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Sol Central Government

11 bytes removed, 22:11, 20 March 2018
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clean up, typos fixed: all time → all-time, the the → the
Over time, Earth's fractured population managed to put aside its differences to unify under a single banner, an Earth-based government called the Terran Commonwealth. Eager to consolidate its power, the Terran Commonwealth attempted to reassert control over its long-isolated colonies, but was met with resistance. Numerous colonies banded together to form the Ares Confederation, an alliance opposed to any and all Terran Commonwealth infringement on colonial independence. War broke out, fought by several factions loosely tied to various ideologies of the past. After years of interstellar combat, the Terran Commonwealth regained control of the solar system. Faced with a war weary populace and depleted natural resources, the Terran Commonwealth turned its attention to exploration beyond the Sol system. Upon establishing a network of extrasolar outposts, the Terran Commonwealth formally renamed itself to the Sol Central Government and relocated its capital to the foremost scientific and martial powerhouse in the system—[[Mars]].
In the present day, extrasolar colonization continues at a rapid pace, with humanity constantly stretching onward and outward into the galaxy. The SCG shepherds the children of Earth, helping to defend colonies from the predatory [[Vox]] while maintaining relations with the benevolent [[Skrell|Skrell]], the spiritual [[Tajara]] and the primitive [[Unathi]]. Gateways and [[bluespace]] drives allow humans to spread further and faster than ever before.
== Territory ==
The Solar Assembly embodies the remnants of the SCG's founding body. It manages affairs within Sol and its largest neighbors, Tau Ceti and Alpha Centauri. While any member of the Solar or Colonial Assemblies can propose a peacekeeping operation, humanitarian mission, or other major action, only the Solar Assembly can approve it. Due to the size of both assemblies, votes are majority based.
Any sovereign state in the Solar System with a human population of over 50,000 is eligible for membership, though two members with smaller populations remain from the original founding states. In addition, any extrasolar states with a human population of over one billion on one celestial body—planetary, lunar, or otherwise—are eligible for membership, though no extrasolar state has met the criteria in decades. Corporations, even if Sol-based, are not eligible for membership in the Solar Assembly, though they can become members of the Colonial Assembly. Exceptions to this rule exist in the form of a few minor Sol-based corporations, including [[Aether_Atmospherics_and_RecyclingAether Atmospherics and Recycling|Aether Atmospherics]], who were members of the SCG founding body. None of Earth's nation states are Solar Assembly members, largely due to their own instability. However, several sit on the Solar Assembly as observers.
===Colonial Assembly===
|-
! Leftists for Direct Democracy & Freedom
| Consisting of far left to “post left” parties, LDDF is home to authoritarian socialists, neo-Jucheists, and Stalinist-Maoist-Castroist-Marcosists. LDDF is consistently anti-capitalist and believes in heavy military downsizing. LDDF protests the the SCG's current system of government. They oppose member state autonomy and further colonization, and are generally more popular in frontier systems.
|-
! Progressive Alliance of Citizens
==Military==
Unlike historic Earth's United Nations, the SCG maintains its own standing police and military forces under the aegis of the Committee of Defense and Security (CDS). The CDS is also responsible for managing intelligence, counterterrorism, and border security in SCG territory. While accusations of abuse by internal security are nothing new, internal tensions lie at an all -time high due to the current cold war with the Terran Colonial Confederation (TCC). Communications traffic is heavily monitored, gateways and space lanes are heavily guarded, and pilots who stray too close to sensitive SCG assets can expect to be detained indefinitely. Though the most visible parts of the CDS are the Defense Forces and the Colonial Marshal Bureau, the CDS also manages the Office of Interstellar Intelligence, the Bureau of Counterterrorism, the Assembly Security Agency, the Emergency Management Bureau, the Emergency Rescue Service, the Bureau of Border Security, the Defense Intelligence Agency, the Bounty Office, the Bureau of Corrections, and the Home Guard.
===Defense Forces===
{{Main|Defence Forces}}
The SCG [[Defence_ForcesDefence Forces|Defense Forces]] consist of the SCG Army and the SCG Fleet. The army handles operations on planets, moons, or larger planetoids, while the Fleet, along with its Marine Corps, holds responsibility for operations in space, aboard habitats or vessels, and within the gateway network.
[[The Fleet]] is by far the larger component, comprised of a handful of massive battlecruisers and supercarriers, dozens of medium vessels like carriers and cruisers, and hundreds of smaller vessels and strike craft. Five standing fleets operate under Fleet Command; they are spread throughout SCG space undertaking security details and patrols.
[[Defence_ForcesDefence Forces#The_ArmyThe Army|The Army]] is smaller and maintains minimal troop numbers during peacetime. In the past, the Army was an integrated force comprised of military personnel from across the member states serving alongside SCG citizens. However, with the recent increase in SCG citizen population, as well as increased paranoia relating to the (TCC), the Assemblies voted to restrict service in the Defense Forces to SCG citizens to prevent conflicts of interest amongst the colonies. In the event of a major military conflict requiring member state assistance, any non-citizen units would remain segregated from SCG citizen forces.
Large concentrations of SCG defense forces are seldom seen outside of the Sol system and its immediate neighbors, though outposts in hostile areas or on the border of SCG space typically retain a small garrison. Every gateway in SCG territory has a crew running traffic control operations, as well as a ship or two protecting the gate itself. Smaller, faster vessels perform customs work and patrol trade corridors. SCG military presence increases with proximity to the inner systems. Only on two occasions have SCG defense forces been mobilized for a major peacekeeping operation, with both operations occurring in response to gross violations of sapient rights in non-member states. Occasionally, lighter forces are tasked to assist member states requesting aid in managing crime or civil unrest.
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