Records

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This page contains a number of personnel record skeletons, for easy reference. Feel free to use them as you wish, or modify them to fit your own level of detail. Though these are by no means mandatory, they are a treat to read in-game; as well, contributing the level of thought towards filling these skeletons out may enhance your experience with your character down the line.

Organics

The following templates apply to organic characters, such as Humans, Skrell and similar entities.

Medical

[b]NAME:[/b] [surname, fore/middle]
[b]BIRTHDATE:[/b] [d/m/y]
[b]SPECIES:[/b] [insert here]
[b]HEIGHT:[/b] [centimetres/feet]
[b]WEIGHT:[/b] [kilogram/pounds]
[b]EYE COLOR:[/b] 
[b]HAIR COLOR:[/b] 
[b]RACE/ETHNICITY:[/b] 
[b]HYPERTENSION:[/b] 
[b]SPOKEN LANGUAGES:[/b] [primary/secondary, or native/learned]
[b]PREFERRED LANGUAGE:[/b] [probably ___ Basic or ___ Common]
[b]NEXT OF KIN:[/b] [surname, forename ([relation], [age])]
[b]EMERGENCY CONTACT:[/b] [surname, forename, relation, phone number (ala "07211 408555")]
[b]LAST UPDATE:[/b] [d/m/y]

[b]IMPORTANT INFORMATION[/b]

[b]POSTMORTEM INSTRUCTIONS:[/b]
[b]PROSTHETIC(S)/IMPLANTS(S):[/b] YES/NO - info if YES
[b]ALLERGIES:[/b] YES/NO - info if YES

[b]SURGICAL HISTORY:[/b]
Date [d/m/y] - Description - Surgeon - Location

[b]OBSTETRIC HISTORY:[/b]
[surname, forename, gender, age]
If blank, put N/A

[b]MEDICATION HISTORY:[/b]
[medication, dosage, every __ ([date] to [date])]

[b]CURRENT MEDICATIONS/PRESCRIPTIONS:[/b]
[medication, dosage, every __]

[b]Physical Evaluations:[/b]
[d/m/y] - [pass/fail] - [additional info]
[d/m/y] - [pass/fail] - [additional info]

[b]DOCUMENTED PSYCHOLOGICAL DISORDERS:[/b]
[either list things here or put N/A]

[b]Psychological Evaluations:[/b]
[d/m/y] - [pass/fail] - [additional info]
[d/m/y] - [pass/fail] - [additional info]

[b]Medical Doctor's Notes:[/b]
[include a short IC note here, likely written by a doctor who has worked on or examined your character before]
[small][u]-[Doctor [initial] [surname][/u][/small]

Employment

[b]NAME:[/b] [surname, fore/middle]
[b]BIRTHDATE:[/b] [d/m/y]
[b]SPECIES:[/b] [insert here]
[b]MARITAL STATUS:[/b] [single, married, widowed, etc.; if not single, also put name, gender and age of spouse here]
[b]SPOKEN LANGUAGES:[/b] [primary/secondary, or native/learned]
[b]NEXT OF KIN:[/b] [surname, forename ([relation], [age])]
[b]LAST UPDATE:[/b] [d/m/y]

History, as provided by the employee, are as follows. They have been verified by employment agents within [the External Affairs department |OR| the Defense Intelligence Agency], and any comments, questions, or concerns about the legitimacy of such must be sent in a secure document to the same department.
[b]EDUCATION SUMMARY:[/b] [make things up and put them here]

[b]CURRENT QUALIFICATIONS:[/b] [make things up and put them here]
[b]CURRENT CERTIFICATIONS:[/b] [job titles or generic categories]

[b]ONGOING TRAINING:[/b] [similar things to CURRENT QUALIFICATIONS, but not the same; whatever your character may be training for, if anything]
[if they aren't training for anything, don't even include ONGOING TRAINING at all]

[b]EMPLOYMENT HISTORY[/b] - [i]Listed below in chronological order, where possible:[/i]
[title, structure, location]
[b]Overseer:[/b] [forename-surname, occupation]
[d/m/y] -- [d/m/y or Present, depending on the job]
[b]Reason for departure:[/b] [reason]

[AND/OR]

[b]SERVICE RECORD[/b]
[b]Organization/Branch/Unit:[/b]
[b]Commanding Officer:[/b] [forename-surname, occupation]
[d/m/y] -- [d/m/y or Present, depending on the job]
[b]Synopsis of position and duties:[/b] 
[b]Reason for departure:[/b] [reason]

[b]RECRUITING OFFICER'S NOTES:[/b]
[include a short 'risk assessment' note here, as if it was written by the person who recruited your character.]
[small][u]-[initial, surname, occupation][/u][/small]

Security

[b]NAME:[/b] [surname, fore/middle]
[b]BIRTHDATE:[/b] [d/m/y]
[b]SPECIES:[/b] [insert here]
[b]HEIGHT:[/b] [centimetre/feet]
[b]WEIGHT:[/b] [kilogram/pounds]
[b]EYE COLOR:[/b] 
[b]HAIR COLOR:[/b] 
[b]RACE/ETHNICITY:[/b] 
[b]PLACE OF RESIDENCE:[/b] [planet, city/district, street or apartment, apartment or building number]
[b]IDENTIFYING FEATURES:[/b] [anything; prosthetics, accent, you name it]
[b]CLOSE KIN:[/b] [full name ([relation, age, place of residence])], [full name ([relation, age, place of residence])] and so on
[b]EMERGENCY CONTACT:[/b] [surname, forename, relation, phone number (ala "07211 408555")]
[b]SPOKEN LANGUAGES:[/b] [primary/secondary, or native/learned]
[b]PREFERRED LANGUAGE:[/b] [probably ___ Basic]
[b]ON OFFICIAL WATCH:[/b] YES/NO
[b]KNOWN CRIMINAL ASSOCIATES:[/b] [full name, relation, age, known crimes]; put N/A if none
[b]LAST UPDATE:[/b] d/m/y

[b]ARREST HISTORY[/b]

[u][d/m/y][/u]: [charge]
[details here]
[b]ADMISSION DATE:[/b] [either d/m/y or 'N/A (No Arrest)']
[b]RELEASE DATE:[/b] [either d/m/y or 'N/A (No Arrest)']
[b]NOTES:[/b] [any comments from law enforcement, additional details or anything else]

[add additional arrests as desired]

[b]THREAT ASSESSMENT:[/b]
Hostile/Covert Actions Against [the Company | the Sol Central Government]
Threat Level: Very Low/Low/Medium/High/VERY HIGH
- [notes]
- [personal anecdotes]

Hostile/Covert Actions Against the Crew
Threat Level: Very Low/Low/Medium/High/VERY HIGH
- [notes]
- [personal anecdotes]

[b]OVERALL NOTES:[/b]
[include a short, IC note here, most likely written by an officer or other caseworker]
[small][u]-[initial, surname, occupation][/u][/small]


Machines

It should go without saying that machines such as IPCs do not share either origins or biology with any of the other species, having been constructed by someone beforehand. As a result, a new records template will be needed while designing records for mechanical characters. While the following records are not necessarily perfect for every machine, they are both up-to-date with the game's current records system and perfectly viable for most machine characters.

NOTE: All instructions written [[like this]] should be filled in [like this.] So, [[before]] becomes [A.F.T.E.R.], just as an example.

"Medical"

[b]DOWNLOADING UNIT INFORMATION. . .[/b]

[b]DOWNLOAD COMPLETE.[/b]

[b]UNIT DESIGNATION:[/b] [acronym (full name)]
[b]MANUFACTURED IN:[/b] [building, city, planet]
[b]ACTIVATED ON:[/b] [d/m/y]
[b]TECHNICAL SPECIFICATIONS:[/b]
[list][*][brand]-brand CRT Monitor (PLASTEEL | REINF. GLASS) [*][brand]-brand Synthetic Chassis (PLASTEEL) [*]Morpheus Cyberkinetics-brand IPC Nervous System (STEEL AND ASSORTED WIRING) [*][-brand can be used here too] Internal Positronic Processing Unit / [i]'Positronic Brain'[/i] (PHORON | BLUESP. CRYSTAL | PLASTEEL)[/list]

Please give the following code to your assigned [SHIP]'s Roboticist in the case that [[acronym]]'s Positronic Brain is damaged:

[u][put code here, if desired; otherwise, remove this and the above and below text referring to it][/u]

In the case that [[acronym]]'s Positronic Brain is destroyed, insert the above code into a replacement brain.

In the case of damaged or malfunctioning components, please contact [[MANUFACTURER NAME]].

Employment

[b]DOWNLOADING UNIT INFORMATION. . .[/b]

[b]DOWNLOAD COMPLETE.[/b]

[b]UNIT DESIGNATION:[/b] [acronym (full name)]
[b]MANUFACTURED IN:[/b] [building, city, planet]
[b]ACTIVATED ON:[/b] [d/m/y]
[b]TECHNICAL SPECIFICATIONS:[/b]
[list][*][brand]-brand CRT Monitor (PLASTEEL | REINF. GLASS) [*][brand]-brand Synthetic Chassis (PLASTEEL) [*]Morpheus Cyberkinetics-brand IPC Nervous System (STEEL AND ASSORTED WIRING) [*][-brand can be used here too] Internal Positronic Processing Unit / [i]'Positronic Brain'[/i] (PHORON | BLUESP. CRYSTAL | PLASTEEL)[/list]

[b]OPERATION HISTORY:[/b]
[b][year]:[/b]
[list][*][u][month]: Activated[/u] [*][u][month, or 'Month-Month']: [activity ([i]location[/i])[/u][/list]
[b][year - year]:[/b]
[list][*][u][month, year] to [month, year]: [activity ([i]location[/i])[/u][/list]
[Fill as appropriate.]

[b]PROGRAMMING CAPABILITIES:[/b]
[list][*][skill] [*][another skill] [*][so on, so forth][/list]

Security

[b]DOWNLOADING UNIT INFORMATION. . .[/b]

[b]DOWNLOAD COMPLETE.[/b]

[b]UNIT DESIGNATION:[/b] [acronym (full name)]
[b]MANUFACTURED IN:[/b] [building, city, planet]
[b]ACTIVATED ON:[/b] [d/m/y]
[b]TECHNICAL SPECIFICATIONS:[/b]
[list][*][brand]-brand CRT Monitor (PLASTEEL | REINF. GLASS) [*][brand]-brand Synthetic Chassis (PLASTEEL) [*]Morpheus Cyberkinetics-brand IPC Nervous System (STEEL AND ASSORTED WIRING) [*][-brand can be used here too] Internal Positronic Processing Unit / [i]'Positronic Brain'[/i] (PHORON | BLUESP. CRYSTAL | PLASTEEL)[/list]
[b]IDENTIFIABLE TRAITS:[/b] [list unusual details about your machine here, if any. This includes monitor screens, chassis damage and so on.]

[b]SHACKLED LAWS ([number].):[/b]
[if shackled, type out laws here; if not, don't include 'Shackled Laws']

[b]PROGRAMMING CAPABILITIES:[/b]
[list][*][skill] [*][another skill] [*][so on, so forth][/list]

Exploitable Information

As well as your "public" information, you also have the ability to add your character's exploitable information. This information on your character can be seen by anyone with an Antagonist Uplink: currently Traitors, Mercenaries, and Thieves.

The following information is applicable to both organics and machines.

Exploitable Skeleton

MASKING UPLINK SIGNAL
[b]PAYMENT RECEIVED...[/b]
[b]INITIATING DATA TRANSFER...[/b]
[b]....[/b]
[b]....COMPLETE[/b]
[b]DISPLAYING INFORMATION:[/b]
--------------------------------------
[b]Name:[/b] [surname, forename middle]
[b]Age:[/b] [u][age]-[b]SOL[/b][/u]
[b]Sex:[/b] [Male/Female/Neuter]
[b]Species:[/b] [species here]
[b]Subtype/Race:[/b] [anything from Caucasian to Martian]
[b]Coloration:[/b] [white, black, whatever; omit for machines]
[b]Identifiable traits:[/b] [same as with Security Records]
[b]Place of Residence:[/b] [planet, state or region, city, street/building, residence/apartment number]
[b]Close Kin and Associates:[/b] [list][*][u][surname, forename] ([relation, age] | [occupation, affiliation] | [planet, state or region, city, street/building, residence/apartment number])[/list]
[b]Known Criminal Affiliations:[/b] [list][*][u][surname, forename][/u] | [connection] | [criminal charges][/list]
[b]Current [NanoTrasen | Sol Central Government] duties:[/b] [occupation] for the S.E.V. [i]Torch[/i]
[b]Combat Capable: [YES/NO][/b]
[b]EVA capable: [YES/NO][/b]
--------------------------------------
[large][b]LISTED BOUNTIES[/b][/large]
[b][u][integer]T[/u] for:[/b]
[i]"[bounty requirements]."[/i]
[b]Posted by: [surname, forename] | [u][date][/u][/b]

[repeat as desired]

[b]...[/b]

[b]DATA TRANSFER COMPLETE[/b]

Further reading