Master at Arms/Eckles

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How 2 Shipsec for normal sec members, or, I don't like reading lots of wiki stuff. How to pass MP school without getting a court martial:


You want to MP, but you don't want to read all of that wiki. Here I have condensed what you need to know as a Forensic Tech/MP/MA.

The Brig Officer/Chief of Security inherently have a greater expectation on them in terms of knowledge/ability, and should make an effort to know more in-depth things. This is a good baseline "how to be security without breaking all the laws and regs."

this is not a guide for how you should RP shipsec, only the do's and don'ts as they apply to regulations/law.

Important: You are beholden to the law first, and your commanding officer second. If your commanding officer wants to ignore/break the law, that does not make it okay. You have a duty to bring down the hammer of justice on anyone, even if they outrank you. They do not mess with the law, they do not mess with you. This does not mean you get to ignore them if they aren't breaking the law, however. You are still within the rank hierarchy.

Due process

A. Warrants are approved by the CO, XO, persons superior, or the Chief of Security. If none of them, the brig officer. then the forensic tech. If none of them are around, a master at arms or military police may authorise the warrant. Warrant must later be approved by one of the above when they wake up.

B. If you witness a crime, you do not need a warrant to arrest the person committing the crime.

C. You do not need to wait for a warrant if you think waiting for one would cause more harm to the ship/crew.

D. When in doubt, ask your Brig Officer or CoS.

E. Arrest Warrants are not required on code red. You still have to present a warrant later on when it goes back down to blue/green.

F. Search warrants are required on green. On blue the Chief of Security may verbally authorise searches.


A. Each crime has a min and a max punishment. Masters at arms/MP's may only apply the minimum charge for a crime.

B. Only apply the punishment for the most serious crime someone has committed. I.E: If they commit murder and theft, only apply the punishment for murder.

C. Soliciting/attempting/accessory/conspiracy to commit a crime are punishable as if someone actually committed the crime.

Soliciting = Trying to get someone to do the crime. Attempt = Trying to do the crime Helping/Accessory= Helping commit the crime Conspiracy= Planning to commit the crime

D. EC/Fleet/Marines who commit high crimes can be court martialed if the CO/XO want to as can civilians in some circumstances. You do not get to decide if someone gets a court martial on the ship or back at port. As an MP/MA. Do not concern yourself with if someone needs to be court martialled. Assume command will let you know if they do. Just brig the criminal.

E. As an MP/MA, only concern yourself with applying the minimum punishment for a crime. You may not apply higher than the minimum.

F. Sometimes the Brig Officer or above may decide that the punishment should be dropped because the circumstances surrounding the crime justify it's commission. This is allowed. If you think they're wrong, take it up with someone above them.

G. Time spent getting medical treatment is included in total sentence time. You must get prisoners/criminals medical treatment as soon as possible.


Crimes have a number of different punishments.

Execution/Cyborgification/Marooning are not something you as a member of security can apply. They are court martial punishments only.

Summary Execution is allowed to be conducted by any line officer during Code delta. Do not arrest them for it.

WARNING: Attempting to perform a field execution or any of the above as an MP/MA will result in you being arrested for murder.

Confinement Until Transfer/Extended Confinement(CuT): The prisoner is put in the communal brig for the duration of the round. They do not get to be released.

Restriction: The prisoner is released from the brig but is only allowed to go to certain areas. (Usually the brig officer or above will decide where they are allowed to go.) Going anywhere other than the specified areas is grounds for arrest on the charge of trespassing

Confinement:Being put in the brig for a certain amount of time.


Again, while the MAXIMUM PUNISHMENT may say execution, you may not apply that unless the person is court martialled first. Only apply confinement until transfer as a maximum unless a court martial has been conducted.



Treatment of prisoners

A. Prisoners have a right to medical care, mental health treatment and spiritual guidance. (You must let them see a doctor, mental health person or chaplain). B. Prisoners get their PDA/Radio unless they're using it to break the law/cause issues. Talking to people is not illegal. C. Prisoners must get food and drink. D. You are not allowed to leave the prisoner in the brig during a radiation storm. E. Prisoners are allowed to see the SCGR/NTL for legal counselling. (Neither of these people are lawyers. You do not have to release them because they tell you to.) F. Anyone who is confinement until transfer gets an orange jumpsuit. G. Do not leave someone bucklecuffed/handcuffed in a cell/the brig unless they are constantly self harming or attacking people/being violent.


The SCMJ applies to all EC/Fleet/Marine crew on board.

Being an MP/MA does not mean you have to personally enforce the SCMJ on people unless it directly relates to your duties. (I.E. NJP'ing a lower ranked MP/MA. Being asked to enforce the SMCJ by a line officer).

Judicial Punishmnets are for Greater offences. Non Judicial Punishments(NJP's) are for Lesser offences.

There are a number of NJP's. You do not have to personally issue any of them unless you feel the need to on a subordinate, and are not related to your duties as an MP/MA, and so are outside the scope of this guide.

Judicial Punishment

If someone commits a Greater offence under the SCMJ they are to be treated as confinement until transfer. They are to receive a court martial. This is either conducted on the ship or off-screen out of round at a later time.

You must make an attempt to arrest and enforce the law on greater offences, the same way you would for an Sol Law High Crime. Due process applies.

Important law bits:

A. Not all Weapons are illegal. They are restricted. Consult:


B. Research may carry weapons in their department and to and from away missions for testing.

C. Any member of the crew may carry a weapon if the Commanding Officer authorises it.

D. Ensure you consult the Controlled substances list to see what is restricted or illegal to possess:


F. Merchants do not have to follow Sol Law on their ships. Nor do anyone else who docks. Consequently, you do not have to follow Sol Law on their ship.

This does not mean you are powerless to do anything if someone docks and takes your crew hostage. This is an Overt hostile action and you should make an attempt to do what command say and save the day.

What this DOES mean is you cannot charge the poor merchant with crimes because he defended himself/sold a nuke.

G. On code green only security may have non-lethal weapons visible. Anyone else must kept all types of weapons concelealed/holstered when not in legitimate use.

H. Do not get drunk as a member of ship sec. Drinking as an MP/MA is a no-no and is a one way ticket to a court martial.

9. Default Rules of engagement:

Not that these are the general stances for each alert level. Circumstances may CHANGE This. Act as the situation dictates.

Code Green: Non-lethal force. Verbal Warnings first. Only use lethal force in self defence/if necessary.

Code Blue: Return-Fire only. (Lethal force if attacked with lethal force.

Code red: Lethal force authorised.

Due process warrant stuff:

A search warrant is a document listing all persons and areas to be searched with the signature of the authority authorizing the search. An arrest warrant is a document listing the individual to be arrested and on what charges with the signature of the authority authorizing the arrest.

An approved warrant must be presented before an arrest or search. Note that this changes depending on the alert status.

The persons authorized to approve a warrant are:

The CO, XO, CoS, the immediate superior of the individual being searched or arrested, or in the absence of any of those individuals, Brig Officer, or Forensic Officer, in that order. In the event there are no Line Officers, Brig Officers, or Forensic Officers present, Masters at Arms may sign for charges, arrest warrants, and search warrants, with the caveat that when any individual in the chain of command arrives or becomes available, they clear the charges and warrants with them as soon as possible. Masters at Arms can only apply the minimum punishment for charges Visitors do not have a superior officer, and should have charges approved by either the XO, or CoS. In the event the individual accused of a crime is an Officer, Line or Staff, the charges must be approved and presented personally by the Commanding Officer. If the Commanding Officer breaks SCG Law, charges must be presented by the Executive Officer, or next ranking Line Officer. If there is no ranking Line Officer, the duty falls to the SCG Representative, and then to Staff Officers. If there are no ranking Line Officers, Staff Officers, or SCG Representative, the CO cannot be removed from command unless there is lethal danger to the crew.

Exceptions to presenting a warrant are:

Should security witness a crime, then a warrant can be approved and presented after the arrest. If waiting for a warrant would cause further hazard to the ship or personnel, then a warrant may be approved and presented after the arrest or search. Warrants required for the previous two circumstances can be approved by the Chief of Security. However, they can still be overruled by the XO or CO. Searches of public areas or of arrested individuals requires no extra warrant or authorization. Charges and punishments can be appealed to the highest civil authority, in this case the SCGR.