Difference between revisions of "Defence Forces/Fleet"
m (Skeeveo moved page Fleet to Defence Forces/Fleet: Fleet is too broad, this works better as a subpage anyways)
Revision as of 04:08, 13 March 2018
The Sol Central Government Fleet is the SCG's primary component of the Defence Forces. It consists of a huge assortment of vessels of varying sizes broken up into a number of smaller "Fleets" each with their own areas of responsibility. The Fleet is the oldest component of the DF, and has long been the backbone of the SCG. The Fleet, being the large, sprawling organisation it is, is made up of thousands and thousands of men and women (and more recently, a number of Sol IPC's) spread across a variety of duties, tasks and postings.
The oldest component of the Defence Forces, the Fleet considers itself the pinnacle of Human military accomplishment. It is well funded, but seen as complacent and bloated. Until recently the Fleet have not had a serious enemy to deal with, but is generally respected by the populace due to their work keeping away pirates and Vox. Currently undergoing major overhauls to improve efficiency and capabilities, publicly to counter encroachment by the Terran Colonial Confederation.
Being a large organisation with military objectives, and the need to support and man thousands of vessels and installations, the Fleet spends vast amounts of money and resources on recruitment and, ultimately, the long term retention of its skilled personnel. Fleet Enlistment periods are for a minimum of five years, with an option of renewal at the end.
As a uniformed service, the Fleet has two routes of entry: Enlisted and Officer.
Enlisted persons have minimal skill requirements, being able to join with only the minimum of secondary education, with no degree or advanced learning requirements. Many Enlisted are straight out of education, wide eyed and eager to learn a valuable set of skills, with most joining at eighteen or nineteen years of age.
Fleet basic training, known colloquially as "boot camp" is ten weeks long, during which recruits are taught the fundamentals of life in the Fleet, ceremony, drill and all the basic requirements for service. This is concluded with basic EVA training, weapons handling and how to conduct themselves during an emergency.
Following the conclusion of this training, all "Crewmen Recruits" are promoted to "Crewman Apprentice" and go onto advanced schools related to their job specific training and qualification, where they are trained to "Earn their rate," referring to an Enlisted Persons Rating, that being their job specialisation E.G. Damage Control Technician, Engineer, Corpsman or Master at Arms.
The length of time in advanced training varies from Rating to Rating, but is generally at least fourteen weeks in length for various "average" occupations such as maintenance, sanitation and damage control and upward of fifty two weeks for advanced occupations, such as Fleet Corpsman.
Outside of advanced professions and qualifications that a Fleet Enlisted person will undertake throughout their time in the Fleet, most training is done "on the job" for lower ranking ratings, with experience being gained on assignment with tutoring by more experienced ratings.
A key difference to other branches, only Petty Officers Third Class and above are considered to have "Earned their rating." Crewmen and below are learners, getting field experience or new to their job speciality and are not yet fully qualified for the rating they strive to achieve. This importance on rating means that the Fleet has far higher numbers of NCO's compared to the Marine or Expeditionary Corps, though less importance is placed on leadership at the E-4 PO3 level, it instead being a sign of baseline competency and experience. That being said, they are still responsible for the training and education of new crewmen.
Officers of the Fleet go through a very different process to their enlisted counterparts. Officer positions in the Fleet require a candidate to possess a University Degree at the bachelor level. Officer candidates sign up for a period of seven years service with the Fleet, with options to renew afterwards. However, the process is different for Medical Corps officers & the Fleet Chaplaincy, who have a separate process.
Prospective Officers, upon passing an interview and entry examinations, are sent to the Sol Fleet Base (SFB) Walter Raleigh for a thirty week Officer Candidate School. Here they undergo training in leadership, drill, Fleet and general naval history, life on a vessel and weapons training, as well as courses on Navigation and basic vessel handling. They are further schooled in Fleet leadership in space, Naval tactics and strategy, at the end of which they spend the final three weeks on board a proper Fleet vessel putting their skills to use and demonstrating their knowledge in a live environment. At the end of this successful candidates pass out of OCS and go onto advanced, specialised training which can last anywhere from fourteen to thirty weeks.
Medical Corps & Chaplaincy Officers, on the other hand, do not attend Officer Candidate School. Instead, they are provided with their commission and rank on the merit of their professional skills in medicine, mental health or religious areas. These officers instead attend Officer Introductory School, where they are taught fleet history, basic command and leadership training, and minor drill and military etiquette for life in the Fleet. This lasts approximately twelve weeks after which they go onto their initial postings where they receive further relevant on the job training and experience.
- 2436: The Sol Central Government Fleet is established, along with the rest of the Sol Central Government, from the reorganisation of the Naval forces of the former Terran Commonwealth, forming the basis of the new SCG DF Fleet.
- 2480: The Fleet undergoes a number of widespread overhauls and reorganises into the four fleet seperation common until the Gaia Campaign.
- 2520: The Fleet replaces a number of its older vessels, including the ill-suited Mako-Class Corvette and Terra-class vessels.
- 2545: The Gaia Conflict begins, and the Fleet is rallied into action for the first time in its history against a major foreign power.
- 2550: The Gaia Conflict ends, and the Fleet, finding itself devastated, worn down and lacking in a number of areas, finds itself under rapid modernization. This date also marks the establishment of the fifth fleet.
1st Fleet (Reserve):
A mainly ceremonial force after the creation of the Home Guard and Second Fleet, the First Fleet is permanently garrisoned in Sol, and is where all new fleet vessels are assigned until they are sent to another unit. The First Fleet does occasionally send individual vessels or groups of vessels for Public Relations missions, ceremonies, or to escort dignitaries between Sol and other systems. The First Fleet has seen little action in the entirety of its lifetime, with the exception of a number of highly publicised diplomatic escort incidents.
|1st Fleet Composition|
The largest of the SGDF's fleets, Second fleet is responsible for the direct security of the SCG's interior territories, especially the systems closest to Sol. In order to cover so much space, the Second Fleet includes four carrier strike groups, and a large marine complement. Its duties, as the Fleet responsible for the defence and security of the interior territories, see it often being used in police actions as opposed to purely military ones. Primarily based around planets of import or gateway stations, the second Fleet generally handles some of the more well equipped pirates, terrorists, smugglers and hostile criminal elements in the space between planets.
|2nd Fleet Composition|
Assigned to border security along with Fourth Fleet, Third Fleet is considered one of the most experienced Fleets, as it regularly deals with pirate raids and Vox incursions. Battle-hardened, most Third Fleet ships and crews are not without their scars. Long responsible for the vast, underpopulated and unfriendly part of the Sol border, the Third Fleet has had little interaction with the myriad of alien races that the Fourth fleet encounters, instead finding it mainly deals with the aftermath of Vox scavenger runs and rampant piracy that has become a staple of frontier life on this section of the sol border.
|3rd Fleet Composition|
Specifically assigned to secure the border of Skrell and Terran space the Fourth Fleet is sometimes considered the place where slackers are sent to languish, as officially they are only protecting the Skrell and Terran border (A location that, before the Gaia Campaign, was not expected to be a major source of hostilities). The impact of the Gaia campaign has slowly begun reversing this less than stellar reputation, however. As the Fleet responsible for the Skrell border, it has also found itself responsible for the section of space bordering the Terran Colonial Confederation. Not anticipating a war between the two powers, the Fourth Fleet was caught unawares and decimated by the superior Terran Navy in the early stages of the war. Having been found wanting and not fit for its duties, the Fourth Fleet has been undergoing rapid modernisation and improvement in order to make it ready for the defence of this section of space, with many incompetent or ineffective officers having been shown the door in the wake of the conclusion of the Gaia conflict, the Fourth Fleet may have to prove its mettle before long.
|4th Fleet Composition|
A recent creation, still being organized and modified, the Fifth Fleet was created in 2550 by the Assemblies in order to act as a Quick Reaction Force. While it is still small, the Fifth Fleet is being staffed with some of the brightest minds of the Defence Forces, and equipped with the latest technology.
|5th Fleet Composition|
The Fleet consists of a wide variety of ships, from small shuttlecraft to huge battlecruisers.
The newest in the collection of SolGov Fleet ships, this battlecarrier is fitted with the newest technology and weaponry, as well as a healthy complement of strike craft. Most importantly though is its advanced suite of command, information, and communication equipment. Only two are currently deployed: the SFV Amazon and the SFV Victorious.
The most common type of flagship, this class is little more than an upsized battlecruiser with an impromptu hangar tacked on. Slow, but with a sharp bite, the Resolution-class is still a force to be reckoned with, even on its own.
Antique class of supercarrier of which all have been decommissioned, save for its namesake ship, the SFV Terra, which has been converted into a museum.
This class is the backbone of the SolGov fleet. It holds a multitude of troops, supplies, and craft, carrying an army with it wherever it goes. Light on conventional armament, the Aldrin relies on other spacecraft for defense. Capable of carrying ten squadrons of strike craft, over a dozen support craft, as well as a few docked frigates, these imposing vessels are limited largely by their speed and need for resupply.
More self-sufficient than both carriers and battlecarriers, the Scorpio-class is often found at the heart of smaller "wolfpack" fleets, pursuing independent objectives during larger engagements. Equipped with two large flight pods, point defense cannons, heavy armor, and a host of other weapons, these Battlecarriers are practically fleets unto themselves. However, the expense of these vessels, especially compared to the older Capricorn-class, means that they are fairly rare.
This class is often found linked with its larger counterparts to "share the load" of maintaining a fighter wing. These classes often carry support equipment that supercarriers cannot, along with utility spacecraft. Operating independently, Nefertari-class ships tend to be too generalized for anything more than patrol missions.
The main combat vessel of the Fleet, this ship has big guns and tons of armor, made to take enemy ships head-on. A preponderance of forward-facing armor and weaponry necessitates that Midway-class vessels travel with escorts.
An older battlecruiser, the De Gaulle-class has some advantages over the Midway in armor and support capabilities, most importantly: a large storage bay containing dropships, landing craft, and vehicles for leading landing operations.
A counterpart to the Midway, the Waterloois also built for direct combat, but has less armor and forward-facing weaponry. Instead, it is equipped with support weaponry, a larger complement of missiles and torpedos, as well as electromagnetic jamming equipment. Some Waterloo cruisers eschew most space-to-space weaponry entirely, and carry weapons designed for planetary bombardment.
Only capable of carrying two squadrons of strike craft, the Orca makes up for its small complement with a longer range than its larger counterparts, as well as more conventional weaponry. The Orca can often be found protecting stationary installations and supply fleets. The Orca gained a reputation during the Gaia Conflict for an ability to operate behind enemy lines autonomously for weeks at a time.
The combat support vessel of the Fleet, this class has an average amount of both weaponry and armor, designed to screen larger craft and swarm larger enemies. Mediocre in open combat, most Antietam-class vessels remain part of larger fleets.
Specifically designed as a capital ship killer, the Yari class is built around an enormous mass driver, designed to fire both conventional and nuclear projectiles. Lacking in armor and other armament, the Yari has only speed and the defenses of other vessels to protect it as it closes to accurate firing range.
A nimble vessel, Somme-class ships provide valuable support platforms for the fleet, filling roles from minelaying to drone control. Standard equipmentincludes an array of point defense cannons for taking down guided projectiles and strike craft.
A more specialized vessel than the Somme, Nuum-class frigates are equipped with thousands of missiles of varying payloads, designed to screen against fighters, drones, and other smaller craft. With such a focused specialization, missile frigates are almost never seen operating alone.
More an anti-fighter and hunter-killer vessel than anything, this class is often sent out to flank formations, and catch enemies that have strayed from their escorts. In more unstable sectors, Lexington-class vessels are sometimes used as up-armored patrol craft.
A dedicated ground support class, these ships are filled to the brim with troops, aircraft, and supplies to act as the link between carriers and the ground. These ships often forego anti-ship weaponry for increased armor and carrying capacity, as well as keel-facing cannons for use planetside.
Only known to the public because of high-profile links in the Committee of Defense and Security, Rockfish are used for sensitive missions and covert operations. Estimated to be between a Corvette and a Patrol Craft in size, the actual capabilities of the Rockfish-class are classified.
A highly modular vessel, the Dromedary-class is reconfigured for a variety of support roles, including tender, rescue and salvage, and replenishment. Lightly armored and armed, a Dromedary-class without escorts is a juicy target.
An older vessel, Lubna-class hospital ships remain in service providing medical care and transportation to wounded members of the Fleet and Marine Corps, often ferrying the injured back to planetside or orbital medical centers.
Little more than a pair of engines, crew compartment, and pulse cannon, the Cobra is often used to board and search craft during interdictions.
A ponderous ship, Albatrosses are oversized drop pods, packed with enough armor to make it through planetary defenses and deploy their pissed off cargo: an entire Marine Battalion. Sometimes called the "One-Way A" Albatrosses have a reputation for being able to make it to the surface, but in the process take so much damage they are unable to return to orbit.
A multi-role spacecraft, the Flare can be configured as a transport, dropship, gunship, or patrol craft, among other options. It is a fairly common utility craft aboard larger SolGov spacecraft. Popular among PMCs and mercenary groups, refitted Flares can be found in many hands throughout human space.
An advanced superiority fighter, the Shikra is one of the most commonly used strike craft in the fleet. While primarily designed for fighter-on-fighter combat, the Shikra can also be used for recon, and is equipped with above-average stealth technology.
Equipped with heavy torpedo and missile mounts, the Comet is designed to take down capital ships and stations. Rarely used by the Fleet, Comet pilots have a reputation for being somewhat lazy.
Designed to jam communications and disrupt missile targetting, Mantas are also equipped with strong sensor equipment, and are often used as forward recon craft.