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Sol Central Government

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[[File:Sol Gov Flag.png|thumb|right|The Sol Central Government Flag]]The '''Sol Central Government,''' commonly referred to as '''SolGov''' or the '''SCG,''' is a federal republic composed of numerous human member states spanning many systems. The SCG governs the majority of human space. Its primary governing bodies are the Assemblies, which are led by an Assembly-elected secretary general. Membership to the SCG is automatically granted to any colonies established inside or outside of the Sol system. Member states have a great degree of freedom in their actions, though the SCG manages sapient rights, domestic security, economic policy, and diplomacy for humanity as a whole. The SCG's population is diverse, including many non-humans and encompassing a wide range of systems, territories, habitats, and celestial bodies. Through its member states, the SCG governs as one of the most advanced and powerful civilizations in the known galaxy.
==History==
Humanity first began colonizing the Sol system under the banner of nation state superpowers such as China, India, and America. As the situation on [[Earth]] deteriorated, corporate-funded offworld colonies grew powerful in the absence of oversight. One by one, colonies previously reliant on Earth nation states began to gain independence or dissolve. Forced to fend for themselves, some colonies withered while others disappeared entirely. The more economically self-sufficient colonies maintained communication amongst themselves, creating mutually beneficial trade agreements and alliances.
While [[Moghes]] is within the borders of the Sol Central Government, it is not a member state and remains under the independent governance of the Unathi. Regardless, the SCG maintains orbital installations within the system. Given the relatively primitive state of Unathi civilization, there has yet to be significant awareness, let along opposition, to in-orbit SCG presence.
==Government==
The SCG Assemblies form a basis for diplomacy and trade across human space. Under the leadership of their elected secretary general, the Assemblies navigate economic agreements, mining and environmental concerns, and matters of sapient rights. For example, during the Synthetic Intelligence Crisis of 2558, both the Solar and Colonial Assemblies declared posibrains to be sapient and therefore protected by the Universal Declaration of Rights. The bulk of the SCG's revenue comes from corporate taxes, as well as fees for the use of its gateways, communication systems, and secure trade routes. Dues are of course higher for non-members.
While member states manage their own internal affairs, gateways and the space between states remain under the jurisdiction of the SCG. Additionally, any SCG personnel and installations within a member state are considered immune from local law. On most colonies and space stations, the SCG manifests itself in the form of aid missions, hospitals, and schools. Though the many organizations of the SCG are primarily comprised of human SCG citizens, non-member states often send their own personnel to apply and gain experience through service. In space, the SCG protects gateways and establishes navigational beacons in nebulae, and on frontier worlds, the SCG's Colonial Marshals track down fugitives. While the SCG does not govern legal interactions between individual member states, it is permitted by its charter to negotiate with other political entities, human or otherwise, on behalf of its members.
There are a number of [[SCG Organisations]], those being departments operated by the Sol Central Government, that perform a myriad of specialised tasks, ranging from the diplomatic service to law enforcement.
===Charter===
Signed by the Terran Commonwealth and founding members of the Sol Central Government at the Palace of Nations, city of Geneva, planet of Earth, the SCG Charter is the republic's founding treaty. The signing occurred on 12 November 2436 and was put into effect on the first day of 2437, marking a new chapter for humanity. Drawing from the Universal Declaration of Rights, the Charter defines the workings of the SCG, codifies its laws, and organizes its members. Functioning both as a constitution and a binding treaty, the Charter grants the SCG its powers and responsibilities. All states that have ratified the Charter must abide by it or risk sanctions, punishments, or even expulsion (though the latter has never occurred). Human states that have not ratified the Charter are not subject to its rules and regulations, but must nevertheless remain compliant with the Universal Declaration of Rights. Non-members in violation of the Universal Declaration of Rights can expect an SCG response in the form of diplomatic action and trade sanctions, though in extreme cases, the SCG has enforced the Universal Declaration of Rights with military force.
===Solar Assembly===
The Solar Assembly embodies the remnants of the SCG's founding body. It manages affairs within Sol and its largest neighbors, Tau Ceti and Alpha Centauri. While any member of the Solar or Colonial Assemblies can propose a peacekeeping operation, humanitarian mission, or other major action, only the Solar Assembly can approve it. Due to the size of both assemblies, votes are majority based.
Any sovereign state in the Solar System with a human population of over 50,000 is eligible for membership, though two members with smaller populations remain from the original founding states. In addition, any extrasolar states with a human population of over one billion on one celestial body—planetary, lunar, or otherwise—are eligible for membership, though no extrasolar state has met the criteria in decades. Corporations, even if Sol-based, are not eligible for membership in the Solar Assembly, though they can become members of the Colonial Assembly. Exceptions to this rule exist in the form of a few minor Sol-based corporations, including [[Aether Atmospherics and Recycling|Aether Atmospherics]], who were members of the SCG founding body. None of Earth's nation states are Solar Assembly members, largely due to their own instability. However, several sit on the Solar Assembly as observers.
===Colonial Assembly===
The colonial assembly is open to any extrasolar state with a human population of over 500,000 in one system. Included are any states on a planet or moon, a union of smaller states under one banner, or even an entire allied system. Corporations headquartered in the Sol system may also gain membership to the Colonial Assembly. Six seats on the Colonial Assembly belong to elected representatives from the Solar Assembly, which change every year. While the ability to approve major SCG action rests with the Solar Assembly, the Colonial Assembly may veto such actions with a 66 percent majority vote, though such an event has yet to occur. Majority-human organizations not eligible or desiring to sit on the Colonial Assembly may request observer status. The Free Trade Union is among the most respected observers due to its high influence in human populations. It has been suggested on multiple occasions, without result, that the Free Trade Union be granted voting status despite their lack of borders or physical government presence.
In 2547, a group of radical Skrellian separatists applied for membership to the Colonial Assembly, but were denied entrance to maintain a positive relationship with the Skrell. The issue sparked a debate over allowing xenosapients into the SCG; the debate has not been formally resolved.
===Political Parties===
Numerous political parties exist in the SCG. Major parties include the following:
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==Military==
Unlike historic Earth's United Nations, the SCG maintains its own standing police and military forces under the aegis of the Committee of Defense and Security (CDS). The CDS is also responsible for managing intelligence, counterterrorism, and border security in SCG territory. While accusations of abuse by internal security are nothing new, internal tensions lie at an all-time high due to the current cold war with the Terran Colonial Confederation (TCC). Communications traffic is heavily monitored, gateways and space lanes are heavily guarded, and pilots who stray too close to sensitive SCG assets can expect to be detained indefinitely. Though the most visible parts of the CDS are the Defense Forces and the Colonial Marshal Bureau, the CDS also manages the Office of Interstellar Intelligence, the Bureau of Counterterrorism, the Assembly Security Agency, the Emergency Management Bureau, the Emergency Rescue Service, the Bureau of Border Security, the Defense Intelligence Agency, the Bounty Office, the Bureau of Corrections, and the Home Guard.
===Defense Forces===
{{Main|Defence Forces}}
The SCG [[Defence Forces|Defense Forces]] consist of the SCG Army and the SCG Fleet. The army handles operations on planets, moons, or larger planetoids, while the Fleet, along with its Marine Corps, holds responsibility for operations in space, aboard habitats or vessels, and within the gateway network.
[[The Fleet]] is by far the larger component, comprised of a handful of massive battlecruisers and supercarriers, dozens of medium vessels like carriers and cruisers, and hundreds of smaller vessels and strike craft. Five standing fleets operate under Fleet Command; they are spread throughout SCG space undertaking security details and patrols.
[[Defence Forces#The Army|The Army]] is smaller and maintains minimal troop numbers during peacetime. In the past, the Army was an integrated force comprised of military personnel from across the member states serving alongside SCG citizens. However, with the recent increase in SCG citizen population, as well as increased paranoia relating to the (TCC), the Assemblies voted to restrict service in the Defense Forces to SCG citizens to prevent conflicts of interest amongst the colonies. In the event of a major military conflict requiring member state assistance, any non-citizen units would remain segregated from SCG citizen forces.
Large concentrations of SCG defense forces are seldom seen outside of the Sol system and its immediate neighbors, though outposts in hostile areas or on the border of SCG space typically retain a small garrison. Every gateway in SCG territory has a crew running traffic control operations, as well as a ship or two protecting the gate itself. Smaller, faster vessels perform customs work and patrol trade corridors. SCG military presence increases with proximity to the inner systems. Only on two occasions have SCG defense forces been mobilized for a major peacekeeping operation, with both operations occurring in response to gross violations of sapient rights in non-member states. Occasionally, lighter forces are tasked to assist member states requesting aid in managing crime or civil unrest.
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