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Lavillastrangiato/Chemistry

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With access to a chemistry lab, you have the ability to make medicines, foam, toxins, space lube, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you're making can be very quickly hazardous to your health. Experiment at your own risk!

This guide will primarily be useful for Laboratory Technicians, but is required reading for any Physician or Medical Technician as well, and may come in handy to any player - especially traitors.

Managing the Lab

Being a Laboratory Technician mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the chemical dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.

The primary base chems a pharmacy chews through is Acetone and Carbon. At the start of the round, it's advisable you order extra reagent cartridges through Supply to make sure you don't run out at an inopportune time.

Most medication in the game builds out of a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled or pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or CMO is okay with you doing so.

Equipment

Dispenser.png Chemical Dispenser

  • This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You'll use this for much of your mixing work, so look up recipes below and go to town.
  • The chemical dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a Screwdriver4.pngscrewdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.
  • You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it's in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.
  • The chemicals that can be found in your dispenser are as follows:
Base chemicals
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water

Mixer0.png ChemMaster 3000

  • The other of your primary tools for creating medication. The ChemMaster 3000, like the chemical dispenser, can have beakers or bottles loaded into it. Rather than adding things to the beaker, though, the ChemMaster 3000 removes them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you've mixed up and put them into bottles for your Physicians to use.

Juicer1.png All-In-One Grinder

  • The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy "oops" button in case you create pills with the wrong dosage and need to start over.

Smartfridge.png Refrigerated Medicine Storage

  • This is where the medications you've bottled up, or the pill bottles you've filled, are stored. It's accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medbay staff will take place; they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.

Formulas

These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren't careful. Experiment at your own risk!

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals.
Medications and Recipes
Name Recipes Application Metabolism Rate Overdose Limit
Adrenaline
1u Inaprovaline
1u Hyperzine
1u Dexalin Plus
Used as a cardiac stimulant.

Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.

0.1/t 20u
Alkysine
1u Dylovene
1u Hydrochloric Acid
1u Ammonia
(Produces 2u instead of 3u)
Treats brain damage.

Requires at least 85% of maximum blood flow to take effect. Causes dizziness, blurred vision, and intermittent blackouts.

0.05/t 30u
Antidexafen
1u Paracetamol
1u Carbon
Treats bacterial infections, raising the immunity level of the patient to combat them.

Overdose can cause mild drugged state and hallucinations.

0.01/t 60u
Arithrazine
1u Hyronalin
1u Hydrazine
Removes radiation from patient's body more quickly and efficiently than Hyronalin. Will also rapidly heal organ damage.

Causes moderate brute damage and minor burn damage to patient. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u
Bicaridine
1u Inaprovaline
1u Carbon
Treats brute damage.

Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.

0.2/t 30u
Citalopram
1u Mindbreaker Toxin
1u Carbon
(Produces 3u instead of 2u)
Mild antidepressant, mechanically does nothing.

Stabilizes the mind, used in treating mild depression and anxiety.

0.01/t n/a
Clonexadone
1u Cryoxadone
1u Sodium
Temperature below -75C
More effective than Cryoxadone.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. Decomposes into equal parts Cryoxadone and sodium at temperatures above 50C.

0.1/t n/a
Cryoxadone
1u Dexalin
1u Water
1u Acetone
Temperature below -25C
Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.

0.1/t n/a
Crystallizing Agent
1u Polytrinic Acid
1u Silicon
1u Tungsten
Temperature 150C to 200C
Used to treat damage to crystalline entities, such as Golems or Kharmaani.

Do not use on organic patients. Can also be isolated from an adamantine slime core.

0.2/t n/a
Deletrathol
n/a An effective painkiller that causes confusion.

Found only in autoinjectors in medical pouches.

0.02/t 15u
Dermaline
1u Kelotane
1u Acetone
1u Phosphorus
Temperature below -50C
Treats burn damage. Prevents infection.

More effective than Kelotane in every respect.

0.2/t 15u
Dexalin
2u Acetone
0.1u Phoron
(Produces 1u instead of 2.1u)
Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.

Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper.[[#|]]

0.2/t 30u
Dexalin Plus
1u Dexalin
1u Carbon
1u Iron
As Dexalin, but 80% oxygenation.

Removes Lexorin from bloodstream. Requires blood flow to function. Usually prefered over Dexalin.

0.2/t 15u
Dylovene
1u Silicon
1u Ammonia
1u Potassium
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.

Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.

0.2/t n/a
Ethylredoxrazine
1u Dylovene
1u Acetone
1u Carbon
Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.

Produces water when combined with ethanol.

0.2/t 30u
Hyronalin
1u Dylovene
1u Radium
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u
Imidazoline
1u Dylovene
1u Hydrazine
1u Carbon
(Produces 2u instead of 3u)
Treats damage to the eyes.

Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.

0.2/t 30u
Immunobooster
1u Dylovene
1u Cryptobiolin
Temperature above 40C
Treats immune system damage.

Will only restore immune system to half strength. Requires large doses.

0.2/t
Inaprovaline
1u Acetone
1u Carbon
1u Sugar
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (Tramadol or Oxycodone) poisoning.

Will not allow breathing if lungs have also failed. Can be administered in a sleeper.

0.1/t 60u
Kelotane
1u Silicon
1u Carbon
Treats burn damage. Prevents infection. 0.2/t 30u
Leporazine
1u Silicon
1u Copper
5u Phoron (catalyst)
Stabilizes body temperature.

Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.

0.2/t 30u
Methylphenidate
1u Mindbreaker Toxin
1u Lithium
(Produces 3u instead of 2u)
Helps you concentrate. Mechanically does nothing.

Used in treatment of ADHD.

0.01/t n/a
Nanite Fluid
1u Cryoxadone
1u Aluminium
1u Iron
5u Phoron (catalyst)
Temperature below -25C
Heals prosthetic body parts.

Must be used in conjunction with Cryoxadone and/or Clonexadone

0.2/t n/a
Nanoblood
1u Dexalin Plus
1u Iron
1u Blood
Turns into blood when injected, 1u of Nanoblood provides 4u of normal blood.

Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.

1/t 5u
Noexcutite
1u Oxycodone
1u Dylovene
(Produces 1u instead of 2u)
Prevents convulsions and jitters. 0.2/t 30u
Oxycodone
1u Tramadol
1u Ethanol
5u Phoron (catalyst)
(Produces 1u instead of 2u)
Powerful painkiller.

Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.

0.02/t 20u
Paracetamol
1u Tramadol
1u Sugar
1u Water
(Produces 1u instead of 3u)
Mild painkiller.

Essentially Tylenol. Can be administered in a sleeper.

0.02/t 60u
Paroxetine
1u Mindbreaker Toxin
1u Inaprovaline
1u Acetone
Strong antidepressant, can cause hallucinations.

Prescribed for extreme depression.

0.01/t n/a
Peridaxon
1u Bicaridine
1u Clonexadone
5u Phoron (catalyst)
(Produces 1u instead of 2u)
Treats damage to organs, so long as they are not dead or necrotic.

Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.

0.2/t 10u
Resin Globule
1u Crystallizing Agent
2u Silicon
1u Phoron (catalyst)
(Produces a stack of three resin globules)
A lump of slick, shiny resin. Used to repair damage to inorganic body parts.

Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC, Adherent, and Kharmaani). Does not work on robots.

n/a n/a
Rezadone
1u Carpotoxin
1u Cryptobiolin
1u Copper
(Produces 1u instead of 3u)
Treats genetic degradation.

Causes disfigurement if administered in doses higher than 3u.

0.2/t 30u
Ryetalyn
1u Arithrazine
1u Carbon
(Produces 1u instead of 2u)
Treats disabilities and mutations.

Any amount of 0.1 or more is fully effective.

0.2/t 30u
Spaceacillin
1u Inaprovaline
1u Cryptobiolin
(Produces 1u instead of 2u)
A theta-lactam antibiotic. Slows progression of diseases. Treats infections.

Has a chance to permanently damage a patients immune system if overdosed.

0.02/t 15u
Synaptizine
1u Lithium
1u Sugar
1u Water
Temperature above 30C
Treats hallucinations, paralysis, and stunned or weakened patients

Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.

0.01/t 5u
Tramadol
1u Inaprovaline
1u Ethanol
1u Acetone
Painkiller.

Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.

0.05/t 30u
Tricordrazine
1u Dylovene
1u Inaprovaline
Heals both brute and burn damage, albeit slowly.

Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).

0.2/t n/a
Venaxilin
1u Dylovene
1u Spaceacillin
1u Spider Venom
Temperature 50C to 100C
(Produces 1u instead of 3u)
Neutralizes venom in the blood

A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.

0.04/t n/a
Note: Dionaea have a radically different physiology to most known lifeforms, and as such, many of the different chemical recipes listed below may have little to no effect on a Dionaea.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals.
Chemicals and Recipes
Name Recipe Application Controlled Substance Immediate Reaction Injectable
Advanced Mutation Toxin
Inject 1u Phoron into a black slime core. An advanced corruptive toxin produced by slimes.

Turns the recipient into a slime.

No No Yes
Amatoxin
Grind Destroying Angel or Fly Amanita. A powerful poison derived from certain species of mushroom.

Decomposes into denatured toxin at temperatures above 100C.

Yes No Yes
Azosurfactant
2u Hydrazine
2u Carbon
1u Sulphuric Acid
Creates a large cloud of foam when mixed with an equal amount of water.

Best used with Space Cleaner. Or vomit and blood.

No No No
Bromide
Grind Algae. A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers. No No Yes
Capilliumate
1u Radium
1u Protein
1u Unstable Mutagen
Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with Hair Dye.

Used across the Sol system by balding men to retrieve their lost youth.

No Yes No
Carpotoxin
Grind Carp Meat. A deadly neurotoxin produced by the dreaded space carp.

Decomposes into denatured toxin at temperatures above 100C.

Yes No Yes
Chloral Hydrate
1u Ethanol
3u Hydrochloric Acid
1u Water
(Produces 1u instead of 5u)
A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.

Effect is countered by Dylovene. Can be mixed with Soporific to make a surgical sedative!

Yes No Yes
Condensed Capsaicin
2u Capsaicin
5u Phoron (catalyst)
(Produces 1u instead of 2u)
Spiciness, now in crunchy, deadly form. No Yes No
Coolant
1u Tungsten
1u Acetone
1u Water
An industrial cooling substance.

Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.

No No Yes
Crayon Dust
Grind a crayon. Intensely coloured powder obtained by grinding crayons.

Used to make paint. Colour depends on the crayon grinded. Embrace your inner child!

No No Yes
Cryptobiolin
1u Potassium
1u Acetone
1u Sugar
Temperature 30C to 60C
Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.

Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.

No No Yes
Crystalizing Agent
1u Silicon
1u Tungsten
1u Polytrinic Acid
Temperature 150C to 200C
Used to treat damage to crystalline entities, such as Golems or Khaarmani. Do not use on organic patients.

Can also be isolated from an adamantine slime core.

No No Yes
Cyanide
Grind Poison Apple. A highly toxic chemical.

Fast and lethal.

Yes No Yes
Diethylamine
1u Ammonia
1u Ethanol
A very potent fertilizer.

Win over the Botanist's heart with this concoction!

No No Yes
Denatured Toxin
1u Toxin, Amatoxin, Carpotoxin, or Spider Venom
Temperature above 100C
The product of heating certain toxic or poisonous chemicals.

Once toxic, now harmless.

No No Yes
Deuterium
10u Water
5u Oxyphoron
(Produces 1 Deuterium ingot)
Deuterium is very useful for fusion, especially the RUST Engine!

Fuck up enough with mixing phoron and water? You get something useful! Yay.

Yes Yes Yes
Dye
N/A Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye's coloration.

Comes in regular and extra-strength varieties.

No No Yes
EMP
1u Uranium
1u Iron
Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.

More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.

Yes Yes No
Explosion
1u Potassium
1u Water
Basic explosion mostly used in grenade production

Can cause serious damage. More units mixed at once, more damage.

Yes Yes No
Flash Powder
1u Sulfur
1u Potassium
1u Aluminium
Creates a flash and loud bang on mixing.

Used in flash bangs.

No Yes No
Foaming Agent
1u Lithium
1u Hydrazine
(Produces 1u instead of 2u)
Makes foam such as that required in metal foam grenades. No Yes No
Foam
1u Azosurfactant
1u Water
Makes a large amount of foam upon mixing. Carries any reagents in the container with it.

Useful for filling grenades with Space Cleaner - or other, more dubious chemicals.

No Yes No
Glycerol
3u Corn Oil
1u Sulphuric Acid
(Produces 1u instead of 4u)
This is only useful in other reactions. No No Yes
Hair Dye
1u Ammonia
1u Universal Enzyme
Colours the user's hair into the colour that was mixed in. Usually combined with Capilliumate for maximum style freedom.

Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you're feeling lucky, you can mix the hair dye with Unstable Mutagen for a chaotic, random colour result.

No Yes No
Hair Remover
1u Radium
1u Potassium
1u Hydrochloric Acid
Does what it says on the tin.

It really does.

No No Yes
Hyperzine
1u Sugar
1u Phosphorous
1u Sulphur
(Produces 1u instead of 3u)
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.

Yes Yes Yes
Impedrezene
1u Mercury
1u Acetone
1u Sugar
(Produces 2u instead of 3u)
A narcotic that impedes one's ability by slowing down the higher brain cell functions.

Causes massive brain damage, confusion, drooling and jitteriness.

Yes No Yes
Lactate
N/A A chemical produced by the body during strenuous exercise.

It often correlates with elevated heart rate, shortness of breath, and general exhaustion.

No No Yes
Lexorin
1u Phoron
1u Hydrazine
1u Ammonia
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.

Countered by Dexalin and Dexalin Plus. Frequently used by traitors and changelings!

Yes No Yes
Lipozine
1u Salt
1u Ethanol
1u Radium
Causes weight loss upon consumption (lowers satiation level).

Can prove quite deadly to any species that requires nutrition to survive!

No No Yes
Luminol
2u Hydrazine
2u Carbon
2u Ammonia
Reveals blood!

A space noir detective's best friend.

No No Yes
Menthol
N/A Tastes naturally minty, and imparts a very mild numbing sensation.

Found in some flavors of cigarette and e-cig.

No No Yes
Metal Foam
3u Iron/Aluminium
1u Foaming Agent
1u Polytrinic Acid
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.

Engineers will love you if you make this grenade.

No Yes No
Methyl Bromide
1u Bromide
1u Ethanol
1u Hydrazine
Methyl Bromide kills spiderlings and egg sacs when injected.

Algae also produce it.

No Yes No
Mindbreaker Toxin
1u Silicon
1u Hydrazine
1u Dylovene
Temperature above 75C
A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".

Causes hallucinations. Is used in certain implant devices for potency.

Yes No Yes
Mutation Toxin
Inject 1u Phoron into a green slime core. A corruptive toxin produced by slimes.

Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.

No No Yes
Napalm
1u Aluminium
1u Sulphuric Acid
1u Glycerol
OR
1u Plasticide
1u Welding Fuel
Creates a large fire.

Hot hot ooph ouchie hot hot

Yes Yes No
Nicotine
Grind Succulent Tobacco, or take up smoking. A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.

Also produced when smoking tobacco. Can result in an increased heart rate at high doses.

No No Yes
Nitroglycerin
1u Glycerol
1u Polytrinic Acid
1u Sulphuric Acid
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!

Makes a reasonably sized bang.

Yes Yes No
Oxyphoron
1u Water
1u Phoron
Made from mixing water and phoron. Very flammable!

Usually made by a novice Laboratory Technician accidentally mixing water and phoron, always remove water before adding phoron!

Yes No Yes
Paint (Crayon Dust)
1u Plasticide
3u Water
1u Crayon Dust
Paint, the non-ghetto kind. Replace crayon dust with aluminium for white paint.

Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.

No No Yes
Paint (Ghetto)
1u Plasticide
3u Water
5u 'Coloring Agent'
(Produces 5u instead of 9u)
Paint, the ghetto kind. Coloring agents include blood, milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.

Make your ghetto stowaway sanctuary into a love shack with these simple tricks!

No No Yes
Phlogiston
1u Aluminium
1u Phoron
1u Sulphuric Acid
Creates a spreading phoron fire upon mixing.

Watch out!

Yes Yes No
Plant-B-Gone
1u Toxin
4u Water
A potent herbicide which is useful to replace the limited supply the botany garden starts with.

Decomposes into one part Toxin and four parts water at temperatures above 100C.
Does not in fact work on Dionaea. Stop spritzing them!

No No Yes
Plastic
10u Polytrinic Acid
20u Plasticide
(Produces 1 sheet of Plastic)
Create your complex polymer, today! No Yes No
Plasticide
Grind Plastellium. Liquid plastic. Do not eat.

Used in the production of various polymers and paints.

No No Yes
Polytrinic Acid
1u Potassium
1u Sulphuric Acid
1u Hydrochloric Acid
An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.

Does extreme damage to organics. Use it seriously... or put it in the Space Cleaner bottle.

Yes No Yes
Potassium Chloride
1u Potassium
1u Sodium Chloride
Temperature above 60C
A delicious salt that stops the heart when injected into cardiac muscle. Yes No Yes
Potassium Chlorophoride
1u Potassium Chloride
1u Phoron
1u Chloral Hydrate
(Produces 3u instead of 4u)
A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!

Despite the description, it's commonly used as a spice by traitors. Very tasty!

Yes No Yes
Psilocybin
Grind Reishi, O’krri Mushroom, Iridast Berries, Destroying Angel, or Fly Amanita. A strong psychotropic derived from certain species of mushroom.

Far out, man.

Yes No Yes
Serotrotium
N/A A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.

Can cause twitching, drooling, moaning, and shortness of breath.

Yes No Yes
Slime Jelly
Extract from a slime core. A gooey semi-liquid produced from one of the deadliest lifeforms in existence.

Extremely toxic.

Yes No Yes
Smoke
1u Potassium
1u Sugar
1u Phosphorous
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.

Best used by robust Laboratory Technicians and traitors alike. Make everything from Bicaridine-bombs to Chloral-bombs!

No Yes No
Sodium Chloride
1u Sodium
1u Hydrochloric Acid
Commonly known as salt, used in seasoning foods. No No No
Solid Phoron
5u Iron
20u Phoron
Temperature below 5C
(Produces 1 sheet of solid Phoron)
Phoron solidification. Yes Yes No
Soporific
1u Chloral Hydrate
4u Sugar
A less powerful sedative that takes a while to work.

Can be counteracted with Dexalin.

No No Yes
Space Cleaner
1u Water
1u Ammonia
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.

Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with Luminol and UV lights.

No No Yes
Space Drugs
1u Mercury
1u Sugar
1u Lithium
Temperature above 50C
An illegal compound which induces a number of effects such as loss of balance and hallucinations.

Gives you confusion and makes you drool, giggle, moan and twitch.

Yes No Yes
Spider Venom
Perform dialysis on a spider victim. A deadly necrotic toxin produced by giant spiders to disable their prey.

Decomposes into denatured toxin at temperatures above 100C.

Yes No Yes
Sterilizine
1u Ethanol
1u Dylovene
1u Hydrochloric Acid
Sterilizes wounds in preparation for surgery, removes blood permanently.

Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).

No No Yes
Synthmeat
5u Blood
1u Clonexadone
(Produces 1 slab of Synthmeat)
Used as an alternative to biogenerators for making organic organs/limbs!

Use this when you run out of points in the generator.

No Yes No
Tar
N/A A dark, viscous liquid, historically found in asphalt.

Separates into acetone, carbon, and ethanol above 145C.

No No Yes
Taxine
Grind yew planks. A potent cardiotoxin found in nearly every part of the common yew. Yes No Yes
Thermite
1u Iron
1u Aluminium
1u Acetone
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.

Burn things easily, including walls.

No No No
Three Eye
2u Mindbreaker Toxin
1u Phoron
1u Blood
1u Carpotoxin (catalyst)
1u Universal Enzyme (catalyst)
Temperature above 40C
(Produces 2u instead of 4u)
Increases the psychic rank of latent psions.

Highly illegal drug. Stimulates rarely used portions of the brain.

Yes No Yes
Toxin
Grind Death Berry, Poison Berry, or Ambrosia Vulgaris. A toxic chemical.

Can be found in the NanoMed or NanoMed Plus. Decomposes into denatured toxin at temperatures above 100C.

Yes No Yes
Unstable Mutagen
1u Radium
1u Phosphorous
1u Hydrochloric Acid
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of Capilliumate and Hair Dye. Will cause mutations and radiation poisoning if ingested.

No, you won't get any superpowers, unless you consider cancer to be one.

Yes No Yes
Vecuronium Bromide
1u Ethanol
2u Mercury
2u Hydrazine
(Produces 1u instead of 5u)
A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.

A powerful paralytic.

No No Yes
Water
1u Acetone
2u Hydrazine
(Produces 2u instead of 3u)
Sure is wet, that water.

H2O, baby.

No No Yes
Welding Fuel
N/A A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.

Can be obtained from fuel tanks around the ship.

No No Yes
Zombie Powder
5u Carpotoxin
5u Soporific
5u Copper
Temperature 90C to 99C
(Produces 2u instead of 15u)
Paralyzes people, and makes them appear dead to the most rudimentary of tests.

Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.
Wanna be teleported to the Morgue? Use this!

Yes No Yes