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Sol Central Government

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The Sol Central Government Charter is the foundational treaty of the Sol Central Government. It was signed at the Palace of Nations in Geneva, on Earth, by the Terran Commonwealth and the founding members of the SCG on 12 November 2436. It went into effect on the first day of 2437, and marked the start of a new chapter in Humanity's history. The Charter defines the workings of the Sol Central Government, codifies its laws, and organizes its members. Functioning both as a constitution and a binding treaty, the Charter is what grants the SCG its powers and responsibilities. All states that have ratified the Charter must abide by it, or risk sanctions, punishments, and even expulsion, though the latter has never occurred. The charter contains the legal code of the Sol Central Government, largely based off of the Universal Declaration of Rights. While those human states that have not ratified the Charter do not have to abide by its rules and regulations, the SCG has enforced the Universal Declaration of Rights in non-members, though only in two extreme instances.
Unlike the United Nations on Old Earth, SolGov maintains its own standing police and military forces, both under the aegis of the Committee of Defense and Security. Somewhat controversially, the CDS is also responsible for managing intelligence, counterterrorism, and border security in SolGov territory. While accusations of abuse by internal security are nothing new, the current cold war with the Terran Confederacy has internal tensions at an all time high as almost all communications traffic is being monitored. Gateways and space lanes have become increasingly militarized, and it's not uncommon for pilots to be detained indefinitely if their flight paths come too close to any sensitive assets. Though the most visible portions of the CDS are the Defense Forces and the Colonial Marshal Bureau, it also manages the Office of Interstellar Intelligence, the Bureau of Counterterrorism, the Assembly Security Agency, the Emergency Management Bureau, the Rescue Service, the Bureau of Border Security, the Defense Intelligence Agency, the Bounty Office, the Bureau of Corrections, and the Home Guard.
===Defense Forces===
The SolGov Defense Forces consist of an Army, for operations on planets, moons, or larger planetoids, and a Fleet, including a Marine component, responsible for operations in space, aboard habitats or vessels, and the gateway network. The Fleet is by far the larger component, composed of dozens of larger vessels like carriers and cruisers, a few massive battlecruisers and supercarriers, and hundreds of smaller vessels and strike craft. There are five standing Fleets under Fleet Command, they are spread throughout security details and patrols. The Army is smaller, and only maintains minimal troop numbers at any given time. Units used to be composed of integrated forces, made up of military personnel from across the member states, as well as SolGov citizens serving permanently or temporarily in the Defense Forces, with member states rotating their forces in and out of use as needed. However, with the increase in the number of SolGov citizens, and general paranoia relating to the Confederacy, the Assemblies voted to restrict service in the Defense Forces to SolGov citizens, preventing conflicts of interest among different colonial groups. In the event of a major peacekeeping operation all members are still required to offer military aid, but with their own individual units instead of general numbers. SGDF are rarely seen in large numbers outside of Sol and its immediate neighbors. Typically any outpost in a hostile area, or on the border of human space and its Xeno-Sapient neighbors, will have a small contingent for protection. Every gateway in SolGov territory has a crew running traffic control operations, and a ship or two protecting the gate itself. The closer you get to the inner systems, the more presence you'll see of the SGDF. Mostly smaller ships doing customs work and patrolling trade corridors. Only on two occasions has the SGDF been mobilized for a major peacekeeping operation, both in response to major sapient rights violations on non member worlds. Occasionally a member world will request aid in dealing with unrest, a riot, or piracy problems, and smaller missions will be tasked to deal with them.
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