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Sol Central Government

117 bytes removed, 05:52, 16 November 2017
Fixing stuff
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The '''Sol Central Government''' - commonly referred to as '''SolGovSCG''' or '''SCG''', is a federal republic composed of numerous human states across many solar systems, which governs the majority of human space. Its primary governing bodies are the Assemblies, which are in turn led by a secretary-general, who is elected by the assemblies. Member states have a great degree of freedom in their actions, while the SCG manages sapient rights, security, the economy, and diplomacy for humanity as a whole. It has a diverse population, including many non-humans, and encompasses a wide range of systems, territories, habitats, and stellar bodies. The Sol Central Government and its member states make up one of the more advanced and powerful civilizations in the known galaxy.
The assemblies largely form a basis for diplomacy and trade across human space, managing economic agreements, mining and environmental concerns, and ensuring Sapient Rights are upheld. For example, during the Synthetic Intelligence Rights Crisis of 2558, both the Solar and Colonial Assemblies declared Posibrains to be sapient, and therefore protected by the Universal Declaration of Rights.
While member states manage affairs that fall under SolGovSCG's jurisdiction within their own borders, including trade agreement and diplomacy between individual member states; gateways and the spaces between states are SolGovSCG's jurisdiction, and any SolGov SCG personnel and outposts within a member state are considered immune from that state's laws. SolGovSCG's main presence can be found on most colonies and stations in the form of aid missions and schools, in space protecting gateways and establishing navigational beacons in nebulae, and even on the frontier, as Colonial Marshals track down criminals that have fled from SolGov SCG administered systems to what they think is safe anonymity. Most of SolGovSCG's revenue comes from taxes on the use of its gateways, communication systems, and secure trade routes, typically higher for non-members, as well as regular funding by corporations and individual member states. While SolGov SCG has no say over legal interactions between member states, it is permitted by its charter to negotiate with other political entities, human or otherwise. While the many organizations of SolGov SCG are staffed by SolGov SCG citizens, member states often send their own personnel to serve and gain experience.
The Sol Central Government Charter is the foundational foundation treaty of the Sol Central GovernmentSCG. It was signed at the Palace of Nations in Geneva, on Earth, by the Terran Commonwealth and the founding members of the SCG on 12 November 2436. It went into effect on the first day of 2437, and marked the start of a new chapter in Humanity's history. The Charter defines the workings of the Sol Central GovernmentSCG, codifies its laws, and organizes its members. Functioning both as a constitution and a binding treaty, the Charter is what grants the SCG its powers and responsibilities. All states that have ratified the Charter must abide by it, or risk sanctions, punishments, and even expulsion, though the latter has never occurred. The charter contains the legal code of the Sol Central GovernmentSCG, largely based off of the Universal Declaration of Rights. While those human states that have not ratified the Charter do not have to abide by its rules and regulations, the SCG has enforced the Universal Declaration of Rights in non-members, though only in two extreme instances.
===Solar Assembly===
===Colonial Assembly===
The colonial assembly open to any extrasolar state with a human population of over 500,000 in one system. That includes any states on a planet or moon, a union of smaller states under one banner, or even an entire allied system. Any corporation headquartered in Sol may also gain membership of the Colonial Assembly. In 2547, a radical group of Skrell separatists applied for membership in the Colonial Assembly, they were denied in order to maintain a positive relationship with the Skrell, but it sparked a debate over theoretically allowing Xeno-Sapients into SolGov SCG in the future that has not been resolved to date. Six seats on the Colonial Assembly belong to elected representatives from the Solar Assembly, which typically change every year. While the ability to approve major military action rests with the Solar Assembly, the Colonial Assembly may veto such an action with a majority vote of more than 2/3 of the members, though this hasn't occurred yet. Organizations containing human members, but not eligible or desiring to sit on the Colonial Assembly may request observer status. The Free Trade Union is one of the most respected of the observers, due to its influence in a large swathe of human population, and it has been suggested on multiple occasions, without result, that they be given voting status, despite their lack of borders or centralized organization.
===Political parties===
! Sol of Nations & Order
| Made up of right-wing to far-right parties. Very xenophobic, pro-military, for more colonization. Split between leaving the Confederacy and starting another war to try and seize “what is rightfully SolGov’sSCG’s.” Sometimes anti-capitalist. Almost always pro-colonization and in some cases pro-war with other nations, some even advocating a form of "legal war" between member states to settle disputes. Quite popular on the frontier and prisons.
! United Green-Left of Sol
Unlike the United Nations on Old Earth, SolGov SCG maintains its own standing police and military forces, both under the aegis of the Committee of Defense and Security. Somewhat controversially, the CDS is also responsible for managing intelligence, counterterrorism, and border security in SolGov SCG territory. While accusations of abuse by internal security are nothing new, the current cold war with the [[Terran_Confederacy|Terran Confederacy]] has internal tensions at an all time high as almost all communications traffic is being monitored. Gateways and space lanes have become increasingly militarized, and it's not uncommon for pilots to be detained indefinitely if their flight paths come too close to any sensitive assets. Though the most visible portions of the CDS are the Defense Forces and the Colonial Marshal Bureau, it also manages the Office of Interstellar Intelligence, the Bureau of Counterterrorism, the Assembly Security Agency, the Emergency Management Bureau, the Rescue Service, the Bureau of Border Security, the Defense Intelligence Agency, the Bounty Office, the Bureau of Corrections, and the Home Guard.
===Defense Forces===
The SolGov SCG Defense Forces consist of an Army, for operations on planets, moons, or larger planetoids, and a Fleet, including a Marine component, responsible for operations in space, aboard habitats or vessels, and the gateway network. The Fleet is by far the larger component, composed of dozens of larger vessels like carriers and cruisers, a few massive battlecruisers and supercarriers, and hundreds of smaller vessels and strike craft. There are five standing Fleets under Fleet Command, they are spread throughout security details and patrols. The Army is smaller, and only maintains minimal troop numbers at any given time. Units used to be composed of integrated forces, made up of military personnel from across the member states, as well as SolGov SCG citizens serving permanently or temporarily in the Defense Forces, with member states rotating their forces in and out of use as needed. However, with the increase in the number of SolGov SCG citizens, and general paranoia relating to the Confederacy, the Assemblies voted to restrict service in the Defense Forces to SolGov SCG citizens, preventing conflicts of interest among different colonial groups. In the event of a major peacekeeping operation all members are still required to offer military aid, but with their own individual units instead of general numbers. SGDF are rarely seen in large numbers outside of Sol and its immediate neighbors. Typically any outpost in a hostile area, or on the border of human space and its Xeno-Sapient neighbors, will have a small contingent for protection. Every gateway in SolGov SCG territory has a crew running traffic control operations, and a ship or two protecting the gate itself. The closer you get to the inner systems, the more presence you'll see of the SGDF. Mostly smaller ships doing customs work and patrolling trade corridors. Only on two occasions has the SGDF been mobilized for a major peacekeeping operation, both in response to major sapient rights violations on non member worlds. Occasionally a member world will request aid in dealing with unrest, a riot, or piracy problems, and smaller missions will be tasked to deal with them. 
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