From Baystation 12
The user interface allows you to interact with items in your inventory, change how you interact with items and other players, and to quickly gauge your character's status.
- The inventory cluster, bordered in red, contains items equipped to your character. You can collapse this panel by clicking the backpack icon at the lower left.
- The hands panel, bordered in orange, shows which items you are currently holding.
- The E button allows you to equip the held item to your inventory, if the slot is free.
- The SWAP button allows you to change your active hand.
- The pockets panel, bordered in magenta, shows items which are held in your jumpsuit or uniform's pockets.
- This panel, bordered in yellow, allows you to change how you interact with objects and other players.
- Clicking the RUN button will toggle your movement speed.
- The four buttons (with green, HELP, activated in the example) allow you to change your 'intent'. Refer to the Combat Guide for detailed explanations of the various intent modes.
- The picture of the man allows you to select which body part of your target you will interact with. For example, you could use this to target their head to apply bandages, or target their leg to kick them in the shin.
- The control cluster, bordered in purple, provides clickable buttons for frequently used actions.
- The topmost button, FIRE, changes how you interact with ranged weapons such as firearms. Refer to the Combat Guide for detailed explanations of this function.
- The leftmost button, RESIST, allows you to resist bad things happening. This can help with attempting to escape from a grab or restraints.
- The middle button, DROP, drops the item in your active hand to the ground.
- The rightmost button, THROW, enters throwing mode. Click this button and then click anywhere in the game world, and your character will attempt to toss the item in your active hand to that location.
- The status cluster, bordered in blue, provides you with some rough information on the health of your character. Note that not all status images explained in the table below are displayed in the example image.