. When working deep under the surface of the World Sea, the heat is preserved through the use of heavy wetsuits. Thanks to pressure plates and a keen sence of smell, they don't need to look around to notice humans or other aliens in the room. Notably, the islanders also tend to posess strong livers and kidneys; which makes them somewhat resistant to various toxins.

In terms of skin colour, the majority of Yeosa’Unathi seem to posess grey-blue or teal hides, although deviations are common in littoral areas.

Behavior

When on land, Yeosa’Unathi tend to be somewhat sluggish and mild-tempered, spending most of their time socializing, with far less physical activity compared to an average land dweller. The islanders are often portrayed as lazy or careless by their neighbours; this impression is reinforced by their mostly subaqueous economy, since above-water activities are restricted to sunbathing for some clans.

Although Yeosa'Unathi may seem phlegmatic, they are sometimes capable of surprising bursts of speed, expecially when agitated. Similar to those of the continentals, Yeosa children are much more procative than the adults; they are, in fact, just as ravenous as Sinta children. It is ill-advised for strangers to approach them while in water.

Language

Yeosa’unathi language shares some grammatical and vocabular similarities with Sinta'Unathi; however, its vocal range is by far wider to facilitate communication underwater. Yeosa’unath tend to speak loud while using heavy gesticulation. The written language seems to have been adopted from Sinta’Unathi languages, with words and phrases represented by curves, bent lines, sharp claw marks and circles arranged in circular structures.

Naming

Much like Sinta'Unathi, Yeosa have long and sometimes fanciful names, denoting their affiliation with a certain clan. The way those names are arranged, however, is completely different.

The first name of any Yeosa is their Clan Name; since the home islands and bays belonging to a certain clan tend be named after them (or the other way around, in case the clan had split from another and settled a new area), it may also denote their birthplace. Normally, the Yeosa are referred to by the first name.

The second name belonging to Yeosa is a Personal Name, self-adopted or picked by parents. It is normally reserved for use by few senior relatives and lovers.

Lastly, there is the third, so-called Working Name, which is usually reflective of the achievements of the Yeosa in question, or what they aspire to achieve. This may be the name of a profession, an important ancestor, or some notable attribute. Working names can be changed over the course of Yeosa life for a number of reasons. It may sometimes be used in informal situations by colleagues.

Unlike Sinta names, those of the Yeosa tend to have more vowels, separated by short, barking consonants.

Ssrezol Ghos Akzaz is a member of the Ssrezol Clan, born on Ssrezol Island. Once he became an adult, he adopted the work name Akzaz, which means "The Longboat", as he aspires to become an exeptional pilot.

Society

Overall, the clan system of the World Sea is rather similar to that of the continent. The Kaahnepos (called Ksanepos in Yeosa dialects) have the same power over their relatives as their sinta counterparts; the Matriarchs serve as administrators, delagating tasks to others, handling clan posessions and watching over the young. However, due to a peculiar twist of Yeosa biology, there's a third element to that system, unheard of by Sinta'Unathi.

Every now and then, Yeosa of prodigious size may be hatched, without genitalia and with heavy features. The islanders call them "Wardens"; due to their size and endurance, those are often tasked with physically demanding jobs, like construction or clan law enforcement. Traditional Yeosa religion practices Warden veneration, believing them to be marked by spirits; a serious attempt on a Warden's life is considered a grave crime. Because of that, older and more experienced Wardens tend to take on shaman positions, carrying out rites, gathering medicinal knowledge and maintaining shrines for the benefit of their clan.

Overall, in terms of gender dynamics, Yeosa societies are considered somewhat more egalitarian than those of Sinta, owing mostly to labour shortage on the island; There's less differentiation between typically "male" and "female" jobs, although this separations till exists and may vary in-between clans. The direct legal guardianship over a female is also less widespread; it is assumed that all children, male or female, are the wards of their patriarch, with all matrimonial dispositions arranged through them.

Faith

Yeosa'Unathi share much of their universal concepts and mythology with the rest of Moghes; traditional Yeosa religion (popularly known as Aga-Eakhe) is based on totemistic worship of Ancestors and other spirits. However, there's more to it than that.

Despite being polluted in many areas, the World Sea remains home to many large beasts, the likes of which Unathi haven't seen anywhere on land. As early as twenty thousand years ago, early yeosa groups began worshipping some of the monstrous creatures dwelling on the seabed. Revered by Yeosa, those physical avatars of the powerful spirits of old rest beneath the dark waters, their mere movements causing a change of sea. While a few of those may be hunted ritually or even for food, others are protected by the laws of Aga-Eakhe - or are simply too large, too dangerous or too rare and obscure to be chased.

Like many other cults, Aga-Eakhe has its own oral tradition and сommandments, designed to facilitate the survival of Yeosa in their aquatic homeworld. In a marked difference from the rest of Moghes, those religious laws are respected by the majority of World Sea clans (although in practice local traditions may take precedence). Nevertheless, should individual Yeosa or even an entire clan defy those laws in a particularly offensive manner, they might find themselves in exile, avoided or even attacked not only by their direct neighbours, but by a large portion of the region's population - news travel surprisingly fast in Yeosa'Unathi realm, and few desire to bring a storm upon themselves by taking in the blasphemers. Those exiles typically dwell on the outskirts of civilization, in the areas hidden or considered too hostile for other Yeosa to live there. While some may eventually return back to society, others settle in those parts of the sea permanently, sometimes even paving way for the colonists.

Regions

The Littorals

The Abyssals

Rah'Zakeh League

Because of relatively low population density and limited above-water space, no large city-states exist in Yeosa realm. While some villages (and even floating towns, like Zahl of clan Akale) claim the title, there are few islands where several clans share territory, with the exeption of a few large archipelagos. While clan on clan warfare isn't as widespread as on land, it's not unheard of. Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along.

All political life on Moghes is based on goodwill and cooperation between clans, since no state actor exists to subdue and bend the clans to their will. The closest thing Moghes has to states are tactical alliances between larger clans, pursuing some common goal. Still, even major organisations like the Hegemony or Ssen-Uuma Convent lack proper authority, and are unable to effectively enforce their will on the rest of the planet's population.

Economy

They are very socially inclined compared to their somewhat insular at times cousins. A key component of their culture is a belief in equivalent exchange. Gift-giving, and revenge are almost key. It is expected that gifts are reciprocated, especially if the value has been magnified in giving back. Faults are expected to be corrected, and it is also expected that insults have the favor returned, sometimes this response can be in the form of a duel. For this purpose, all Yeosa carry a decorated rope harness which contains two knives, made of wood and the teeth of any beast when the Yeosa is a teenager.

Notable clans

The Yeosa’Unathi territories cover a great many islands, but some are more relevant than others.