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Sol Central Government

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[[File:Sol Gov Flag.png|thumb|right|The Sol Central Government Flag]]The '''Sol Central Government,''' - commonly referred to as '''SCGSolGov''' or the '''Sol GovSCG,''', is a federal republic composed of numerous human member states across spanning many solar systems, which . The SCG governs the majority of human space. Its primary governing bodies are the Assemblies, which are in turn led by a an Assembly-elected secretary-general, who . Membership to the SCG is elected by automatically granted to any colonies established inside or outside of the assembliesSol system. Member states have a great degree of freedom in their actions, while though the SCG manages sapient rights, domestic security, the economyeconomic policy, and diplomacy for humanity as a whole. It has a The SCG's population is diverse population, including many non-humans, and encompasses encompassing a wide range of systems, territories, habitats, and stellar celestial bodies. The Sol Central Government and Through its member states make up , the SCG governs as one of the more most advanced and powerful civilizations in the known galaxy.
When humans Humanity first started began colonizing the Solar System, it was Sol system under the banner of nation-states like state superpowers such as China, AmericaIndia, and IndiaAmerica. As the situation on [[Earth]] deteriorated, the corporate-funded offworld colonies funded by corporations grew more powerful in the absence of oversight. Colonies that relied One by one, colonies previously reliant on the Earth nation-states would either began to gain independence or dissolve. While some withered, being forced Forced to fend for themselves, some colonies withered while others disappeared entirely - the . The more economically wellself-off began sufficient colonies maintained communication amongst themselves, creating mutually beneficial trade agreements and alliances and started to form some larger settlements and governments in the Sol solar system.
Over time, Earth, eventually regaining it's former powerfractured population managed to put aside its differences to unify under a single banner, formed an Earth-based government called the Terran Commonwealth. When Eager to consolidate its power, the Terran Commonwealth attempted to reassert it's power control over the its long-isolated colonies, a war broke outbut was met with resistance. Independent Numerous colonies formed banded together to form the Ares Confederation, an alliance opposed to the any and all Terran Commonwealth's attempt to regain control of the solar systeminfringement on colonial independence. The war was War broke out, fought by several factions, loosely tied to various ideologies of the past. After some years of intense interstellar combat, the Terran Commonwealth would regain regained control of the solar system. Forced to control Faced with a large amount of colonies, war weary populace and depleting resource valuesdepleted natural resources, the Terran Commonwealth would then focus on turned its attention to exploration beyond the Sol system. Upon establishing a network of solar systems beyond extrasolar outposts, the Terran Commonwealth formally renamed itself to the SolCentral Government and relocated its capital to the foremost scientific and martial powerhouse in the system—[[Mars]].
After establishing a network of colonies outside of Sol, the Terran Commonwealth would formally rename itself to In the Sol Central Government. Recognizing the growth of [[Mars]] into a scientific and military powerhouse in Solpresent day, the capital of the SCG is established on the red planet. Membership in the SCG is automatically granted to any colonies that are established outside of the Sol system. As extrasolar colonization continued in bordering systems, and time passedcontinues at a rapid pace, with humanity constantly stretching onward and humanity continued to stretch out outward into the starsgalaxy. The SCG shepherded shepherds the peoples children of Earth, continuing and creating treaties helping to defend colonies from the predatory [[Vox]] while maintaining relations with the benevolent [[Skrell|Skrell]], making the first contact with and more primitive civilizations such as the [[Unathi|Unathi]], and defending humanity from the [[Vox|VoxTajara]]. Gateways and [[Bluespacebluespace]] drives allow Humans humans to spread further and faster than ever before.
== Territory ==
[[File:MapSol.png|thumb|right|Map of the SCG]]
The Sol Central Government Encompassing 19 systems, the SCG is the largest sovereign nation under the control of Humanity. The SCG encompasses 19 systemshumanity. Their Its territory reaches extends as far as 28 lightyears from Sol, and they have with its influence in independent permeating even further. Of its 19 member systems far beyond that as well. The , the SCG holds direct control over 13 habitable systems and numerous colonies within those systems. Additionally, the SCG maintains a number dozens of permanently-habitable installations on uninhabitable worlds or in uncolonized systems and deep space. However, though the population of these artificial habitats outposts is negligible.
While [[Moghes]] is within the borders of the Sol Central Government, it is not a member-state and remains under the independent governance of the Unathi. HoweverRegardless, the SCG does maintain maintains orbital installations in within the system, and, with . Given the relatively primitive technology state of the Unathicivilization, there has yet to be significant awareness, let along opposition , to these installationsin-orbit SCG presence.
The assemblies largely SCG Assemblies form a basis for diplomacy and trade across human space. Under the leadership of their elected secretary general, managing the Assemblies navigate economic agreements, mining and environmental concerns, and ensuring Sapient Rights are upheldmatters of sapient rights. For example, during the Synthetic Intelligence Rights Crisis of 2558, both the Solar and Colonial Assemblies declared Posibrains posibrains to be sapient, and therefore protected by the Universal Declaration of Rights. The bulk of the SCG's revenue comes from corporate taxes, as well as fees for the use of its gateways, communication systems, and secure trade routes. Dues are of course higher for non-members.
While member states manage affairs that fall under SCG's jurisdiction within their own bordersinternal affairs, including trade agreement and diplomacy between individual member states; gateways and the spaces space between states are remain under the jurisdiction of the SCG's jurisdiction. Additionally, and any SCG personnel and outposts installations within a member state are considered immune from that state's lawslocal law. SCG's main presence can be found on On most colonies and space stations , the SCG manifests itself in the form of aid missions , hospitals, and schools. Though the many organizations of the SCG are primarily comprised of human SCG citizens, in non-member states often send their own personnel to apply and gain experience through service. In space protecting , the SCG protects gateways and establishing establishes navigational beacons in nebulae, and even on the frontierworlds, as the SCG's Colonial Marshals track down criminals that have fled from SCG administered systems to what they think is safe anonymityfugitives. Most of SCG's revenue comes from taxes on While the use of its gateways, communication systems, and secure trade routes, typically higher for non-members, as well as regular funding by corporations and individual member states. While SCG has no say over does not govern legal interactions between individual member states, it is permitted by its charter to negotiate with other political entities, human or otherwise. While the many organizations , on behalf of SCG are staffed by SCG citizens, member states often send their own personnel to serve and gain experienceits members.
The Signed by the Terran Commonwealth and founding members of the Sol Central Government Charter is the foundation treaty of the SCG. It was signed at the Palace of Nations in , city of Geneva, on planet of Earth, by the Terran Commonwealth and SCG Charter is the republic's founding members of the SCG treaty. The signing occurred on 12 November 2436. It went and was put into effect on the first day of 2437, and marked the start of marking a new chapter in Humanity's historyfor humanity. The Drawing from the Universal Declaration of Rights, the Charter defines the workings of the SCG, codifies its laws, and organizes its members. Functioning both as a constitution and a binding treaty, the Charter is what grants the SCG its powers and responsibilities. All states that have ratified the Charter must abide by it, or risk sanctions, punishments, and or even expulsion, (though the latter has never occurred). The charter contains the legal code of the SCG, largely based off of the Universal Declaration of Rights. While those human Human states that have not ratified the Charter do are not have subject to abide by its rules and regulations, but must nevertheless remain compliant with the SCG has enforced Universal Declaration of Rights. Non-members in violation of the Universal Declaration of Rights can expect an SCG response in non-membersthe form of diplomatic action and trade sanctions, though only in two extreme instancescases, the SCG has enforced the Universal Declaration of Rights with military force.
===Solar Assembly===
The Solar Assembly is whatembodies the remnants of the SCG's left founding body. It manages affairs within Sol and its largest neighbors, Tau Ceti and Alpha Centauri. While any member of the founding bodySolar or Colonial Assemblies can propose a peacekeeping operation, humanitarian mission, or other major action, only the Solar Assembly can approve it. Due to the size of both assemblies, votes are majority based.  Any sovereign state in the Solar System with a human population of over 50,000 is eligible for membership, though two members with smaller populations remain from the original SCGBfounding states. In addition, any extrasolar states with a human population of over one billion on one body, planetarycelestial body—planetary, lunar, or otherwise, is otherwise—are eligible for membership, though an no extrasolar member hasn't been accepted state has met the criteria in decades. While currentlyCorporations, Corporations even if Sol-based in Sol , are only not eligible for membership in the Solar Assembly, though they can become members of the Colonial Assembly, . Exceptions to this rule exist in the form of a few minor Sol-based corporations from the time of the SCGB remain, including [[Aether_Atmospherics_and_Recycling|Aether Atmospherics]], who were members of the SCG founding body. While none None of the Earth's nation-states of Earth are on the Solar Assemblymembers, and likely won't be any time soon largely due to stigma and the inability to control their own bordersinstability. However, several do sit on the Solar Assembly as observers. The Solar Assembly manages affairs within Sol and its largest neighbors, Tau Ceti and Centuari included. While any member of the Solar or Colonial Assemblies can propose a a peacekeeping operation, or major aid mission, only the Solar Assembly can approve it. Due to the size of both assemblies, votes are majority based.
===Colonial Assembly===
The colonial assembly is open to any extrasolar state with a human population of over 500,000 in one system. That includes Included are any states on a planet or moon, a union of smaller states under one banner, or even an entire allied system. Any corporation Corporations headquartered in the Sol system may also gain membership of to the Colonial Assembly. In 2547, a radical group of Skrell separatists applied for membership in the Colonial Assembly, they were denied in order to maintain a positive relationship with the Skrell, but it sparked a debate over theoretically allowing Xeno-Sapients into SCG in the future that has not been resolved to date. Six seats on the Colonial Assembly belong to elected representatives from the Solar Assembly, which typically change every year. While the ability to approve major military SCG action rests with the Solar Assembly, the Colonial Assembly may veto such an action actions with a 66 percent majority vote of more than 2/3 of the members, though this hasn't occurred such an event has yetto occur. Organizations containing Majority-human members, but organizations not eligible or desiring to sit on the Colonial Assembly may request observer status. The Free Trade Union is one of among the most respected of the observers, due to its high influence in a large swathe of human population, and it populations. It has been suggested on multiple occasions, without result, that they the Free Trade Union be given granted voting status, despite their lack of borders or centralized organizationphysical government presence. In 2547, a group of radical Skrellian separatists applied for membership to the Colonial Assembly, but were denied to maintain a positive relationship with the Skrell. The issue sparked a debate over allowing xenosapients into the SCG; the debate has not been formally resolved.
===Political parties===
There are a number of different Numerous political parties exist in the governmentSCG. The major Major parties are listed belowinclude the following:
{| class="wikitable
! Citizens for Free Enterprise & Trade'''
| A party made entirely consisting of "bought" politicians, the CFET has a single goal: moneyprofit. If something can somehow give transtellar corporations megacorporations more money, then they CFET will no doubt be in support. Quite frankly, if they might even be are not behind itthe movement to begin with. Few member states have many people who support the CFETis not popular amongst common citizens.
! Leftists for Direct Democracy & Freedom
| Made up Consisting of far-left to “post-left” parties. Authoritarian , LDDF is home to authoritarian socialists, Neoneo-Jucheists, and Stalinist-Maoist-Castroist-Marcosists. Always LDDF is consistently anti-capitalist. Believes and believes in getting rid of the heavy militarydownsizing. Does not like this style LDDF protests the the SCG's current system of democracygovernment. Against They oppose member state autonomy. Against and further colonization. Generally , and are generally more popular on the in frontiersystems.
! Progressive Alliance of Citizens
| Made up Consisting of centercentrist, center-left, and left-wing parties. Pro-politicians, PAC supports integration of aliens, xenosapients and generally against increasing opposes increased military funding for the militaryand colonization. Mixture PAC's agenda lies somewhere between being anti-megacorp and pro-megacorp. Not for colonization. Very much against They deeply oppose the Confederation. Very PAC is a very large, so party and is popular just about everywhere.
! Solarians for Freedom & Rights
| Made up Comprised of center-right to right-wing parties. Pro-federalism (i.epoliticians, more general SFR supports increased autonomy for member states). Their agenda is generally pro-federalist, generally pro-religion, and pro-human rightspurism. Mildly Their base has xenophobictendencies. Very SFR is another very large, so and popular just about everywhereparty.
! Sol Order of Solarian Nations & Order| Made up Comprised of right-wing to far-right parties. Very politicians, OSN displays marked xenophobic, jingoistic, and pro-military, for more colonizationattitudes. Split between leaving Elements of the party desire to incite war with the [[Terran Colonial Confederation and starting another war ]] to try and seize “what is rightfully SCG’sSol’s.” Sometimes anti-capitalist. Almost always pro-colonization and in some cases pro-war with other nations, some even advocating OSN is known to advocate a form of "legal war" between member states to settle disputes. Quite popular The party enjoys popularity on the frontier settlements, prison worlds, and prisonscertain areas of the Sol system.
! United Green-Left of Sol
| Made up Composed of left to far-left parties. Believes in letting aliens within Sol space votepoliticians, believes in UGLS advocates for xenosapient voting rights and supports automatic citizenship granted to anyone within for any being residing in Sol space longer than a over one year. Against UGLS strongly opposes military funding the military a lot. Generally anti-capitalistand legislation benefiting megacorporations. In generalAt times, against megacorps and UGLS opposes further colonization. Popular The party is popular on certain planets areas within Solspace.
Unlike the historic Earth's United Nations on Old Earth, the SCG maintains its own standing police and military forces, both under the aegis of the Committee of Defense and Security(CDS). Somewhat controversially, the The CDS is also responsible for managing intelligence, counterterrorism, and border security in SCG territory. While accusations of abuse by internal security are nothing new, internal tensions lie at an all time high due to the current cold war with the [[Terran_Colonial_Confederation|Terran Colonial Confederation]] has internal tensions at an all time high as almost all communications (TCC). Communications traffic is being heavily monitored. Gateways , gateways and space lanes have become increasingly militarizedare heavily guarded, and it's not uncommon for pilots to be detained indefinitely if their flight paths come who stray too close to any sensitive SCG assetscan expect to be detained indefinitely. Though the most visible portions parts of the CDS are the Defense Forces and the Colonial Marshal Bureau, it the CDS also manages the Office of Interstellar Intelligence, the Bureau of Counterterrorism, the Assembly Security Agency, the Emergency Management Bureau, the Emergency Rescue Service, the Bureau of Border Security, the Defense Intelligence Agency, the Bounty Office, the Bureau of Corrections, and the Home Guard.
===Defence Defense Forces===
{{Main|Defence Forces}}
The SCG [[Defence_Forces|Defence Defense Forces]] consist of an the SCG Army, for and the SCG Fleet. The army handles operations on planets, moons, or larger planetoids, and a while the Fleet, including a along with its Marine componentCorps, responsible holds responsibility for operations in space, aboard habitats or vessels, and within the gateway network.  [[The Fleet]] is by far the larger component, composed of dozens of larger vessels like carriers and cruisers, a few massive battlecruisers and supercarriers, and hundreds of smaller vessels and strike craft. There are five standing Fleets under Fleet Command, they are spread throughout security details and patrols.
[[Defence_Forces#The_Army|The ArmyFleet]] is smallerby far the larger component, and only maintains minimal troop numbers at any given time. Units used to be composed comprised of integrated forces, made up a handful of military personnel from across the member states, as well as SCG citizens serving permanently or temporarily in the Defense Forces, with member states rotating their forces in massive battlecruisers and out of use as needed. Howeversupercarriers, with the increase in the number dozens of SCG citizensmedium vessels like carriers and cruisers, and general paranoia relating to the Confederation, the Assemblies voted to restrict service in the Defense Forces to SCG citizens, preventing conflicts hundreds of interest among different colonial groupssmaller vessels and strike craft. In the event of a major peacekeeping operation all members Five standing fleets operate under Fleet Command; they are still required to offer military aid, but with their own individual units instead of general numbersspread throughout SCG space undertaking security details and patrols.
SGDF are rarely seen in large [[Defence_Forces#The_Army|The Army]] is smaller and maintains minimal troop numbers outside of Sol and its immediate neighborsduring peacetime. Typically any outpost in a hostile areaIn the past, or on the border Army was an integrated force comprised of human space and its Xeno-Sapient neighborsmilitary personnel from across the member states serving alongside SCG citizens. However, will have a small contingent for protection. Every gateway with the recent increase in SCG territory has a crew running traffic control operationscitizen population, and a ship or two protecting the gate itself. The closer you get as well as increased paranoia relating to the inner systems(TCC), the more presence you'll see Assemblies voted to restrict service in the Defense Forces to SCG citizens to prevent conflicts of interest amongst the SGDFcolonies. Mostly smaller ships doing customs work and patrolling trade corridors. Only on two occasions has In the SGDF been mobilized for event of a major peacekeeping operationmilitary conflict requiring member state assistance, both in response to major sapient rights violations on any non member worlds. Occasionally a member world will request aid in dealing with unrest, a riot, or piracy problems, and smaller missions will be tasked to deal with them-citizen units would remain segregated from SCG citizen forces.
Large concentrations of SCG defense forces are seldom seen outside of the Sol system and its immediate neighbors, though outposts in hostile areas or on the border of SCG space typically retain a small garrison. Every gateway in SCG territory has a crew running traffic control operations, as well as a ship or two protecting the gate itself. Smaller, faster vessels perform customs work and patrol trade corridors. SCG military presence increases with proximity to the inner systems. Only on two occasions have SCG defense forces been mobilized for a major peacekeeping operation, with both operations occurring in response to gross violations of sapient rights in non-member states. Occasionally, lighter forces are tasked to assist member states requesting aid in managing crime or civil unrest.
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