Guide for New Players
|Baystation 12 |
|Guide for New Players|
|Engineering & Construction|
The Guide for New Players is a guide intended for brand new players of Space Station 13. If you have already played Space Station 13, skip to the Character Setup section. This guide will cover the most basic concepts of the game to get you started using the BYOND engine and the game's UI. It will also cover character creation and basic roleplaying.
Before you begin
Space Station 13 is a multiplayer roleplaying game developed using the BYOND engine. In Space Station 13 (from here on to be referred to as SS13 or BS12, short for "Baystation 12", our specific variant), players take the role of a crew on a ship. There are many different jobs available, and each player chooses and plays a role. On our server, Baystation 12, we are a dedicated roleplaying community where you can play a variety of roles aboard the SEV Torch, ranging from members of the esteemed Expeditionary Corps of the Sol Central Government, a boot straight out of training from the Fleet, a scientist from the NanoTrasen Corporation, a contractor working for your own gains, or a civilian who hopped along for the ride. The frontier is a dangerous place, however, and all sorts of horrible things can happen to you. Spies, saboteurs, hostile aliens, dangerous computer programs, and people with seemingly supernatural abilities. Accidents happen, and it's a very thin barrier that holds the uncaring, airless space at bay.
The rules for BS12 should be read before beginning the game. It is important that you read through the rules thoroughly before starting the game. As long as you remember that this is a roleplay server, you should be fine.
Joining the server
To join the server, you must first download the BYOND cilent. Once you have created an account and have installed BYOND, you can:
- Connect to the server by clicking the "Play" button on the main BS12 website or
- By adding the address (Ctrl+O while on the BYOND client)
byond://baystation12.net:8000to your client to login manually.
This will automatically enter the game and present you with a "WELCOME" menu.
Before you can begin playing, you need to set up your character. You should take a look at the various lore pages to understand what kind of a world you are about to enter. You do not have to memorize everything! Just make sure you have read them once or twice to have an idea of how things work here.
Here is a small guide on where to start:
- For a general summary, see the page Lore.
- Events take place on the SEV Torch, an exploratory vessel mainly funded by the Sol Central Government and NanoTrasen.
- The SEV Torch operates under the Sol Central Government Law.
- The Standard Operating Procedure is a set of guidelines and procedures. They are not laws and the Commanding Officer can alter them as they see fit.
- Read the General Regulations page to understand more about the ship's hierarchy and its customs.
- In case of an emergency, see the alert procedures.
- You can choose between three branches: Civilian, Expeditionary Corps, and the Fleet.
- Civilians: Non-uniformed personnel, lowest on the ranking list.
- Investors, entertainers, passengers. Passengers have nothing to do but in exchange, nothing is expected from them.
- Every NanoTrasen Employee: scientists and their guards. They should be familiar with their Corporate Regulations!
- Contractors, sometimes belonging to a faction. They do regular jobs but without belonging to the Corps or to the Fleet.
- Off-Duty personnel. This is a title for otherwise uniformed personnel who are currently enjoying their day off.
- Colonial Marshals, working only as Forensic Technicians.
- Synthetics, such as robots and the AI, bound by their laws to serve the ship.
- Expeditionary Corps: A non-military, uniformed organization focusing on science and exploration.
- They are an excellent start if you want to play in a uniformed organization but you are not feeling ready for the Fleet yet.
- The Torch mission is technically led by the Corps as the Commanding Officer is always a member of the Corps.
- They are NOT only explorers, they can select jobs such as Engineer and Deck Technician too!
- Regardless of your job, you might be called on an "away mission" as everyone in the Corps is technically an explorer. See the Guide to Exploration in case you find yourself on the Charon.
- Read the How To Sol Gov Guide. While the Corps is generally laxer and saluting is rarely seen, they are still expected to know the drill and in some cases, follow it.
- As they are a uniformed organization, see the Uniform Guide and try to create your character accordingly. Don't forget to take an EC cap from the loadout!
- Fleet: The primary component of the Defence Forces.
- It might seem to be a daunting task at first, but "military roleplay" (or milRP) can be extremely fun. Try to read all the guides below to get a smoother start in the Fleet!
- It is advised to set your rank to Crewman Apprentice or to Crewman at first. Crewman Apprentices are not expected to know much if anything.
- They are NOT only soldiers! They can select non-security jobs as well such as Corpsman and Cook too!
- The How To Sol Gov Guide covers how you should or should not act. Pay extra attention to its Behavior section.
- Check out the Uniform Guide. The Utility uniform is what you will wear most of the time.
- They are subject to the Sol Code of Military Justice.
- Civilians: Non-uniformed personnel, lowest on the ranking list.
It is always suggested to observe a round before attempting to play. This will allow you to get a hold of whats expected of you when you get on the ship and you can ask questions in deadchat (dchat) about the current round. (Do not ask questions about the current round in OOC or LOOC, it is against the rules!)
Here are three tips before you dive into a round:
- When you try out a new department (you too, experienced players!) ask your colleagues/superior if they have the time to introduce you to it. Tell them you are new to the SEV Torch or that you are a fresh graduate. Most of them, especially officers are very grateful for new players telling them they are new and eager to learn, and they will show you the ropes.
- There is a tendency in SS13 that everyone expects everyone to know everything. Don't mind it and just keep learning at your own pace.
- If you do not understand something, you are in doubt, and/or the wiki is not helpful, press F1 and select Adminhelp. This will send a private message to every online and offline admin.
- Our Discord has a
#game-questionschannel, too, but do not ask questions related to the current round!
The user interface (UI) allows you to interact with items in your inventory, change how you interact with items and other players, and to quickly gauge your character's status. You can use this to change certain options or retrieve information quickly. It is also where you manage your inventory.
There are a number of tabs available to you, they are visible on the top right side of the screen, just above the chat box.
There may be more options, but it depends on your role or objects you have in your hand.
Moving and interaction
You can interact with the environment in a variety of different ways. Almost every object within Baystation 12 can be interacted with. You can use the arrow keys to move around - almost every other action is performed by clicking. Press
TAB to enable/disable hotkey mode. Check the OOC tab/Hotkeys Help verb for more information about them.
First and most importantly Baystation 12 is considered a roleplay server. You should remain in character as much as possible and only use the OOC or LOOC channels if you need to speak to someone else in a manner that does not fit your character or the game. That being said there are very few limitations on how you should act in-character so long as you are not breaking any of the server rules.