|Baystation 12 |
|Guide for New Players|
|Engineering & Construction|
- Admin: Short for Administrator. They have (usually) red-orange coloured OOC text and enforce server rules and behaviour. They have powers designed to keep the game fun for everyone. Listening to them is a good idea.
- Adminhelp:A command which lets you send a message to the admins. Use this (AND NOT OOC) if you think someone is griefing. It should be noted that even when no admins are online, any messages sent in adminhelp are logged and also sent to IRC.
- Admin shopping: When an administrator makes a decision, the player involved heads to another administrator (usually through direct messaging) to overrule or give a more favorable decision for themselves. This is against the rules.
- AI - The Artificial Intelligence, the station's computer which can access machinery on the station. A job that can be played.
- Analyzer: Most often refers to Health Analyzers, but can also refer to Atmospheric Analyzer, Botany's Plant analyers or Research & Development's Destructive analyzer.
- Atmos: Short for "atmospherics."
- Blob: A "Blob" that spawns in random events. A big green jelly thing which spreads quickly, consumes oxygen to grow, causes enormous damage, hurts people, and has variable weaknesses and strengths.
- Bolt/Bolted: A feature of Airlocks. When the bolts are dropped, the door cannot move from its current position, be it open or closed. They can be lifted by the AI or hacking the airlock.
- Brig:An area of the station with cells, where people are held by Security.
- Solgov / SCG: Short for "Sol Central Government", the nation that holds the SEV Torch
- Cryo: The big green glass things in Medbay. Putting dying people in here can save them.
- Cult: Refers to the Cult game mode.
- Deadchat: Also known as Ghost chat. A chat channel dead players speak on using the say command. Can only be seen by other dead players.
- Emag: Another name for the Cryptographic sequencer traitor item, which forces doors open or does other things like letting you order more traitor items. A full list of uses can be found on the item's page.
- Electrify: Another feature of airlocks. If an electrified airlock is touched by someone without insulated gloves, they will receive an electric shock, taking damage and being stunned for some time. The AI and Airlock hacking can activate or disable electrification. Some grilles are also electrified - cutting a cable without wearing insulated gloves will also electrify you.
- Ghost: Refers to a command you can type when you have died to become a ghost, and to the actual ghosts themselves. Ghosts can speak on deadchat, move around the station freely, see everything, and can't interact with anything meaningful. They are used to observe the game after you have died. Cannot be seen directly by living players, except in special circumstances in Cult mode.
- Gib: The bloody, torn apart remnants of a former living being. Created by people, livestock, monkeys, and cyborgs exploding.
- Gimmick: Can refer to a player gimmick or a gimmick round. Basically a round or player which plays with a certain "theme". Can be amusing once or twice but doing this regularly runs it into the ground very quickly.
- Griefing (AKA Griefing/Griefer): Griefing is the act of getting enjoyment out of ruining the game for others. Examples include killing without good reason, randomly starting fires, dismantling the hull, acting insane to the extent that it negatively affects others, etc. Note that it can be easy to confuse an antagonist with griefers. Griefing is a bannable offense and more rigorously enforced on Baystation 12 than on most other SS13 servers.
- Hacking: The act of breaking the security measures on equipment such as Airlocks or APCs by illicit means.
- IC in OOC/Icky Oocky: The act of describing anything happening in the game over the OOC channel. The rule of thumb is if a person not involved in the incident or not observing the game can still tell what's going on, it's IC in OOC. Excessive use usually results in a ban. (See the Rules page for details)
- In Character: In Character knowledge/chat, often abbreviated to IC, is what you as the character know or say. It's the opposite of out of character. For example, a Chemist would know how to make thermite, but not how to start the engine. IC knowledge often differs from out of character knowledge.
- Internals: Usually an oxygen tank of some sort and a gasmask. Basically any worn item that lets you breathe when you otherwise can't.
- Law/Laws: Rules which the AI and Cyborgs must follow. Are somewhat open to interpretation by the player, but the majority consensus and admin rulings are what really count. May be modified or changed at an AI Upload Terminal using various modules, wiped back to the basics using the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.
- Lockdown: Refers to individual, local fire alarms locking down areas, places with shutters, or the bolting down of all doors to an area.
- Metagaming:Metagaming is the act of using out of character knowledge to further your own player in the game, and is the opposite of roleplaying. An example of metagaming would be calling the emergency shuttle at the beginning of a round to try to find out what round it is, or by doing things your character should not know how to do. This is a bannable offence.
- Out of Character: Out of character knowledge/chat, often abbreviated to OOC, is what you as the user know or say. The opposite of in character. For example, you might play a chemist, but know how to start the engine. Discussing in character things in OOC chat or using OOC knowledge to get the jump on someone are examples of metagaming. OOC knowledge often differs from In Character knowledge.
- OOC in IC: The inverse of the much more common 'IC in OOC'. Whenever a game mechanic, metafeature, or player-to-player conversation is referenced in the say or emote channels.
- PDA: Handheld devices that act as pagers, flashlights and other useful functions depending on what cartridge is inserted.
- Headset: Normally refers to the headset on your head which can be used with the command '
say ";Hello everyone!"', for example. Can also refer to station bounced radios and intercoms. Shows up as green text with a symbol and frequency appended to it. Additional department-specific radios also exist. To use the equipped department radio's default department frequency use '
say ":h Hello Department!"'.
- Records: Comes in two flavors, Security and Medical, both accessible from terminals with red or white screens, respectively. Can be set during character setup, and both contain other useful information such as DNA, fingerprint information, and Security Records.
- Robust/Robusting: The game's ROBUST COMBAT SYSTEM. To robust someone is to fight someone or at least win in a fight. To be robust means you often win fights.
- Roleplaying: Roleplaying is the act of pretending to be your character, and is the opposite of Metagaming. This entails acting as if the events on the station are real. See also: A Crash Course In Roleplaying
- SS13: Space Station 13.
- Antagonist: The "bad guy" of the game - depending on the game mode, it could be anybody!
- Torch: The SEV Torch - the ship you are currently on.
- Z-Level: Another "area" of the game. Part of BYOND's functionality. For example, the station, the Telecomms satellite, the mining station, CentCom and the derelict are all on different Z-levels. Going off the edge of one Z-Level will take you to another. Right now most of these transitions are random. Try to avoid being spaced.