Guide to Chemistry

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So, you want to be a chemist. The road is long, hard, and filled with accidental reactions. But with the aid of chems, a doctor can save critical patients and patch up even the most severe wounds, and even the most unrobust assassin can wreak havoc.

This guide will primarily be useful for chemists, but is required reading for any Physician or Corpsman as well, and may come in handy to any player - especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be careful, though - mixing the wrong chemicals can be bad for your health. Side effects may include EMPs, explosions, and poisoning, so be sure to consult the recipe lists below before pushing buttons!

Base chemicals
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water

The Job

For the most part, being a Chemist consists of sitting in the Chemistry laboratory and moving beakers back and forth between the chemical dispenser and ChemMaster 3000. When a beaker is in the chemical dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Corpsmen, and other Medical personnel to access them easily.

Sounds simple, yes? But, assuming that you aren't a dirty Traitor and are therefore trying to actually do your job to keep Medbay fully supplied, there are a few things that any enterprising Chemist should be aware of before starting their work.

Firstly, any decent pharmacy will chew through Acetone and Carbon at absurd speeds. When the shift begins, you should always check in with Supply and order replacement cartridges for them, because without these refills, your capability to produce medication is severely limited.

Secondly, most medication in the game builds out of a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are available, pre-made and in large quantities, in various locations throughout the Infirmary. Scooping up these bottles to use for quick mixing of Bicaridine, Tramadol, and other useful medications is an easy way to boost productivity, but be sure that your CMO is okay with you looting the supplies beforehand.

Your highest priorities, in most situations, should be Bicaridine, Kelotane + Dermaline (ideally mixed together in a 1:1 ratio, called "KeloDerm"), Dexalin Plus, and Alkysine. You'll want to produce all of these en masse - four bottles should be the absolute minimum, and this number should go up rapidly as more people join the Medical department. Physicians and Corpsmen love to raid the fridge for these and carry them around for emergency use, so you'll almost always have to make more than you think in order to keep a decent stock. Do note, too, that most doctors prefer their medications to be in liquid form; pills should only be made at specific request, or for medicines like Synaptizine that require specific dosage control.

Tramadol, Hyronalin, and Arithrazine are all very helpful as well, and are easy to mix up. A bottle of Iron pills, or an Iron and Sugar mix, can be useful for handling blood loss patients. You may also have to produce the occasional bottle of Dylovene if the start-of-shift supplies start running low.

The other essential medicine is Peridaxon, which can be a real lifesaver for critical patients. It is, however, the trickiest, most time-consuming, and most resource-intensive medication that your lab can produce, so if you're new to the department, make sure that you have the basics pre-mixed, because it may take a while before you're done with this one. It takes one bottle of Bicaridine and one bottle of Clonexadone to produce one bottle of Peridaxon, so ensure that you have a decent supply of each before starting.

Once you've got the essentials prepared, it's up to you. Mix up whatever you want, or whatever the doctors are shouting at you for, and stock up your fridge as much as you like. Almost all of the medications listed below are useful in their own way - it's just that the situations where they're necessary aren't always guaranteed to crop up. Your job is to be as prepared as possible.

And, finally, DO NOT SMOKE IN THE PHARMACY! This is a good way to set yourself on fire - one misclick while handling a beaker with even trace amounts of phoron in it can result in a one-way trip to the Morgue. You're here to make sure the doctors can keep patients alive, not to become a patient yourself.

The Equipment

The Soft Drink Dispenser.png The Chemical Dispenser

This is one of your two primary tools when performing pharmaceutical work. The chemical dispenser can be loaded with beakers and bottles containing whatever you like, and can then be used to dispense precise amounts of practically any chemical you want into them. As you might guess, this is your primary means of mixing medicines; simply load up a large beaker, look up the recipes below, and go to town.

Do be aware, however, that the chemical dispenser has limited amounts of its various chemicals available. When you start to run low, you'll need to order refill cartridges from Supply. In order to replace the empty cartridge, use a Screwdriver.png screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.

CondiMaster Neo.png The ChemMaster 3000

The other of your primary tools for creating medication. The ChemMaster 3000, like the chemical dispenser, can have beakers or bottles loaded into it. Rather than adding things to the beaker, though, the ChemMaster 3000 removes them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you've mixed up and put them into bottles for your Physicians to use.

All-In-One Grinder.png The Grinder

The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. Most of the time, you'll just use it to grind up sheets of solid phoron into liquid, since you need it for several medications, but it's also useful as an "oops" button when you accidentally create pills with the wrong dosage or anything similar. You can load pills into the grinder and break them down into liquid medicine, suitable for re-use in any way you see fit.

The Smart Fridge.png Refrigerated Medicine Storage

This is where the medications you've bottled up, or the pill bottles you've filled, are stored. It's accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medbay staff will take place; they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.

Formulas

These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren't careful. Experiment at your own risk!

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

Warning: Diona have a radically different physiology to most known lifeforms, and as such, many of the different chemical recipes listed below may have little to no effect on a Diona. Use at your own risk.

An underlined chemical indicates it is a compound chemical and requires additional reactions. All links lead to the chemicals' recipes.

Medications and Recipes
Name Ingredients Amount Produced Application Notes Metabolism Rate Overdose Level
Alkysine
1 part Dylovene
1 part Hydrochloric Acid
1 part Ammonia
2 parts Alkysine Treats brain damage. Requires at least 85% of maximum blood flow to take effect. Causes dizziness, blurred vision, and intermittent blackouts. 0.05/t 30u
Antidexafen
1 part Paracetamol Acid
1 part Carbon
2 parts Alkysine Treats colds. N/A N/A
Arithrazine
1 part Hyronalin
1 part Hydrazine
2 parts Arithrazine Removes radiation from patient's body more quickly and efficiently than Hyronalin. Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. 0.05/t 30u
Bicaridine
1 part Inaprovaline
1 part Carbon
2 parts Bicaridine Treats brute damage. Will eventually stop external bleeding. 0.2/t 30u
Clonexadone
1 part Cryoxadone
1 part Sodium
0.1 parts Phoron
5 units Phoron (Catalyst)
2 parts Clonexadone
5 units Phoron
More effective Cryoxadone. Requires temperatures below 170K to function. 0.1/t n/a
Cryoxadone
1 part Dexalin
1 part Water
1 part Acetone
3 parts Cryoxadone Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Requires temperatures below 170K to function. 0.1/t N/A
Dermaline
1 part Kelotane
1 part Acetone
1 part Phosphorus
3 parts Dermaline Treats burn damage. Prevents infection. More effective than Kelotane in every respect. 0.2/t 15u
Dexalin
2 part Acetone
0.1 parts Phoron
1 part Dexalin Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed. Removes Lexorin from bloodstream. Requires blood flow to function. 0.2/t 30u
Dexalin Plus
1 part Dexalin
1 part Carbon
1 part Iron
3 parts Dexalin Plus As Dexalin, but 80% oxygenation. Removes Lexorin from bloodstream. Requires blood flow to function. 0.2/t 15u
Dylovene
1 part Silicon
1 part Ammonia
1 part Potassium
3 part Dylovene A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood. Provides minor healing to the liver, as long as it is not decaying or necrotic. 0.2/t N/A
Ethylredoxrazine
1 part Dylovene
1 part Acetone
1 part Carbon
3 parts Ethylredoxrazine Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering. Produces water when combined with ethanol. 0.2/t 30u
Hyperzine
1 part Sugar
1 part Phosphorous
1 part Sulphur
1 parts Hyperzine Muscle stimulant. Allows greater freedom of movement. Side effects include twitching, nervousness and addiction. 0.03/t 15u
Hyronalin
1 part Dylovene
1 part Radium
2 parts Hyronalin Removes radiation from the patient's system. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. 0.05/t 30u
Imidazoline
1 part Dylovene
1 part Hydrazine
1 part Carbon
2 parts Imidazoline Treats damage to the eyes. Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes. 0.2/t 30u
Inaprovaline
1 part Acetone
1 part Carbon
1 part Sugar
3 parts Inaprovaline Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning. Will not allow breathing if lungs have also failed. 0.1/t 60u
Kelotane
1 part Silicon
1 part Carbon
2 parts Kelotane Treats burn damage. Prevents infection. 0.2/t 30u
Leporazine
1 part Silicon
1 part Copper
5 units Phoron (Catalyst)
2 parts Leporazine
5 units Phoron
Stabilizes body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. 0.2/t 30u
Noexcutite
1 part Oxycodone
1 part Dylovene
1 part Noexecutite Prevents convulsions and jitters. 0.2/t 30u
Oxycodone
1 part Tramadol
1 part Ethanol
1 part Phoron (Catalyst)
1 part Oxycodone Powerful painkiller. Highly addictive. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. 0.02/t 20u
Paracetamol
1 part Tramadol
1 part Sugar
1 part Water
1 part Paracetamol Mild painkiller. Essentially Tylenol. 0.02/t 60u
Peridaxon
1 part Bicaridine
1 part Clonexadone
5 units Phoron (catalyst)
1 part Peridaxon
5 units Phoron
Treats damage to organs, so long as they are not dead or necrotic. Does not treat brain damage. When administered surgically, will revive decaying organs. Cannot revive necrotic organs. 0.2/t 10u
Rezadone
1 part CarpoToxin
1 part Cryptobiolin
1 part Copper
1 part Rezadone Treats genetic degradation. Causes disfigurement if administered in doses higher than 3u. 0.2/t 3u
Ryetalyn
1 part Arithrazine
1 part Carbon
1 parts Ryetalyn Treats genetic degradation. One unit treats all genetic damage. 0.2/t 30u
Spaceacillin
1 part Inaprovaline
1 part Cryptobiolin
1 part Spaceacillin A theta-lactam antibiotic. Slows progression of diseases. Treats infections. Can cause patients with infections to register as uninfected on scanners. Will damage a patient's immune system if administered in doses too large. See Antibiotics for more information. 0.02/t 15u
Synaptizine
1 part Lithium
1 part Sugar
1 part Water
1 part Synaptizine Treats hallucinations, paralysis, and stunned or weakened patients. Highly toxic. Doses of five units or greater will cause poisoning. Ten units causes death. Metabolizes slowly. 0.01/t 30u
Tramadol
1 part Inaprovaline
1 part Ethanol
1 part Acetone
1 part Tramadol Painkiller. Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. 0.02/t 30u
Tricordrazine
1 part Dylovene
1 Inaprovaline
2 parts Tricordrazine Heals both brute and burn damage, albeit slowly. 0.2/t N/A

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Citalopram Formula: 1 part MindBreaker Toxin, 1 part Carbon
Effects:
Mild antidepressant. Prescribed for depression and anxiety.


Chloral Hydrate Formula: 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water
Effects:
A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).


Soporific Formula: 1 part Chloral Hydrate, 4 parts sugar
Effects:
A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.


Cryptobiolin Formula: 1 part Potassium, 1 part Acetone, 1 part Sugar
Effects:
Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.


Diethylamine Formula: 1 part Ammonia, 1 part Ethanol
Effects:
A very potent fertilizer.


Virus Food Formula: 1 part Milk, 1 part Water, 1 part Acetone
Effects:
Used in Virology as a growth medium. Available from a wall dispenser in Virology.


EMP Formula: 1 part Uranium, 1 part Iron
Effects:
This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.


Explosion Formula: 1 part Potassium, 1 part Water
Effects:
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.


Flash Powder Formula: 1 part Sulphur, 1 part Aluminium, 1 part Potassium
Effects:
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.


Foaming Agent Formula: 1 part Lithium, 1 part Hydrazine
Effects:
Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).


AzoSurfactant Formula: 2 parts Hydrazine, 2 parts Carbon, 1 part Sulphuric Acid.
Effects:
Creates a large cloud of foam when mixed with an equal amount of water.


Glycerol Formula: 3 parts Corn Oil, 1 part Sulphuric Acid
Effects:
Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).


Impedrezene Formula: 1 part Mercury, 1 part Acetone, 1 part Sugar
Effects:
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).


Lexorin Formula: 1 part Phoron, 1 part Hydrazine, 1 part Ammonia
Effects:
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.


Lipozine Formula: 1 part Salt, 1 part Ethanol, 1 part Radium
Effects:
Causes weight loss upon consumption (lowers satiation level).


Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
Effects:
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.


Napalm Formula: 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).


MindBreaker Toxin Formula: 1 part Silicon, 1 part Hydrazine, 1 part Dylovene
Effects:
A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.


Methylphenidate Formula: 1 part MindBreaker Toxin, 1 part Lithium
Effects:
Helps you concentrate. Prescribed for ADHD and similar conditions.


Nitroglycerin Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
Effects:
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).


Paint (Crayon Dust) Formula: 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
Effects:
5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.


Paint (Ghetto) Formula: 1 part Plasticide, 3 parts Water, 5 parts (Coloring agent)
Effects:
5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.


Paroxetine Formula: 1 part MindBreaker Toxin, 1 part Acetone, 1 part Inaprovaline
Effects:
Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression.


Plant-B-Gone Formula: 1 part Toxin, 4 parts Water
Effects:
A potent herbicide which is useful to replace the limited supply the botanist starts with.


Polytrinic Acid Formula: 1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium
Effects:
An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.


Potassium Chloride Formula: 1 part Potassium, 1 part Sodium Chloride
Effects:
A delicious salt that stops the heart when injected into cardiac muscle.


Potassium Chlorophoride Formula: 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
Effects:
A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!


Solid Phoron Formula: 5 iron, 5 frost oil, 20 phoron
Effects:
Phoron solidification.


Plastic Formula: 10 polytrinic acid, 20 plasticide
Effects:
1 sheet of plastic.


Condensed Capsaicin Formula: 2 Capsaicin, 5 Phoron (Catalyst)
Effects:
Results in 1 unit of Condensed Capsaicin.


Silicate Formula: 1 part Aluminum, 1 part Silicon, 1 part Acetone
Effects:
Used to strengthen windows.


Smoke Formula: 1 part Potassium, 1 part Sugar, 1 part Phosphorous
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.


Sodium Chloride Formula: 1 part Hydrochloric Acid, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.


Space Cleaner Formula: 1 part Ammonia, 1 part Water
Effects:
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.


Space Drugs Formula: 1 part Mercury, 1 part Sugar, 1 part Lithium
Effects:
An illegal compound which induces a number of effects such as loss of balance and hallucinations.


Space Lube Formula: 1 part Water, 1 part Silicon, 1 part Acetone
Effects:
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).


Sterilizine Formula: 1 part Ethanol, 1 part Dylovene, 1 part Hydrochloric Acid
Effects:
Sterilizes wounds in preparation for surgery.


Synthmeat Formula: 5 Blood, 1 clonexadone
Effects:
A tasty alternative to actual meat, allegedly used for surgery.


Thermite Formula: 1 part Iron, 1 part Aluminium, 1 part Acetone
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.


Unstable Mutagen Formula: 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.


Water Formula: 1 part Acetone, 2 parts Hydrazine
Effects:
It's water. Results in one unit.


Zombie Powder Formula: 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).


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