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Moghes, although it is, for the most part, a dry, hostile environment, has its fair share of water. The islands within the Moghresian oceans are of particular interest, as the Yeosa’Unathi people of the Unathi have dwelled here since ages unwritten, first diverging from the Salt Swamps culture thousands of years ago.


The Yeosa’Unathi is more aquatically adapted than their drier counterparts. They have a thinner build, and they are on average shorter, their tallest coming in just above 6’5. Females are often of similar size. Their teeth, especially their fangs, are smaller, however, they have many more backward facing teeth than the average Sinta. Notable among them are their four maxillary fangs, capable of injecting venom into their prey. Their tails are long and paddle-like. This and their various fins allow them to swim at around 15 mph at top speed. Their underwater agility is complimented by their advanced lungs, and gill slits on their neck and cheeks. Their eyes, featuring slit pupils like any Sinta, have excellent underwater and night vision. They have an average sense of smell on land put next to Sinta, but must rely on their sense of touch when underwater as their nostrils seal while swimming. Every scale on their body has a domed pressure receptor, and there are sensory pits on their snouts and arms. These enable them to detect any disturbance in the water, feeling vibrations and pressure changes as small as a single drop. The scales on their back are thinner, allowing for cutaneous respiration. Armor made by Yeosa tend to have very thick plating on the back, giving them a turtle-like appearance in land battles. Their innate regeneration is slower (accompanied by their lack of resilience compared to Sinta, especially those of the Diamond Peaks), but they are notable for being almost impossible to poison. They are less tolerant of cold, notably, and relaxing in sunrooms is a common pastime. They come mostly in the blue and green spectrum, however, genetic mutations can produce red. Their children are just as ravenous as Sinta children, and often it is ill-advised to swim during breeding seasons, otherwise known as ‘red tide.’


Yeosa’Unathi is mild-tempered, spending most of their days content with much less activity and more socializing more than the average Sinta. Some more layabout specimens are capable of sitting near-motionless for hours a day in sunrooms in groups, conversations ranging from philosophical to mundane joking. When working, this is often offset through heavy clothes designed to trap in heat. Although they may seem lethargic, they are very capable of explosive bursts of speed and strength. They are near-constantly aware of their surroundings, often complaining that human and alien smells are extremely obvious. Intimate gestures between Yeosa include twining necks, twining tails, and touching foreheads/muzzles. Additional gestures include rubbing and nuzzling snouts, as well as clasping elbows due to the sensory pits there. Baring the throat is the most meaningful expression of trust in another Unathi. It’s often used as a showing of extreme trust, compassion or admittance of shame. Within honorable contexts, clawing or biting the exposed throat is perfectly allowed. Another similar expression is prostration.


Yeosa’unathi, as it known in Galactic Common, is a similar language structure to basic Sinta, although its vocal range is by far wider, the volume far louder, and it uses heavy gesticulation in order to aid with being understood while undersea. It sounds like an animal to the human ear, with harsh syllables and extended phrases that seem to have either no breaks in syllable count or far too many. The written language is similar to the Sinta’Unathi in that it is based around a circular structure, with words and phrases represented by curves, long, bent lines, sharp marks, and of course, circles. All of it seems like what someone with claws would write into the dirt.


Yeosa often take up multiple sets of names, normally having a Family Name, which is simply the location they were born, an important ancestor, or their clan’s name, a Personal Name, which is made up by the Unathi in question to be used by friends, casual situations, and Sol Central Government ID Cards. Lastly, there is the Working Name, which is reflective of their achievements and ‘style’ in which they do what they do. Personal names and working names are often fluid, and can be changed for any number of reasons. It is a social faux-pas to use any of ones’ names aside from their personal name unless the individual tells you to. When speaking to superiors, it is considered formal and respectful to refer to them by the extended name of their command. A clan leader would be referred to by the name of their clan, a squad leader by the name of their squad, and a captain of a ship by the name of the ship. Sezal Gios Insthys is a member of the Insthys Clan, born on Sezal, and he identifies with his ancestor Gios. Once Gios became a full-grown, he took the name Garr Azaroz. His engineering friends know he is named Fleetmaker, as he has so far achieved making half of his home clan’s boats.


They are very socially inclined compared to their somewhat insular at times cousins. A key component of their culture is a belief in equivalent exchange. Gift-giving, and revenge are almost key. It is expected that gifts are reciprocated, especially if the value has been magnified in giving back. Faults are expected to be corrected, and it is also expected that insults have the favor returned, sometimes this response can be in the form of a duel. For this purpose, all Yeosa carry a decorated rope harness which contains two knives, made of wood and the teeth of any beast. They are made when the Yeosa is a teenager, and if drawn, they cannot be put back until they draw blood.

Gender and relationships

The gender dynamic in the Yeosa is more egalitarian than their Sinta counterparts. Men and women still have (somewhat looser) gender roles as Sinta’Unathi, with the primary exception of fishing. However, notably, there is a concept of a third gender. Every so often, a great ritual will take place in which a Yeosa individual inhales a sacred herb and takes the role of ‘Caretaker.’ They lose their genitalia and gain in size, their scales becoming much brighter, their features much more androgynous. They are expected to take care of all children, and also to perform medicinal roles (although the default two sexes can do this just fine to a lesser degree). Among the Yeosa they believe that a soul could have been given a body of the different sex when developing before birth. This means that a particularly strong-willed female with aspirations to enter a traditionally masculine field could be said to have the soul of a man trapped in a woman's body and visa versa. In relationships, Yeosa who request and admit attraction to another will go to the one who is responsible for their well-being (caretaker, or Kaahnepo) and tell them this. Boasting or offering tributes to the caretaker may make this process go more smoothly. To ignore this ritual and directly try to claim said Unathi would greatly upset their caretaker, and not only will their clan look poorly on them for attempting so, but they will likely be challenged to a bane, a form of duel combat. Two males or females who wish to be wed will find themselves questioned. That being said, no one especially cares about casual same-sex experimentation.

Island clans

The Yeosa’Unathi territories cover a great many islands, but some are more relevant than others. Below is a list of the most major.


The largest of the islands, Sezal is the home of craft. A surprise came not long after the first contact with other races, when it was discovered that this island was a docking facility, containing three Precursor service and repair vessels, sized similarly to APCs. These were loaded with designs both basic and advanced for equipment and buildings and were used later to construct a large communications array upon the island, as well as a relatively ‘dinky’ spaceport. Reports show that construction is still ongoing inside of the facility, though it is unknown at this time what. One of their great ancestors is the mighty Zhizi, who had constructed the majority of the original longships used to leave the Salt Swamps for bluer pastures almost by himself.


Uluzar is known as the home of warriors, and it gained this reputation through its own native hardships. Vast aquatic beasts dwell near her waters, and plenty of creatures on the sands are equally dangerous. They are renowned beast tamers, as well as gardeners. Many plants of carnivorous or poisonous variety grow here, imported from their homelands long ago. These are used to great extent for traps and trickeries. Their island is one of the most fortified, having high walls and plenty of cannons to spare. One of their ancestors is Ruzaski, known for her expertise in hunting, having once defeated an amphibious creature the size of a bus built similarly to a nautilus, which was destroying the Sezalian coastline.


Akale is the home of trade, and oddly enough, the islands’ native population is very sparse. The people of Akale conduct their business mostly from their vast Zeul, an almost terrifyingly large ship used for freight and for living. They are renowned sailors and utilize smaller longboats attached to their clan vessel to travel down the rivers of the planet, is known for their great knowledge of the area as well, knowing spots of great mineral wealth, fishing, and of course, sights. Often journeymen today leave to the drier Sinta clans or even space for varying reasons, whether plying their trade for additional wealth or simple distaste for their current environment, a need for new sights even. They come in any amount, from a lone wandering craftsman to a caravan of musicians. One of their important ancestors was Uszeal, known his attracting of business to the Akale clans through elaborate river-side carnivals.


The entire Unathi civilization is based around clans, and the Yeosa are no exception. Everyone in a clan has a specific role, or task, that they are to fulfill alongside the others in the clan. The Kaahnepo is the leader of the clan and delegates these roles to others, while the Caretaker handles the medicine work, the faith of the clan and watches over the young. Clan law changes from Clan to Clan, leaving the islands as vast, convoluted networks of clan laws, traditions common and obscure, and fighting across a number of clans who just do not get along. Clanless Some Yeosa view clan law, or their way of lives in general, to be meaningless and renounce it. Some have broken that law, such as an unwarranted killing, or the intentional injury of a Caretaker. These are Clanless, an underclass of the Yeosa similar to Sinta Guwandi. They typically dwell on the outskirts of civilization, or even in underwater lagoons and on beachfront territory considered too hostile for even Unathi to live. Some have found their way into space, obviously. They are viewed as the ultimate in dishonor, as they do not possess a clan, and cannot possess the attributes that make an Unathi an Unathi. Often, they rename themselves, as they are forbidden to use their family names, or even invoke the name of an ancestor out loud. These new names can range from mundane, short and gruff, to long and flowery.