How To Sol Gov Guide

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A PSA from the past

Introduction

This guide is to explain the new setting and thematics that are at work aboard the SEV Torch that make it starkly different from your average SS13 Server. It will go through the different ranking systems, the Behavior, and the Style of both the Expeditionary Corps and Military Branches aboard the ship.


The Background

The Background of the Server, and your characters, has drastically changed. Rather than throwing this at the tail end of all the information you're gonna learn today, it's best to include this at the very top. Below, you will see descriptions of the various new parts of the Sol Gov that are a part of the server - The Expeditionary Corps, The Fleet, and The Marines. Not only that, but you will see the difference in Enlisted and Officers, and the difference in age in the different Branches.

Look Here for more lore on Sol Gov

Expeditionary Corps

SCGEC insignia

The Expeditionary Corps is a non-military, uniformed organization of SolGov, reporting to the Committee for Diplomatic Relations. It is governed by some military laws, but has its own customs, regulations, and traditions that at times put it at odd with the Defense Forces. It's considered generally to be more lax than service in the Fleet, but don't let that make you think they don't know what they're doing. Things like saluting and strict enforcement of the SCMJ are going to be alien to many of the older EC personnel, although they have used naval ranks since their inception. The focus of expeditionary personnel is on science and exploration instead of military objectives. Corpsmen are often highly specialized for the roles they take on their missions, and they are known for their experimentality and ability to improvise. Some in the Defense Forces look at the EC as a lesser organization.

Rank Description
Recruit You can't believe it has only been six months since you signed your papers. Six months of training and education to prepare you for whatever comes your way, but it feels like years. Whatever you did before, whoever you worked for, or wherever you lived, you've learned something. You took classes about navigation, xenoscience, survival, and first contact. You can salute, and don't look half bad in a uniform. Wherever you came from, you have a bit more unity with your fellow Expeditioneers. However, you're still junior, working on a government ship is strange, and a lot of the military personnel look down on you for your "soft" background.
Experienced Enlisted You've just about had it with all the newbs wandering around the ship. Half of them don't know a shield generator from a shower head and haven't been on an expedition outside of simulations. They're not ready for the long haul, and in a career as dangerous as frontier exploration, that's likely to get you all killed. One way or another, they're going to have to learn, so either you'll teach them, or you'll stay out of the way when they get eaten. Better them than you!
New Officer You were lucky, influential, wealthy, or experienced enough to earn a commission in the newly retooled Expeditionary Corps. The Expeditionary Academy hasn't been easy, but those at the forefront of the new exploration boom will be set for life, if they find something like Erebus. You aren't sure about all these government rules and regulations, but you think you can make a difference here, or at the very least, make some money. But don't forget - if someone paid for you to get this position, they'll be wanting something back.
Veteran Things used to be done differently around here. You remember when the Expeditionary Corps meant something, when the point was the beauty and wonder of discovery itself, not to make money or find new weapons. The Corps was small, but it was a family. Now your science department is staffed by corporate peons, fleet and marines are barking orders at you and parading around with their spit shined boots. You could have given up and gotten out, but that would have been too easy. You'll be damned if the defense forces turn your boat into a battleship.

Fleet

SCGF insignia

The oldest component of the Defense Forces, the Fleet considers itself the pinnacle of Human military accomplishment, but tends to overlook some regulations for simplicity's sake. It is well funded, but seen as complacent and bloated. Until recently the Fleet have not had a serious enemy to deal with, but is generally respected by the populace due to their work keeping away Raiders and Vox. Currently undergoing major overhauls to improve efficiency and capabilities, publicly to counter encroachment by the Terran Confederacy, and the hostile Moraki Imperiate. Think the Colonial Fleet Battlestar Galactica (the new one).

Rank Description
Recruit You signed on for the benefits, or maybe to serve, and now you know for sure you won't be fighting raiders or Vox, so you'll have to find a way to stay sane. All you know for sure is, after Fleet School, you're a step above all the Expeditionaries and civilians, and you're ready to get aboard your ship, even if it is a toothless corvette.
Experienced Enlisted You have to remind yourself that you signed up for this when you see the condition of your new billet. While it's no ship of the line, it beats scrubbing the deck on some cruiser in Sol. At least it's like your recruiter said: "Join the Fleet, see the Galaxy." Now you're working with Expeditionaries and they seem to know far more about it than you ever did. Hopefully there's still something left to see.
New Officer The best officers take the biggest challenge, or so you were told in the Academy. This expedition is going to be a hell of a challenge. You're not sure you've had enough training to deal with a department of mixed branches and civilians, but you're hoping for a chance to get your feet wet before the challenge starts.
Veteran A ship like this needs a firm hand to keep in charge. One way or another, you're going to get the job done. If the civilians and Expeditionaries slow things down, you've got the Fleet and Marines to keep people in line. SolGov needs a win, and this expedition has to be that win.

Marine Corps

SCGMC insignia

Only having become a distinct organization from the Fleet in the last 60 years, the SCG Marine Corps is prideful, having history, traditions, and regulations stretching back over 400 years. Mainly equipped with hand-me-down SCG Army equipment, the Marines are considered a leaner, harder, and more cost-effective fighting force. Slowly losing the combat-experienced marines who fought on Gaia between 2550 and 2552, and growing discontent in peacetime. Generally seen as unsophisticated and lacking in strategic planning, but unrivaled in tactical ability. These are heavily based on real-world Marine Branches, not Halo Marines, or Space Marines, or ALIEN Marines.

Rank Description
Recruit After three months of Boot Camp, and another three in other training units, you're a fighting machine, at least you think you are. You can shoot decently, and even though you may not have the most practical skills outside of grunt work, you're ready to do your part for Sol. Let's just hope some of these xenos act up so you can get some action.
Experienced Enlisted You jumped at the opportunity to get out of the barracks and get some experience. Stand up fights are rare these days, and even though you won't be an infantry marine, it beats sitting on your ass, waiting for a war. While you never considered yourself a stickler for the regs, these scientist-types in the Expeditionary Corps don't impress you.
New Officer Officer Candidate School and another year of training has you convinced you're the next hero of the SCG. While you may not be earning an honor medal on a scout ship, you could be the one that finds a major ally for SolGov, and then they can finally get back on top.
Veteran It's been almost a decade since you've seen any real fighting. Dealing with raiders on the frontier doesn't come close to what you saw during the war with the Confederacy. You want a little more excitement before you finish out your twenty, and this seems like a good way to get it.​ Rubbing shoulders with more than just the Fleet takes some getting used to, but you'll be damned if you let good order and discipline slip because the explorers can wear beards.

The Behavior

Drill

This is made simple for the sake of not being over the top.

Conditions Description
The Position of Attention The position from which all other drill is born. Head up, shoulders back, eyes straight ahead, with closed hands and closed feet.
Parade Rest A less rigid position, no less sharp. Feet spread at shoulder-width apart, hands in the shape of a knife intersecting at the small of your back.
At Ease Not drill per se, but related. Parade rest, but free to look around, move everything but your right foot, and keep your hands loosely behind your back. Keep your mouth shut unless you're being talked to by a superior.
At Rest How everyone else is all the time. Free to move and talk.
The Salute Right hand in the shape of a knife, thumb in line with your fingers, up on the brim of your headgear, or side of your head above the eyebrow, arm out straight from your shoulder. Rendered at a walk or at a standstill, never at a run. The Salute is the most important of all military courtesies.

Courtesy

How to behave around superiors and inferiors.

Conditions Description
Greeting When passing a superior Commissioned or Non-Commissioned Officer, it is customary to give them the Greeting of the Day loudly and clearly. The Greeting of the Day is Good Morning, Afternoon, or Evening, depending on the time, and the superior Officer's title. For Non-Commissioned Officers, this is "Good Morning/Afternoon/Evening (Rank) (Name)" depending on the time. For example: "Good Afternoon Staff Sergeant Schmuckatelli!" For Commissioned Officers, instead of using name and rank, only use Sir or Ma'am depending on the Officer's gender, and accompany the greeting with a salute. Address any flag officers (Generals or Admirals) with General or Admiral. Any time between 0000 and 1159 is Morning, any time between 1200 and 1659 is Afternoon, and any time between 1700 and 2359 is Evening.

When greeted, return the greeting of the day to your subordinate, if you are an officer being saluted, return the salute sharply, and drop it within a second or two. Don't salute a subordinate first.

Aboard ship, while greeting, it is customary for subordinates to press to the side of a hallway at the position of attention to give superiors room to pass.

Saluting Used in ceremonies, official greetings, and for reporting into superiors.

Persons Entitled to a Salute: Commissioned Officers of any Sol Central Government Organization, Warrant Officers, Commissioned Officers of Sol Central Government Member States and any Allied States. The Colors of Sol Central Government and any Sol Central Government Member State, and their respective anthems also rate a salute. When in doubt, salute, better than getting chewed out.

When to Salute Off-Ship: Whenever you are outside, in uniform and covered (wearing headgear) at any time you're passing someone that rates a salute, or passing a flag,. If the formal raising or lowering of the flag, or the playing of an anthem is in progress, and you are outside, assume the position of attention, face the direction of the music/flag/both and salute, if in uniform. If a superior passes you while you are outside, be sure to salute them. When saluting a superior, do not drop your salute until they do so.

Do NOT salute while seated. Do NOT salute out of uniform, inside, when on armed duty, when engaged in work, or when uncovered.

When to Salute Aboard Ship: You instigate saluting a superior officer once a round for each officer.

  • You directly address or are addressed directly by the superior officer
  • You directly report to the superior officer either at their office or elsewhere, like if they ask you to come to their office to discuss something

When not to Salute:

  • You are actively doing something either physically or something doing that requires your direct attention
  • Either of you are sitting, unless the superior officer is sitting at their own desk
  • You are not in full uniform, including your cover (hat)

You should salute the captain every time you are eligible to, according to the above list.

Addressing Superiors and Subordinates Superiors: Similar to greetings, superior Commissioned Officers will be addressed as Sir or Ma'am, and at the position of attention unless the superior Officer tells you otherwise. Salute at the beginning and end of your conversation. Non-Commissioned Officers will be addressed by their Rank and Name, and should be spoken to at the position of Parade Rest unless told otherwise.

Subordinates: While not required, it is good practice to address subordinates by their Rank and Name if Enlisted, or by Mr. or Ms. Name if Commissioned. '

Other Courtesies:

  • When a Commissioned Officer enters a hallway or room with multiple people in it talking, the ranking individual should call the room to Attention. The Officer should then put the room at ease or rest if they so desire. A high ranking Non-Commissioned Officer, at least E-8 or above, warrants putting the room or hallway At Ease.
  • When addressing civilians, it is customary to address them as Sir or Ma'am, or any formal title they may have.
  • When accompanying a superior, walk on their left hand side.
  • When asked a question, answer in the affirmative or negative, but when instructed to do something, respond "Aye Sir/Ma'am/RankName" to confirm you've heard the command and will obey.
Following Orders When to say "Yes Sir," and when to put your foot down.

The Law: SCG personnel are beholden to a few masters, but at the top of it all is the Sol Gov Military Justice, an additional set of rules, laws, and regulations that govern the behavior of SolGov Defense Forces and Expeditionary Corps. SCG personnel have a duty to obey ALL lawful orders, and a duty NOT to obey unlawful orders. But just what makes an order lawful or unlawful?

  • Unlawful orders are any orders that violate the SCMJ, SCG Law, the Solar Declaration of Rights, or the SCG Charter. These include orders that require the individual following them to break the law, or orders in and of themselves that break the law. It doesn't matter if the Secretary-General herself is giving the unlawful order, it's still unlawful. When in doubt, go with your gut, if you think that an order is wrong morally, it's probably also wrong legally.
  • Conversely, any lawful order must be obeyed, regardless of how distasteful. For example, a suicide mission in defense of the Sol Central Government, while unfortunate for those obeying the order, is not unlawful.
  • "I was only following orders" has been the shield of the coward for centuries, and has been used unsuccessfully as a legal defense for almost as long. While the individual giving the order has the responsibility for giving the order, the individual that carries out that order is just as responsible in the action. This is a heavy burden, and a major decision to make in a split second, but the men and women of the Sol Central Government are expected to carry out this duty.

Disobeying a Command: While it may be tempting to overreact if given an unlawful order, disrespecting a superior officer will still get you thrown in the brig. The best way (and legal way for that matter) to disobey an order is, upon being given the order and deciding it is unlawful, is to clearly and respectfully tell the superior who has given that order that you cannot obey it. "Sir, I cannot in good conscience carry out that order," or "No Ma'am, I can not," are good examples of how to respectfully disobey an order.

Uniform Wear and Standards

Every Girl crazy 'bout a sharp-dressed Man. More information about the wear of each uniform can be found here.

There are three major types of uniforms each part of the Defense Forces and Expeditionary Corps wear, each for different circumstances, the Utility Uniform, the Service Uniform, and the Dress Uniform. There are a lot of variations to these uniforms, and service-specific PT uniforms, but these are the basic three. While in uniform, you should take care of your actions, you're representing not only yourself, but your organization and your peers. Disrespecting the uniform could also violate regulations. Your uniform reflects the pride you have in yourself and your organization, keep your headgear on straight, button your buttons, shine your shoes, and keep your creases ironed. Do not smoke, chew gum, eat or drink while walking, or put your hands in your pockets while in uniform.

Uniform Description
Utility Uniform Fatigues, Utes, Cammies, the Field Uniform. Worn both in the field, and while working aboard vessels, the Utility Uniform is for getting work done, and getting dirty while doing so. In the field, you can be a lot more flexible with the wear of this uniform as the mission requires. An undershirt's required color typically depends on the type of Utility Uniform. Sleeves can be rolled depending on the CO's preferences. Rank, name, and Service are indicated on this uniform, but don't go wearing any medals or ribbons other than Wings, or a branch pin, you'll look like a tool. Equipment required for a job or task can be worn freely for this, that includes anything from belts, to holsters, to vests, to hardsuits.
Service Uniform The equivalent of a nice suit in a business, the Service Uniform is worn in Garrison and aboard ship during some ceremonies, or in circumstances where you won't be getting dirty. You have the opportunity to show off all the shiny ribbons and medals you've earned for your service. Authorized for wear off-duty. The only pieces equipment that can be worn with a service uniform are belts, holsters, and decorations.
Dress Uniform The one in all the commercials. Very formal, should look like you've put a lot of work into looking good. Worn for formal events, visiting dignitaries, and when you want to impress that one person you've been hitting on, you know the one. Time to wear all of your awards, cords, medals, ribbons, and anything else to impress the higher-ups. Do not wear ANYTHING, while in this uniform, other than decorations or a concealed holster. Typically has a higher version called "Evening Dress," but that's uncommonly seen below flag officer ranks.

Mannerisms

Some foibles and actions that might make you seem a bit more military.

Conditions Description
Respectful Be polite, speak when spoken to, try to be the perfect gentleman or lady. You've had some discipline beaten into your thick head, might as well put it to good use. Say "Sir" or "Ma'am" when you're speaking to civilians, it's a good practice. If someone insults you, don't start a fight, just let it slide off your back.
Alert Situational awareness takes a bit of work to teach, but is a valuable skill. Keep your head on a swivel, don't be complacent. Don't stand in the way, be aware of the flow of foot traffic and don't block hatches with your flabby body.
Thoughtful Problem-solving is hard, but it helps to step back and look at a problem, instead of charging off to meet it head on. The sweet spot for a plan of action is somewhere around 50% of a plan. 100% takes too long, and 0% gets you and your people killed.
Stand Tall You're a part of something big, be proud of it. Hold your head up high and carry yourself like you're better - in some ways, you are.
Directness You've been trained to communicate quickly and effectively, say what you mean how you mean to say it, confidently. Make eye contact with whoever you're talking to, and own the conversation.
Teamwork You are one moving part in a larger weapon that is your unit. Without the rest of your unit, you're nothing, and without you, your unit is nothing. Put your group before yourself, always.
Honor Your word is your bond, but your actions should show even more than your words that you're reliable and trustworthy.
On the Other Hand Military Service is not a magical machine that turns jerks into heroes, on the contrary, handing a bad person power might just make them worse. There are just as many liars, assholes, and idiots in the military as there are in the real world. What kind of person are you?
Salty Lingo If you listen to older Enlisted, you'll hear a rough, grumbling language similar to Gutter that Non-Commissioned Officers use to express themselves. Mostly slang and half-baked analogies. e.g. "Life's like fruit loops! Dey all look different but dey taste the same!"

Terms, Slang, and Glossary

Wherein you find out what the hell this guide is talking about. Will be added to over time. In no particular order, should probably alphabetize this at some point. Read this if you don't want to be laughed at for saying "Oscar Mike" when you're walking to the Mess to get a snack you fat fuck.

  • Bulkhead: Wall
  • Hatch: Door
  • Head: Bathroom
  • Deck: Floor
  • Galley: Kitchen
  • Mess: Dining Room
  • Chow: Food
  • Brig: Jail
  • Rack: Bed
  • Rakt: The act of being in your Rack.
  • Sierra Hotel: Shit Hot (Positive Adjective)
  • Bravo Zulu: Well Done
  • Aye: "Yes, I have heard and understand your command and will obey."
  • Boot: Junior enlisted fresh out of Marine Boot Camp, greener than grass.
  • Polywog: Shorthand "Wog." Fleet slang for anyone who hasn't endured a jump with a Bluespace drive.
  • Shellback: A member of the Fleet who has endured a Bluespace jump.
  • Newb: Short for "Newbie," a rookie member of the Expeditionary Corps.
  • POG: People Other-Than Grunts. Pejorative term for non-infantry types used by Marines.
  • Motard: Someone that is far too motivated.
  • Blue Falcon: Buddy Fucker, someone that screws their buddies. Usually thinks they're high speed. Ca Caww!
  • Operator: Can be positive or negative, depending on the context. Refers to "Special Operators"
  • Geedunk: Junk Food
  • Ranger That: A play on "Roger That," probably said by someone who thinks they're terribly clever.
  • Quad-Zero: 0000, or midnight in military time.
  • Zero/Oh Dark: Roughly referring to any time in the early morning. When used with actual times, such as Oh Dark Thirty Five (0035), means a time during the 00 block.
  • Squared Away: Someone who has their shit together, when used as an interrogative e.g. "Are you squared away?" is asking if YOU have your shit together.
  • High Speed: Similar meaning to Squared Away.
  • Dirt/Shitbag: The opposite of Squared Away.
  • Low Speed: You get where this is going, opposite of High Speed.
  • Slack Nasty: Self-explanatory.
  • Beans, Bullets, Band Aids, and Bad Guys: Slang for general supplies and information used in a report or operational order. (Food and Water, Weaponry and Ammunition, Medical equipment, Enemy Forces and Prisoners)
  • Low Quarters: Dress Shoes
  • Cover/Headgear: A hat, but don't freakin' call it a hat.
  • Skipper: Nickname for the Commanding Officer of a vessel. Do NOT address your CO directly by this term unless they're damn nice or you have a close relationship.
  • Blue Dick/Green Weenie: The omnipresent device that screws members of the armed forces. The former applies to the Fleet and EC, the latter to the Marines.
  • Box Kicker: Slang for supply-types.
  • Knuckle Dragger: Engineers or mechanics.
  • Bulkhead Remover/Bosun's Punch/Bucket of Steam/Elbow Grease/Flux Capacitor: Mythical items that junior enlisted are sent to find by other enlisted as pranks.
  • Busted: Verb which means to be reduced in rank. e.g. "Busted to Private."
  • Charlie Foxtrot: Cluster Fuck.
  • Frack: A bastardized bit of profanity common among enlisted and officers from the colonies.
  • SNAFU: Systems Normal, All Fucked Up. A mess. Noun. Refers to a situation that is bad, but is usually that bad.
  • FUBAR: Fucked Up Beyond All Repair. Things are very very very fucked up.
  • Dear John Letter: A letter that a serviceperson's SO sends them to break up with them. Sucks.
  • Schmuckatelli: A name often used in examples of what to do, or not do. "Ensign Schmuckatelli quit his post before being relieved. Don't be Ensign Schmuckatelli."
  • Good to Go: Self-explanatory, sometimes used as a question and response. You better be Good to Go.


Ranks of the SCG Expeditionary Corps, Fleet, and Marine Corps

A cheat sheet for finding out who is higher in rank than whom. Higher rank numbers are higher in rank. Rank numbers with multiple sub-ranks are ordered with the higher rank first, and lower ranks below. If two individuals are the same rank, position in the chain, and amount of time as that rank determines who is higher.

Officer Ranks
Rank O-1 O-2 O-3 O-4 O-5 O-6 O-7 O-8 O-9 O-10
Expeditionary Corps ECO1.png

Ensign

--- ECO3.png

Lieutenant

--- ECO5.png

Commander

ECO6.png

Captain

--- ECO8.png

Admiral

--- ECO10.png

Commandant of the Expeditionary Corps

Fleet FO1.png

Ensign

FO2.png

Lieutenant Junior Grade

FlO3.png

Lieutenant

FO4.png

Lieutenant Commander

FO5.png

Commander

FO6.png

Captain

FO7.png

Rear Admiral (Lower Half)

FO8.png

Rear Admiral (Upper Half)

FO9.png

Vice Admiral

FO10.png

Chief Admiral of the Fleet, Admiral

Marine Corps Mo1.png

2nd Lieutenant

Mo2.png

1st Lieutenant

Mo3.png

Captain

Mo4.png

Major

Mo5.png

Lieutenant Colonel

Mo6.png

Colonel

Mo7.png

Brigadier General

Mo8.png

Major General

MO9.png

Lieutenant General

Mo10.png

Commandant of the Marine Corps, General

Enlisted Ranks
Rank E-1 E-2 E-3 E-4 E-5 E-6 E-7 E-8 E-9
Expeditionary Corps ECE1.png

Explorer Apprentice

ECE2.png

Explorer

--- ECE4.png

Senior Explorer

--- --- ECE7.png

Chief Explorer

--- ---
Fleet FE1.png

Crewman Recruit

FE2.png

Crewman Apprentice

FE3.png

Crewman

FE4.png

Petty Officer 3rd Class

FE5.png

Petty Officer 2nd Class

FE6.png

Petty Officer 1st Class

FE7.png

Chief Petty Officer

FE8.png

Senior Chief Petty Officer

FE9.png

Master Chief of the Fleet,

Fleet Master Chief,

Command Master Chief,

Master Chief Petty Officer

Marine Corps ME1.png

Private

ME2.png

Private First Class

Me3.png

Lance Corporal

Me4.png

Corporal

Me5.png

Sergeant

Me6.png

Staff Sergeant

Me7.png

Gunnery Sergeant

Me8.png

First Sergeant, Master Sergeant

Me9.png

Sergeant Major of the Marine Corps, Sergeant Major,

Master Gunnery Sergeant

Allowed Ranks for Positions on the Torch

For obvious reasons, all ranks cannot play all positions. All leadership (expect SEA) must be commissioned officers; Senior roles in departments must be NCOs. Also the CO must be Expeditionary Corps and Marines cannot take on Medical Roles. All Medical Personnel are Officers, but they are Staff Officers, not Line Officers nor Bridge Officers (the difference is these last two groups are your Heads of Departments and the BOs who handle things for the CO. Don't worry, it's not as confusing as it sounds). Template:TorchPages

Gameplay Guides
General Guide to Combat, Creatures, Guide to Command, Guide to Food, Guide to Drinks, Guide to Hydroponics, Guide to Paperwork, Guide to Mining, Random Events, Guide to Buttons
Torch Specific How To Military Guide, Uniform Guide, Guide to Ships
Construction Guide to Construction, Guide to Advanced Construction, Construction Materials, Hacking
Engineering Guide to Engineering, Guide to Atmospherics, Supermatter Engine, Singularity Engine, Setting up the Solar Array, Telecommunications
Science Guide to Research and Development, Guide to Toxins, Guide to Xenobiology, Guide to Xenoarchaeology, Guide to Robotics, Guide to Anomalies
Medical Guide to Medicine, Guide to Surgery, Guide to Chemistry, Guide to Virology, Guide to Cadavers
Security Guide to Security, Corporate Regulations, How Not to Play Security