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Difference between revisions of "Unathi/Yeosa"

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== Biology ==
 
== Biology ==
The Yeosa’Unathi are more aquatically adapted than their mainland '''Sinta'Unathi''' counterparts. They have a thinner build, and they are on average shorter, their tallest coming in just above 7’5, with females being somewhat smaller. Their teeth, especially their fangs, are of modest size, although they have many more backward facing teeth than the average Sinta. Notable among them are the four maxillary fangs, capable of injecting '''venom''' into their prey. Yeosa’Unathi tails are long and slightly flattened, which allows them to swim underwater at high speed - this is complemented by advanced lungs and the ability to seal the nostrils while submerged. Yeosa’Unathi eyes, featuring regular slit pupils, are protected with a transparent film; the islanders are able to navigate fairly well in low-light environments. Domed pressure receptors are hidden within Yeosa’Unathi scales; alongside sensory pits on their faces and arms, those allow for detecting disturbances in the water, feeling vibrations and pressure changes.
+
The Yeosa’Unathi are more aquatically adapted than their mainland '''[[Unathi|Sinta'Unathi]]''' counterparts. They have a thinner build, and they are on average shorter, their tallest coming in just above 7’5, with females being somewhat smaller. Their teeth, especially their fangs, are of modest size, although they have many more backward facing teeth than the average Sinta. Notable among them are the four maxillary fangs, capable of injecting '''venom''' into their prey. Yeosa’Unathi tails are long and slightly flattened, which allows them to swim underwater at high speed - this is complemented by advanced lungs and the ability to seal the nostrils while submerged. Yeosa’Unathi eyes, featuring regular slit pupils, are protected with a transparent film; the islanders are able to navigate fairly well in low-light environments. Domed pressure receptors are hidden within Yeosa’Unathi scales; alongside sensory pits on their faces and arms, those allow for detecting disturbances in the water, feeling vibrations and pressure changes.
  
The '''innate regeneration''' of Yeosa'Unathi '''is considerably slower''' than that of the mainlanders, owing to the slower metabolism. Because of this, they are also '''less tolerant of cold'''; Yeosa spend more time relaxing in sunrooms than most of Sinta. When working deep under the surface of the World Sea, the heat is preserved through the use of heavy wetsuits. Thanks to pressure plates and a keen sence of smell, they don't need to look around to notice humans or other aliens in the room. Notably, the islanders also tend to posess strong livers and kidneys; which makes them somewhat resistant to various '''toxins'''.
+
The '''[[Unathi#Biology|innate regeneration]]''' of Yeosa'Unathi '''is considerably slower''' than that of the mainlanders, owing to the slower metabolism. Because of this, they are also '''less tolerant of cold'''; Yeosa spend more time relaxing in sunrooms than most of Sinta. When working deep under the surface of the World Sea, the heat is preserved through the use of heavy wetsuits. Thanks to pressure plates and a keen sence of smell, they don't need to look around to notice humans or other aliens in the room. Notably, the islanders also tend to posess strong livers and kidneys; which makes them somewhat resistant to various '''toxins'''.
  
 
In terms of skin colour, the majority of Yeosa’Unathi seem to posess grey-blue or teal hides, although deviations are common in littoral areas.
 
In terms of skin colour, the majority of Yeosa’Unathi seem to posess grey-blue or teal hides, although deviations are common in littoral areas.
Line 18: Line 18:
  
 
== Language ==
 
== Language ==
'''Yeosa’unathi language''' shares some grammatical and vocabular similarities with Sinta'Unathi; however, its vocal range is by far wider to facilitate communication underwater. Yeosa’unath tend to speak loud while using heavy gesticulation. The written language seems to have been adopted from Sinta’Unathi languages, with words and phrases represented by curves, bent lines, sharp claw marks and circles arranged in circular structures.
+
'''Yeosa’unathi language''' shares some grammatical and vocabular similarities with [[Unathi#Language|Sinta'Unathi]]; however, its vocal range is by far wider to facilitate communication underwater. Yeosa’unath tend to speak loud while using heavy gesticulation. The written language seems to have been adopted from Sinta’Unathi languages, with words and phrases represented by curves, bent lines, sharp claw marks and circles arranged in circular structures.
  
 
== Naming ==
 
== Naming ==
Line 34: Line 34:
  
 
== Society ==
 
== Society ==
They are very socially inclined compared to their somewhat insular at times cousins. A key component of their culture is a belief in equivalent exchange. Gift-giving, and revenge are almost key. It is expected that gifts are reciprocated, especially if the value has been magnified in giving back. Faults are expected to be corrected, and it is also expected that insults have the favor returned, sometimes this response can be in the form of a duel. For this purpose, all Yeosa carry a decorated rope harness which contains two knives, made of wood and the teeth of any beast when the Yeosa is a teenager.
+
'''Clan''' is, essentially, a close-knit group of Unathi families of common ancestry. Apart from kindred blood and shared history, they are often bonded together by common property - even though each family may hold its own posessions, those ultimately contribute to the well-being of the entire clan. The clan system plays a major role in the survival of individual unathi even in the most hazardous corners of Moghes.
  
== Gender and relationships ==
+
Clans are led by a '''Kaahnepo''' and a '''Matriarch'''. The Kaahnepo is a senior male that leads the clan for life, and new ones are usually chosen by the council of clan elders (although in smaller clans all free landowners may be given voice, or even all adult males). Once confirmed by the Matriarch and then led through a series of trials, they lead the clan unopposed, deciding what men of his clan should be doing and where resources should be going. Kaahnepos also handle diplomacy and trade relations with other clans. While they may (and will) take others' opinions into account, Kaahnepos rule as they deem fit - after all, their word is the law and final decisions are always theirs.
 +
 
 +
Matriarchs are selected from amongst the women of the clan, by the women, in almost the same manner as Kaahnepos - also, unlike the former, Matriarchs are bound to be the oldest and most experienced of clan females. While the Kaahnepo orders males around, the Matriarch (often his wife) keeps the women in line. Their duties are simple: preserving the well-being of the clan. The Matriarch is in charge of clan property, making sure that the clan’s village, homestead, or district in a city-state are well-maintained. Matriarchs also posess the knowledge of the clan, raising and teaching the young until they’re old enough. The females under Matriarch's command also add to the clan’s [[Unathi/Timeline|skein]], which tracks the history of the clan.
 +
 
 +
Members of the Clan all have duties that must attend to, and the higher standing in the clan often depends on how useful their labour is to the clan. Any self-respecting unathi will find it honourable to uphold the traditions of his or her clan, and to do and learn as much as possible to make it stronger. However, clan values, laws and traditions may vary considerably in different regions.
 +
 
 +
While some clans claim to be millenia-old, it is not a rare occurence when a new clan is formed. Most often this happens when the old clan grows in numbers, and it's domain becomes overpopulated - some families may split off, migrating in search of new lands to settle, mixing with locals in the process.
 +
 
 +
One of the important aspects of clan system is inter-clan relations. Legally, those may be based on local customs, religious dogmas or existing convents - however, most often those are driven by an intricate system of personal ties, marriages, oaths and vassal obligations, guaranteed by the blessing of spirits and by brute force. Since there is no uniform legal code, any clan (and, by extention, the Kaahnepo of said clan) holds ultimate authority over their domains. A criminal which escapes the offended party and their vassals and friends may run free - if they are caught however, they are at their captor's mercy. Apart from Kaahnepo's rulings, legal or other disputes may be settled though the elders consulting each other, or through a '''bane''' - a form of traditional duel combat.
 +
 
 +
Clans will either live in settlements of their own or alongside other clans. Such settlements may grow to become '''city-states'''. While clans may coexist, they often retain their own laws and traditions. In case of large sprawling cities like Mumbak this results in a complicated network of agreements dividing the settlement into spheres of influence, controlled by the ruling families.
 +
 
 +
All political life on Moghes is based on goodwill and cooperation between clans, since no state actor exists to subdue and bend the clans to their will. The closest thing Moghes has to states are tactical alliances between larger clans, pursuing some common goal. Still, even major organisations like the Hegemony or Ssen-Uuma Convent lack proper authority, and are unable to effectively enforce their will on the rest of the planet's population.They are very socially inclined compared to their somewhat insular at times cousins. A key component of their culture is a belief in equivalent exchange. Gift-giving, and revenge are almost key. It is expected that gifts are reciprocated, especially if the value has been magnified in giving back. Faults are expected to be corrected, and it is also expected that insults have the favor returned, sometimes this response can be in the form of a duel. For this purpose, all Yeosa carry a decorated rope harness which contains two knives, made of wood and the teeth of any beast when the Yeosa is a teenager.
 +
 
 +
The entire Unathi civilization is based around clans, and the Yeosa are no exception. Everyone in a clan has a specific role, or task, that they are to fulfill alongside the others in the clan. The Kaahnepo is the leader of the clan and delegates these roles to others, while the Caretaker handles the medicine work, the faith of the clan and watches over the young. Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along. Clanless Some Yeosa view clan law, or their way of lives in general, to be meaningless and renounce it. Some have broken that law, such as an unwarranted killing, or the intentional injury of a Caretaker. These are Clanless, an underclass of the Yeosa similar to Sinta Guwandi. They typically dwell on the outskirts of civilization, or even in underwater lagoons and on beachfront territory considered too hostile for even Unathi to live. Some have found their way into space, obviously. They are viewed as the ultimate in dishonor, as they do not possess a clan, and cannot possess the attributes that make an Unathi an Unathi. Often, they rename themselves, as they are forbidden to use their family names, or even invoke the name of an ancestor out loud. These new names can range from mundane, short and gruff, to long and flowery.
 +
 
 +
=== Gender and relationships ===
 
The gender dynamic in the Yeosa is more egalitarian than their Sinta counterparts. Men and women have (somewhat looser) gender roles as Sinta’Unathi, with the primary exception of fishing. However, notably, there is a concept of a third gender. Every so often, a great ritual will take place in which a Yeosa individual inhales a sacred herb and takes the role of ‘Caretaker.’ They lose their genitalia and gain in size, their features much more androgynous. They are expected to take care of all children, and also to perform medicinal roles (although the default two sexes can do this just fine to a lesser degree). Among the Yeosa they believe that a soul could have been given a body of the different sex when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman's body and visa versa.
 
The gender dynamic in the Yeosa is more egalitarian than their Sinta counterparts. Men and women have (somewhat looser) gender roles as Sinta’Unathi, with the primary exception of fishing. However, notably, there is a concept of a third gender. Every so often, a great ritual will take place in which a Yeosa individual inhales a sacred herb and takes the role of ‘Caretaker.’ They lose their genitalia and gain in size, their features much more androgynous. They are expected to take care of all children, and also to perform medicinal roles (although the default two sexes can do this just fine to a lesser degree). Among the Yeosa they believe that a soul could have been given a body of the different sex when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman's body and visa versa.
 
In relationships, Yeosa who request and admit attraction to another will go to the one who is responsible for their well-being (caretaker, or Kaahnepo) and tell them this. Boasting or offering tributes to the caretaker may make this process go more smoothly. To ignore this ritual and directly try to claim said Unathi would greatly upset their caretaker, and not only will their clan look poorly on them for attempting so, but they will likely be challenged to a bane, a form of duel combat. Two males or females who wish to be wed will find themselves questioned. That being said, no one especially cares about casual same-sex experimentation.
 
In relationships, Yeosa who request and admit attraction to another will go to the one who is responsible for their well-being (caretaker, or Kaahnepo) and tell them this. Boasting or offering tributes to the caretaker may make this process go more smoothly. To ignore this ritual and directly try to claim said Unathi would greatly upset their caretaker, and not only will their clan look poorly on them for attempting so, but they will likely be challenged to a bane, a form of duel combat. Two males or females who wish to be wed will find themselves questioned. That being said, no one especially cares about casual same-sex experimentation.
 +
 +
=== Regions ===
 +
 +
=== Faith ===
 +
 +
== Politics ==
 +
 +
== Economy ==
  
 
== Island clans ==
 
== Island clans ==
Line 50: Line 74:
  
 
=== Akale ===
 
=== Akale ===
Akale is the home of trade, and oddly enough, the islands’ native population is very sparse. The people of Akale conduct their business mostly from their vast Zeul, an almost terrifyingly large ship used for freight and for living. They are renowned sailors and utilize smaller longboats attached to their clan vessel to travel down the rivers of the planet, is known for their great knowledge of the area as well, knowing spots of great mineral wealth, fishing, and of course, sights. Often journeymen today leave to the drier Sinta clans or even space for varying reasons, whether plying their trade for additional wealth or simple distaste for their current environment, a need for new sights even. They come in any amount, from a lone wandering craftsman to a caravan of musicians. One of their important ancestors was Uszeal, known his attracting of business to the Akale clans through elaborate river-side carnivals.
+
Akale is the home of trade, and oddly enough, the islands’ native population is very sparse. The people of Akale conduct their business mostly from their vast Zeul, an almost terrifyingly large ship used for freight and for living. They are renowned sailors and utilize smaller longboats attached to their clan vessel to travel down the rivers of the planet, is known for their great knowledge of the area as well, knowing spots of great mineral wealth, fishing, and of course, sights. Often journeymen today leave to the drier Sinta clans or even space for varying reasons, whether plying their trade for additional wealth or simple distaste for their current environment, a need for new sights even. They come in any amount, from a lone wandering craftsman to a caravan of musicians. One of their important ancestors was Uszeal, known his attracting of business to the Akale clans through elaborate river-side carnivals.{{navbox lore}}
 
 
== Clans ==
 
The entire Unathi civilization is based around clans, and the Yeosa are no exception. Everyone in a clan has a specific role, or task, that they are to fulfill alongside the others in the clan. The Kaahnepo is the leader of the clan and delegates these roles to others, while the Caretaker handles the medicine work, the faith of the clan and watches over the young. Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along.
 
Clanless
 
Some Yeosa view clan law, or their way of lives in general, to be meaningless and renounce it. Some have broken that law, such as an unwarranted killing, or the intentional injury of a Caretaker. These are Clanless, an underclass of the Yeosa similar to Sinta Guwandi. They typically dwell on the outskirts of civilization, or even in underwater lagoons and on beachfront territory considered too hostile for even Unathi to live. Some have found their way into space, obviously. They are viewed as the ultimate in dishonor, as they do not possess a clan, and cannot possess the attributes that make an Unathi an Unathi. Often, they rename themselves, as they are forbidden to use their family names, or even invoke the name of an ancestor out loud. These new names can range from mundane, short and gruff, to long and flowery.
 
{{navbox lore}}
 
 
{{patrolled}}
 
{{patrolled}}

Revision as of 10:50, 17 May 2020

Yeosa'Unathi
Yeosaengineer 102px.png Yeosascientist 102px.png
Basics
Playable: Yes
Antag Only: No
Whitelisted: Yes
Physical Characteristics
Height: 6-7.5 Feet
Weight:

240lbs-380lbs (Male)

180lbs-300lbs (Female)

260lbs-420lbs (Caretaker)
Lifespan: 250 Years (Average)
Homeworld
System: Uueoa-Esa
Planet: Moghes
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The mysterious Yeosa'Unathi (Yoh-sa U-nah-thee) are a little studied race which inhabits the island chains and archipelagos of the World Sea of Moghes. The islanders diverged from continental Salt Swamps Clans around 15 thousand years ago, developing a peculiar culture of their own centered on the aquatic environment they dwell in.

Biology

The Yeosa’Unathi are more aquatically adapted than their mainland Sinta'Unathi counterparts. They have a thinner build, and they are on average shorter, their tallest coming in just above 7’5, with females being somewhat smaller. Their teeth, especially their fangs, are of modest size, although they have many more backward facing teeth than the average Sinta. Notable among them are the four maxillary fangs, capable of injecting venom into their prey. Yeosa’Unathi tails are long and slightly flattened, which allows them to swim underwater at high speed - this is complemented by advanced lungs and the ability to seal the nostrils while submerged. Yeosa’Unathi eyes, featuring regular slit pupils, are protected with a transparent film; the islanders are able to navigate fairly well in low-light environments. Domed pressure receptors are hidden within Yeosa’Unathi scales; alongside sensory pits on their faces and arms, those allow for detecting disturbances in the water, feeling vibrations and pressure changes.

The innate regeneration of Yeosa'Unathi is considerably slower than that of the mainlanders, owing to the slower metabolism. Because of this, they are also less tolerant of cold; Yeosa spend more time relaxing in sunrooms than most of Sinta. When working deep under the surface of the World Sea, the heat is preserved through the use of heavy wetsuits. Thanks to pressure plates and a keen sence of smell, they don't need to look around to notice humans or other aliens in the room. Notably, the islanders also tend to posess strong livers and kidneys; which makes them somewhat resistant to various toxins.

In terms of skin colour, the majority of Yeosa’Unathi seem to posess grey-blue or teal hides, although deviations are common in littoral areas.

Behavior

When on land, Yeosa’Unathi tend to be somewhat sluggish and mild-tempered, spending most of their time socializing, with far less physical activity compared to an average land dweller. The islanders are often portrayed as lazy or careless by their neighbours; this impression is reinforced by their mostly subaqueous economy, since above-water activities are restricted to sunbathing for some clans.

Although Yeosa'Unathi may seem phlegmatic, they are sometimes capable of surprising bursts of speed, expecially when agitated. Similar to those of the continentals, Yeosa children are much more procative than the adults; they are, in fact, just as ravenous as Sinta children. It is ill-advised for strangers to approach them while in water.

Language

Yeosa’unathi language shares some grammatical and vocabular similarities with Sinta'Unathi; however, its vocal range is by far wider to facilitate communication underwater. Yeosa’unath tend to speak loud while using heavy gesticulation. The written language seems to have been adopted from Sinta’Unathi languages, with words and phrases represented by curves, bent lines, sharp claw marks and circles arranged in circular structures.

Naming

Much like Sinta'Unathi, Yeosa have long and sometimes fanciful names, denoting their affiliation with a certain clan. The way those names are arranged, however, is completely different.

The first name of any Yeosa is their Clan Name; since the home islands and bays belonging to a certain clan tend be named after them (or the other way around, in case the clan had split from another and settled a new area), it may also denote their birthplace. Normally, the Yeosa are referred to by the first name.

The second name belonging to Yeosa is a Personal Name, self-adopted or picked by parents. It is normally reserved for use by few senior relatives and lovers.

Lastly, there is the third, so-called Working Name, which is usually reflective of the achievements of the Yeosa in question, or what they aspire to achieve. This may be the name of a profession, an important ancestor, or some notable attribute. Working names can be changed over the course of Yeosa life for a number of reasons. It may sometimes be used in informal situations by colleagues.

Unlike Sinta names, those of the Yeosa tend to have more vowels, separated by short, barking consonants.

Ssrezol Ghos Akzaz is a member of the Ssrezol Clan, born on Ssrezol Island. Once he became an adult, he adopted the work name Akzaz, which means "The Longboat", as he aspires to become an exeptional pilot.

Society

Clan is, essentially, a close-knit group of Unathi families of common ancestry. Apart from kindred blood and shared history, they are often bonded together by common property - even though each family may hold its own posessions, those ultimately contribute to the well-being of the entire clan. The clan system plays a major role in the survival of individual unathi even in the most hazardous corners of Moghes.

Clans are led by a Kaahnepo and a Matriarch. The Kaahnepo is a senior male that leads the clan for life, and new ones are usually chosen by the council of clan elders (although in smaller clans all free landowners may be given voice, or even all adult males). Once confirmed by the Matriarch and then led through a series of trials, they lead the clan unopposed, deciding what men of his clan should be doing and where resources should be going. Kaahnepos also handle diplomacy and trade relations with other clans. While they may (and will) take others' opinions into account, Kaahnepos rule as they deem fit - after all, their word is the law and final decisions are always theirs.

Matriarchs are selected from amongst the women of the clan, by the women, in almost the same manner as Kaahnepos - also, unlike the former, Matriarchs are bound to be the oldest and most experienced of clan females. While the Kaahnepo orders males around, the Matriarch (often his wife) keeps the women in line. Their duties are simple: preserving the well-being of the clan. The Matriarch is in charge of clan property, making sure that the clan’s village, homestead, or district in a city-state are well-maintained. Matriarchs also posess the knowledge of the clan, raising and teaching the young until they’re old enough. The females under Matriarch's command also add to the clan’s skein, which tracks the history of the clan.

Members of the Clan all have duties that must attend to, and the higher standing in the clan often depends on how useful their labour is to the clan. Any self-respecting unathi will find it honourable to uphold the traditions of his or her clan, and to do and learn as much as possible to make it stronger. However, clan values, laws and traditions may vary considerably in different regions.

While some clans claim to be millenia-old, it is not a rare occurence when a new clan is formed. Most often this happens when the old clan grows in numbers, and it's domain becomes overpopulated - some families may split off, migrating in search of new lands to settle, mixing with locals in the process.

One of the important aspects of clan system is inter-clan relations. Legally, those may be based on local customs, religious dogmas or existing convents - however, most often those are driven by an intricate system of personal ties, marriages, oaths and vassal obligations, guaranteed by the blessing of spirits and by brute force. Since there is no uniform legal code, any clan (and, by extention, the Kaahnepo of said clan) holds ultimate authority over their domains. A criminal which escapes the offended party and their vassals and friends may run free - if they are caught however, they are at their captor's mercy. Apart from Kaahnepo's rulings, legal or other disputes may be settled though the elders consulting each other, or through a bane - a form of traditional duel combat.

Clans will either live in settlements of their own or alongside other clans. Such settlements may grow to become city-states. While clans may coexist, they often retain their own laws and traditions. In case of large sprawling cities like Mumbak this results in a complicated network of agreements dividing the settlement into spheres of influence, controlled by the ruling families.

All political life on Moghes is based on goodwill and cooperation between clans, since no state actor exists to subdue and bend the clans to their will. The closest thing Moghes has to states are tactical alliances between larger clans, pursuing some common goal. Still, even major organisations like the Hegemony or Ssen-Uuma Convent lack proper authority, and are unable to effectively enforce their will on the rest of the planet's population.They are very socially inclined compared to their somewhat insular at times cousins. A key component of their culture is a belief in equivalent exchange. Gift-giving, and revenge are almost key. It is expected that gifts are reciprocated, especially if the value has been magnified in giving back. Faults are expected to be corrected, and it is also expected that insults have the favor returned, sometimes this response can be in the form of a duel. For this purpose, all Yeosa carry a decorated rope harness which contains two knives, made of wood and the teeth of any beast when the Yeosa is a teenager.

The entire Unathi civilization is based around clans, and the Yeosa are no exception. Everyone in a clan has a specific role, or task, that they are to fulfill alongside the others in the clan. The Kaahnepo is the leader of the clan and delegates these roles to others, while the Caretaker handles the medicine work, the faith of the clan and watches over the young. Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along. Clanless Some Yeosa view clan law, or their way of lives in general, to be meaningless and renounce it. Some have broken that law, such as an unwarranted killing, or the intentional injury of a Caretaker. These are Clanless, an underclass of the Yeosa similar to Sinta Guwandi. They typically dwell on the outskirts of civilization, or even in underwater lagoons and on beachfront territory considered too hostile for even Unathi to live. Some have found their way into space, obviously. They are viewed as the ultimate in dishonor, as they do not possess a clan, and cannot possess the attributes that make an Unathi an Unathi. Often, they rename themselves, as they are forbidden to use their family names, or even invoke the name of an ancestor out loud. These new names can range from mundane, short and gruff, to long and flowery.

Gender and relationships

The gender dynamic in the Yeosa is more egalitarian than their Sinta counterparts. Men and women have (somewhat looser) gender roles as Sinta’Unathi, with the primary exception of fishing. However, notably, there is a concept of a third gender. Every so often, a great ritual will take place in which a Yeosa individual inhales a sacred herb and takes the role of ‘Caretaker.’ They lose their genitalia and gain in size, their features much more androgynous. They are expected to take care of all children, and also to perform medicinal roles (although the default two sexes can do this just fine to a lesser degree). Among the Yeosa they believe that a soul could have been given a body of the different sex when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman's body and visa versa. In relationships, Yeosa who request and admit attraction to another will go to the one who is responsible for their well-being (caretaker, or Kaahnepo) and tell them this. Boasting or offering tributes to the caretaker may make this process go more smoothly. To ignore this ritual and directly try to claim said Unathi would greatly upset their caretaker, and not only will their clan look poorly on them for attempting so, but they will likely be challenged to a bane, a form of duel combat. Two males or females who wish to be wed will find themselves questioned. That being said, no one especially cares about casual same-sex experimentation.

Regions

Faith

Politics

Economy

Island clans

The Yeosa’Unathi territories cover a great many islands, but some are more relevant than others. Below is a list of the most major.

Sezal

The largest of the islands, Sezal is the home of craft. A surprise came not long after the first contact with other races, when it was discovered that this island was a docking facility, containing three Precursor service and repair vessels, sized similarly to APCs. These were loaded with designs both basic and advanced for equipment and buildings and were used later to construct a large communications array upon the island, as well as a relatively ‘dinky’ spaceport. Reports show that construction is still ongoing inside of the facility, though it is unknown at this time what. One of their great ancestors is the mighty Zhizi, who had constructed the majority of the original longships used to leave the Salt Swamps for bluer pastures almost by himself.

Uluzar

Uluzar is known as the home of warriors, and it gained this reputation through its own native hardships. Vast aquatic beasts dwell near her waters, and plenty of creatures on the sands are equally dangerous. They are renowned beast tamers, as well as gardeners. Many plants of carnivorous or poisonous variety grow here, imported from their homelands long ago. These are used to great extent for traps and trickeries. Their island is one of the most fortified, having high walls and plenty of cannons to spare. One of their ancestors is Ruzaski, known for her expertise in hunting, having once defeated an amphibious creature the size of a bus built similarly to a nautilus, which was destroying the Sezalian coastline.

Akale

Akale is the home of trade, and oddly enough, the islands’ native population is very sparse. The people of Akale conduct their business mostly from their vast Zeul, an almost terrifyingly large ship used for freight and for living. They are renowned sailors and utilize smaller longboats attached to their clan vessel to travel down the rivers of the planet, is known for their great knowledge of the area as well, knowing spots of great mineral wealth, fishing, and of course, sights. Often journeymen today leave to the drier Sinta clans or even space for varying reasons, whether plying their trade for additional wealth or simple distaste for their current environment, a need for new sights even. They come in any amount, from a lone wandering craftsman to a caravan of musicians. One of their important ancestors was Uszeal, known his attracting of business to the Akale clans through elaborate river-side carnivals.