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Skills are your character's competencies in various areas, and can affect the ability that they have in carrying out certain actions. They are also tied to specific slots, so the skills your character has as a Commanding Officer, may not be the skills they have as a passenger. This ensures balance in that antagonists don't face an entire ship of highly trained off-duty and civilian personnel.

Skill levels

Skill selection screen.

While skill levels mean different things for some skills, the general theme is as follows.

Unskilled You have no have hands on experience in this. E.g. flipping through first aid booklet or learning mandatory 'how do I spacesuit' course.
Basic You have done this a few times, or have basic training on how to do it. E.g. getting introduction at firing range, sitting through lifesaver course.
Trained You are at the level where you can find employment in this field. E.g. certified electrician, paramedic or a fresh doctor, firearms training without combat experience.
Experienced You have spent quite some time doing it, and picked up tricks and shortcuts. E.g. medical doctor, SWAT member, chief engineer of a small vessel.
Master You are the top of the crop, you can do it fast and reliable and do some feats to show off. E.g. highly-skilled neurosurgeon, special forces member, wrench wizard.

Selecting skills

To access the skills selection screen you must click on the name of the job title you will be choosing.

Skills are tied to a character's occupations rather than the character as a whole. So if you have one character, but you play them as both chef and janitor, you may have moderately different skills across these two roles. To select skills for a position, click on the name of the position itself. This should open up a window like the one on the right (pictured), at the top you should see Skill points remaining: ## this is how many points you can put into your skills, each of which have costs associated with them. Different positions that demand experience and higher education will have more skill points available than positions that require little to not education, an example is that the executive officer has 40 points available while a passenger only has 16.

Ensure the skills you select are entirely relevant to your occupation, they may have mechanical implications. However, while most occupations have their essential skills force-set, there is still some wiggle-room that can affect how your character is played. This means if you want to play a physician that able to do surgery, but has a chance at making more errors, you can! Be sure to keep in mind that your character will still be expected to perform their job duties to a satisfactory standard, in line with server rules.

Skill mechanics

In Baystation 12, skills can also have an impact on how your character performs their jobs and other duties; they are not just meant for role-play. The skills you choose and spend points on, in general, go hand in hand with the job your character will be performing. Because of the limited amount of points you will be granted, you should leave spending points on skills not in your job category for last.


These skills can be applied to a multitude of jobs, thus are classified as general skills.

Extra-Vehicular Activity

Skill Level Your ability to safely operate in low gravity with voidsuits and jetpacks.
Unskilled Increased chance of slipping while moving in no gravity. Can fumble with jetpack controls, moving in wrong direction.
Basic Less chance of slipping, smaller chance of jetpack controls accidents.
Trained Can control jetpacks without issue, even less slipping.
Experienced No slipping, don't get floored when moving into area with gravity.
Master Greatly increased skill when moving using jetpack.

Information Technology

Skill Level Your understanding of computers, software and communication. Used in telecommunications and programming of computers and AIs.
Experienced The antagonist dos program gives extra fake attacking nodes to the system log.

You can use the command line on modular computers (type "man" for a list).



Skill Level Your ability to perform tasks requiring great strength, dexterity, or endurance.
Unskilled You can pull objects but start to generate Lactate after tiring out. Your strength increases with level.

You can throw objects. Their speed, thrown distance, and force increases with level.

Basic You can throw "huge" items or normal-sized mobs without getting weakened.

Exosuit Operation

Skill Level Your experience and understanding of operating heavy machinery, which includes mechs and other large exosuits. Used in piloting mechs.


Skill Level Your experience and understanding of piloting spacecraft, from small and short-range pods to corvette sized vessels.
Unskilled You can fly ships but their movement might be randomized. Travel speed decreases with level.

You can fully operate the GUP.

Basic You can fully operate the Aquila and the Charon.
Trained You can fully operate the Torch.
Master Less meteors will hit the ship while passing through meteor fields.


These skills have to do with your ability to handle paperwork and finance.


Skill Level Your ability to write and complete paperwork, navigate complex organizations, and understand laws and regulations.


Skill Level Your ability to manage money and investments.
Unskilled You get some starting money. Its amount increases with level.

You can use the verb "Appraise" to see the value of different objects.



These skills have to do with construction, power generation, atmospherics and other such things pertaining to the engineering department.


Skill Level Your knowledge of piping, air distribution and gas dynamics.


Skill Level Your ability to construct various structures, such as walls and floors. Note that constructing devices such as APCs additionally requires the Electronics skill.
Unskilled You can construct items from stacks of materials with a low speed. Speed and the amount of recipes increase by level.
Basic You can construct items from Bronze, Gold, Osmium, Plasteel, Platinum, Reinforced Glass, Sandstone, Silver, and Titanium.
Trained You can construct items from Deuterium, Diamond, Metallic Hydrogen, Osmium-Carbide Plasteel, Phoron, Phoron Glass, Tritium, and Uranium.

You can construct furnitures.

You can construct simple objects such as light fixtures, crude weapons, and wall-mounted frames

Experienced You can construct complex objects such as machine and weapon frames.
Master You can construct anything.

Electrical Engineering

Skill Level Your knowledge of electronics and the underlying physics.
Unskilled Every time you open the hacking panel, wires are randomized.

Every time you pulse a wire, there is a chance you pulse a different one.

Every time you cut a wire, there is a chance you cut/mend extra ones.

You can misconnect remote signalling devices.

Basic Every time you open the hacking panel, some wires might be duplicated.
Trained You can safely hack machines.
Experienced You can safely place remote signaling devices.

You can examine one or two wires on the hacking panel.

Master You can examine most wires on the hacking panel.


Skill Level Your knowledge of the various engine types common on space stations, such as the PACMAN, singularity, supermatter or RUST engine.
Unskilled You can read the SM monitor readings with 40% error. This decreases with level.
Experienced You can fully read the SM monitor readings.

You can examine the SM directly for its integrity.

Master You can examine the SM directly for an approximate number of its EER.


These skills have to do with general medical knowledge, chemistry, virology, and other things pertaining to the medical department.


Skill Level This skill covers the understanding of the structure of human body and its inner parts. Without a high level in this skill it is very inadvisable to perform surgery on anyone unless you're fine with possibly harming them (a lot). It also affects how fast most surgical procedures are done.
Unskilled Higher chance to screw up a surgery step, especially on delicate procedures like internal organs fixing.
Basic Slightly lower chance of screwing up a step.
Trained Only have a chance to screw up on delicate procedures, basic things like incisions and cauterizing at done as normal.
Experienced No penalties to success chances of all surgery steps.
Master Can offset some existing penalties (e.g. no proper operational table) on all steps.


Your experience with mixing chemicals, and an understanding of what the effect will be. This doesn't cover an understanding of the effect of chemicals on the human body. This skill has quite a severe effect on your ability to interact with some common chemistry-related equipment. As such, sufficient levels or this skill are strongly recommended for the Chemist, the Physician, and some research roles.
All-In-One Grinder Has a chance of seriously hurting your hand on use. Having Basic Cooking skill will also allow you to avoid this effect. Only 60/70/80/90/100% yield from grinding.
ChemMaster 3000 Thorough Mode: When moving reagent from the beaker to the buffer some is lost; only 60/70/80/90/100% will be transferred.
Quick Mode: Has a chance of transferring some smaller amount of other reagents from the beaker to the buffer (or from the buffer to the beaker) along with the one clicked. No reagents will be lost. The chance of contaminants drops with each skill level, from 100% to 12.5%.
Chemical Dispenser Unskilled / Basic: There is a chance of having some contaminants added into the beaker along with the desired chemical. A maximum of 2/1 contaminants may be added. This may potentially be dangerous, depending on the chemical being dispensed.

Unskilled / Basic: The amount of chemicals dispensed is somewhat inaccurate, and may not precisely match the amount desired.

  • Other dispensers not specifically designed for chemicals may be affected by other skills, such as Cooking, but with the same mechanics.
Examining containers Experienced: Examining a reagent container held in your hands will reveal "scannable" reagents (ones that show up on the medical scanners), so long as they are present in sufficient amount.

Master - Will reveal all reagents, not just "scannable" ones.

Science glasses/HUD Allows you to identify chemicals in reagent containers on examine (does not need to be in your hands). Precision when gauging the quantity improves with skill. Generally more precise and better in all ways than when examining without goggles, even at high skill.


The medicine skill covers the understanding of the human body and medicine. At a low level, this skill gives a basic understanding of applying common types of medicine, and a rough understanding of medical devices like the health analyzer. At a high level, this skill grants exact knowledge of all the medicine available on the installation, as well as the ability to use complex medical devices like the body scanner or mass spectrometer. The levels you choose when selecting your skills may have a strong mechanical impact on your effectiveness in providing medical treatment and care, so it is important to review this and consider which levels are most important to the character you are building and the role they need to fill.
Health Analyzer

Unskilled: Will display only some of the usual information, formatted in an unhelpful way.

Body Scanner Unskilled: Gives basic information, with many omissions and bad formatting.

Basic / Trained: Gives somewhat obfuscated information.

Syringes Unskilled: Injecting always works as if you are on harm intent. Drawing blood has a 60% chance of harming the patient but has a chance of drawing blood properly.

Inject time: 1.7/1.4/1.1/0.8/0.5

IV Drip Unskilled: Removing the IV will always rip it out, inserting the IV has a chance of failing and hurting the patient.

Hook time: 1.7/1.4/1.1/0.8/0.5

Sleeper Unskilled: The dialysis and pump options are unavailable. Patient status is not displayed.

Basic: Everything is available. Patient status is not displayed.

Defibrillator Unskilled: Has a chance of just shocking the patient, of shocking the user, or of actually working correctly.
  • Paddle placement time modified by skill level.
Splints Trained: Guaranteed success when applying to others.
  • Failure chance scales with medical skill.
  • Time to apply scales with skill level.


Skill Level Your understanding of microorganisms and their effects on humans.
Basic You can read virus reports more or less precisely. This increases with level.
Trained You can safely use the Disease Splicer and the Pathogenic Incubator.
Experienced You can fully operate the Disease Analyser.

You can fully read virus reports.

You can splice and mutate viruses more or less precisely.

Master You can splice and mutate viruses precisely.


These skills have to do with your ability to research, handle complex devices, and perform scientific research.

Complex Devices

Skill Level Your ability to assemble complex devices, such as computers, circuits, printers, robots or gas tank assemblies (bombs).


Skill Level Your experience and knowledge with scientific methods and processes.


These skills have to do with close combat, forensic science, and weapons handling.

Close Combat

Skill Level Your training in hand-to-hand combat or melee weapon usage.
Unskilled You can disarm, grab, and hit. Their success chance depends on the fighters' skill difference.
Trained You can parry with weapons. This increases with level.

You can do grab maneuvers (pinning, dislocating).



Skill Level The Forensic skill is used to handle forensic evidence safely and to use forensics equipment to hunt down dastardly criminals.
Unskilled Increased chance of leaving fingerprints when touching things. Can contaminate evidence when trying to put it in evidence bags.
Basic Can safely handle evidence bags, normal chance to leave fingerprints and such.
Trained Can use forensics equipment, evidence collections kits and machinery.
Experienced Can detect fibers, prints and GSR on examination up to a tile away.
Master Increased detection range to two tiles, can now detect traces of blood.

Weapons Expertise

Skill Level The Weapons Expertise skill is required to safely and efficiently handle guns. Without at least basic gun handling skill you'll be prone to safety-related accidents, while higher skills increase accuracy, especially in stressful conditions.
Unskilled Can accidentally set safety on while handling gun. Need to examine gun to see safety state. If gun's not on safety, can accidentally discharge it while putting it in bags/holsters/pockets or taking it out.
Basic Can see safety state on gun's icon when in inventory, can tell if gun is jammed. Still not as good in combat situations - accuracy penalty when in pain, can fail at reflexive fire, less accurate automatic fire.
Trained Can ignore accuracy penalty from minor pain, can tell how many rounds are left in the gun, no extra accuracy loss when firing bursts, slightly better accuracy overall.
Experienced Further accuracy bonus, higher chance to automatically clear a jam, automatically switch safety off when unholstering a weapon with harm intent.
Master Even more bonus accuracy, when handing bolt rifles, automatically cycle spent round out.


These skills have to do with your ability to grow plants, and cook food.


The Botany skill is required to effectively tend to plants. While a basic skill is enough to grow regular crops, scientists will need a much higher level to effectively do xenobotany.
General Unskilled: Cannot recognize whether weeds or pests harm the plant. Planting might not be successful. Attempts at weeding can harm actual plant.

Basic: Works normally for non-exotic seeds.

Trained: Works normally for exotic seeds.

Bioballistic Delivery System Unskilled / Basic: Has a chance to fail at extracting the gene. Increases seed degradation more rapidly.

Trained: Works normally.

Experienced: Slower seed degradation.

Lysis-Isolation Centrifuge Unskilled / Basic: Has a chance to fail at extracting the gene. Increases seed degradation more rapidly.

Trained: Works normally.

Experienced: Slower seed degradation.


Skill Level Describes a character's skill at preparing meals and other consumable goods. This includes mixing alcoholic beverages.
Basic You can safely use the All-In-One Grinder.
Trained You can fully operate the drink dispensers.