Unathi clothing is mostly loose-fitting garments, much like a Greek peplos. Footwear is usually uncommon, but many individuals choose to wear sandals when possible. Clothing is woven out of tough, fiber-bearing plants. Dyes are made of crushed minerals, clay, plant matter, or bone. Darker hues are less common, as they absorb light, and as such lighter and cooler colors are preferred, such as white. Work clothing usually lacks a top, and instead is a simple, tough skirt designed for mobility. Higher caste clothing have strung beads, add more variety to the fabric color, as well as provocative or sharp gaps in their skirts or tops. Those that live in the mountains or the swamps often wear tighter clothing, which is usually made from a leather material so as to better to protect them in their environments
Armor and Weapons
Armor is generally bulky and does not fully cover a Unathi. The armor is a mix of cloth and heavy plates covering vital areas, offering sturdy protection from at least one or two hits with some of the strongest light-based weapons available to Unathi. The shells from the exoskeletons of certain animals is also often used. These sets of armor may also be decorated to reflect one's caste and clan. Symbols, clan colors, kill markers, or small trophies are common.
Unathi melee weapons may seem very simple compared to human technology, but rest assured, they are extremely deadly, especially in the hands of someone with skill. Some examples include vibroswords and energy axes. The vibrosword vibrates so incredibly fast that the movement is is not noticeable to the naked eye. It can cleave straight through limbs, easily capable of severing a head or another appendage. Energy axes are made of a very easy-to-heat metal with a high melting point, as well as a battery at the base of the staff that powers it. The head of the weapon is weighted and it is also intended to cleave off limbs, or at the very least inflict severe burns. Wounds from this type of weapon do not bleed, however, as the extreme heat cauterizes the wound before any such trauma can occur. This type of energy technology is also available in sword and halberd varieties.
Another unique weapon design Unathi possess are pneumatic weapons, like hammers and maces. These weapons have a compressed air system, and both sides of the hammer's head are movable, which means when one side strikes, the other slams down with a brutal amount of compressed force onto the other to give the blow more power. This simple yet lethal system has earned them the name 'power hammers/maces'. Normal rules of mace swinging still apply, but the momentum and weight don't do all the work any longer.
Ranged weaponry is generally not Unathi specific. It is not used in honorable combat and is usually seen in the hands of those who are desperate or disgruntled, or even with the Unathi who live in the North. These types of weapons are imported from cities with space ports where people can buy and trade firearms. Laser weaponry is generally preferred, as the harsh sands of Moghes tend to wear down and break the moving parts of ballistic weapons. Crossbows and longbows made from sinew or dried entrails are tools used in hunting, and rarely you may find some scavenged from Precursor ruins that utilize radiation bolts. However, these types of ancient weapons are hard to procure, and are usually seen in the hands of those in higher castes. Should these rare bows be found in the hands of a outcast, someone will certainly be asking uncomfortable questions as to how they got their hands on such a thing.
Combat also varies depending on the region of the settlements at war. Soldiers who hail from the desert will often break their lines to seek a single kill, whereas those who live in the savannahs will, if at all possible, try to make non-lethal blows or try and make their lethal blows quick and painless. Diamond Peak soldiers often go into a sort of berserk rage during combat and slaughter any in their path, while the Salt Swamp clans often use traps and guerilla tactics to give themselves some sort of advantage over their enemies. Those nearer to the poles do not adhere so much to the melee code many Unathi follow, and have no qualms in using ranged or laser weapons in battles.
Fights with, or between outcasts or refugee groups are fought with a value on survival over killing their enemies. Rather than taking part in lines and formations, these groups fight their battles in a hit and run style, favoring terrain advantages and guerrilla warfare against both other outcasts or refugees, as well as the disciplined settlement militaries.
Unarmed combat styles for Unathi vary by clan and settlement, but most focus on the usage of claws as well as grappling to disable an enemy, headbutting, and an overall goal to expose the neck for biting.
Most battles are fought by simple infantry, as mounted units are something uncommon. When they do show up, they are usually feared by their enemies, unless they have a lot of polearms in their possession. They function like typical human cavalry, using their mount to run into the enemy formation and swipe at heads or necks. They may also come equipped with lances instead, which are used to power through enemy defenses. Moghes has almost no universal defense fleet; each capital has their own small force consisting of carrier ships to deal with pirates raiding their supply lines. Due to their concept of honor, ranged space combat is all but impossible for them. Instead, the carrier ships have a specialized bay that carries up to four smaller breacher ships that have the appearance of an oversized torpedo with a sharp, jagged head. These are fired from the bay a safe distance from the aggressor, and are designed to impact the hull and then disperse boarding parties into the enemy ship, taking it from within.
In the event that a Unathi becomes mortally ill, or finds themselves lacking the pride or honor to continue to live, or simply become tired of their existence undergo a ritualistic suicide and take the name of 'Guwani' (which is translated to Gladiator roughly). They will sell all of their possessions to travel and survive in the harsh desert of Moghes. The only things they keep are their weapons which they use to fight animals or other Unathi so that they may die in honorable combat. In the event that two of these Guwandi meet, they will first draw their weapons and adopt a passive stance, which is followed by them telling each other their stories in turn, as well as the reasons behind their choice of adopting the mantle of 'Guwandi' and how they wish their remains to be dealt with. When both sides understand the other, combat will begin with a mutual wish of luck that the more worthy of death lose with pride. The winner of the battle is responsible for taking care of the corpse in the way they were instructed to.
Renouncing the life of Guwandi isn't easy. Some may wish to return after having been granted a second outlook, or hope, after they had spent time wandering and risking their life. Their clan may see this decision as cowardly and refuse to accept them, or be overjoyed they had learned a lesson in their time.
Unathi in general tend not to record global history like humans or Skrell have done. The matriarchs of each clan take up the weaving of history skeins or history webs in their lodgings. Patterns of knots spun from grasses and flax grown in the area owned by the clan, detailing the events of the year. Destroying or otherwise damaging the skein of a clan's matriarch is analogous to attempting genocide of that clan, as it is the only recorded history they have. Most Unathi keep a basic calendar system to track days and years. Their seasons are Moto and Jua, which are the equivalent of summer and winter. Temperature changes are mostly felt nearer to the poles, but in the desert the length of days are be affected, minorly so depending on the season. The two seasons last roughly two hundred days, so when the two hundredth day of Jua passes, it would be considered a new year.
For example, to predict or recall a certain date, an Unathi would phrase it in a way such as The twelfth day of Jua, five years ago.
Unsurprisingly, the Unathi keep time tracked loosely by sundials. These primitive yet effective clocks are split up into four quarters. Rather than use numeral digits like humans, they instead pay attention to the slant of the shadow. When it is facing a bearing of zero degrees, then it is considered dawn, a new day. At ninety, breakfast should be over with and Unathi should be starting to prepare for their work day. One hundred and eighty degrees is midday, most commonly seen as a trading rush-hour or a time for large, friendly lunches. When the slant is at two hundred and seven degrees, the work day begins to wind down and the Unathi return home to their clans for their evening meals.