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Expeditionary Corps

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SCGEC insignia

The Expeditionary Corps is a non-military, uniformed organization of the Sol Central Government, reporting to the Committee for Diplomatic Relations. It is governed by some military laws but has its own customs, regulations, and traditions that at times put it at odds with the Defence Forces. It's generally considered to be laxer than the Fleet, but don't let that make you think they don't know what they're doing. It consists of uniformed personnel (enlisted and commissioned officers) and corporate contractors hired on a per mission basis.

Things like saluting and strict enforcement of the SCUJ are going to be alien to many of the older EC personnel, although they have used naval officer ranks since their inception. The focus of expeditionary personnel is on science and exploration instead of military objectives.

Corpsmen are often highly specialized for the roles they take on their missions, and they are known for their experimental nature and ability to improvise. Some in the Defence Forces, particularly the Fleet look at the EC as a lesser organization. Though many who have worked alongside them have come to grudgingly respect them after realising that many in the EC are dedicated and proud of their mission and the work they do and that many are genuinely skilled in their professions.

Expeditionary Directives

The Expeditionary Corps' Directives are the cornerstone of all operations done by the organization, the mission statement and motto rolled in one. They are as follows:

  • Exploring the unknown is your Primary Mission. You are to look for land and resources that can be used by Humanity to advance and prosper. Explore. Document. Explain. Knowledge is the most valuable resource.
  • Every member of the Expeditionary Corps is an explorer. Some are Explorers by rank or position, but everyone has to be one when duty calls. You should always expect being assigned to an expedition if needed. You have already volunteered when you signed up.
  • Danger is a part of the mission - avoid, not run away. Keep your crew alive and hull intact, but remember - you are not here to sightsee. Dangers are obstacles to be cleared, not the roadblocks. Weigh risks carefully and keep your Primary Mission in mind.

While important, these should not be taken literally - exercise common sense. For example, even if Second Directive can be interpreted in such way, dragging ship's only physician to an asteroid survey is not a good idea. Remember that 'expedition' is bigger than just the away team, the ship crew is part of it, and they have their role. Third Directive is about taking calculated risks, not cavalier charging into danger. There's little point in getting expedition to some place if you're just going to lose it there.

Operations

The Expeditionary Corps is a uniformed civilian service of the Sol Central Government, tasked with exploring the unknown for the advancement of humanity. However, it is a pale shadow of its former self, operating on a greatly reduced budget prior to the beginning of the Torch mission.

The Corps consists of enlisted personnel, commissioned officers, and corporate contractors. The uniformed members form the core of expeditions and facilities, with specialists contracted from various corporate and academic entities on a per-mission basis for the more niche tasks.

Before the funding increase and renewed interest in exploration, the EC only had half a dozen vessels that were operational. Three of these were ancient, Slower-Than-Light (STL) craft, from the Expeditionary Corps' founding days and were reliant on Gateway travel.

Field Operations

The Field Operations section of the Expeditionary Corps is what people see in EC recruitment posters and ads - gruff machos hacking apart aliens on exotic worlds with the iconic machete. That being said, the actual work carried out by the EC's exploration teams features far less glamour and machismo, being focused instead on mineral surveys, planet habitability reports and collecting samples of xenolife.

The head of any EC exploration team is the Pathfinder, a mid-level officer of the Expeditionary Corps who often operates with great leeway and minimal oversight when it comes to how their teams conduct themselves in the field. The ragtag demeanor caused by this cavalier attitude has often caused explorers to have a negative image in the wider uniformed service community.

Observatory

The Observatory or the SCGECO (Sol Central Government Expeditionary Corps Observatory) is the brains of the Expeditionary Corps - or so they’ll tell you. This section of the EC is responsible for manning the EC's permanent installation, the Observatory, which is located in the L4 Mars-Sun Lagrangian point and is home to the most advanced high power radio telescope array in the Sol system. The station is now the headquarters of the Expeditionary Corps following the closure of the Mars headquarters as part of a budget cut two decades ago.

The Observatory has two methods of handling the investigation of the valuable intelligence it gathers; Post a bounty with all relevant data to be claimed by any private enterprises which is the most commonly used method, or, if the data points to a nearby target or one that shows great value or something of scientific import, a proper EC Expedition is assembled and sent to investigate personally.

History

110 years ago: The Expeditionary Corps was established early in SCG history under the Committee for Economic Development to explore the vastness of space in pursuit of knowledge. Or for land grabs over terraformable worlds and resources. It differs depending on who you ask. The EC sent out expeditions before the invention and proliferation of bluespace drives. STL missions were small crews, cryo-frozen, with automated systems rigged to wake them up at the destination or for the course correction. Missions took decades, making it a very unattractive investment for private companies.

40 years ago: Spread of ship-mounted bluespace drives made deep space exploration faster, and corporations stopped seeing it as an unacceptably long-term investment. Privately funded expeditions boomed, and many officials in the SCG questioned the value of a government-funded exploration agency. It was viewed as a relic of times gone, its budget shrinking with every fiscal year.

5 years ago: Funds starting flowing into the revitalized EC and the Torch program. What followed was a large-scale publicity campaign, corporate sponsorship. And a change of ownership - The EC was moved under the Committee for Diplomatic Relations, to reflect a new stated objective of the Torch mission - making contact with undiscovered sapient life.

Torch Controversy

Torch mission patch

The decision to restart the deep space exploration sounded just too good to be true. The sudden change in course and the insistence with which Secretary General Barrow pushed this decision spawned a lot of conspiracy theories on just what sort of secret agenda the government had for the Torch mission.

The main sponsor and participant of the Torch mission was NanoTrasen. An odd move for a greedy trans-stellar corporation that maintains a sizeable fleet itself, including prospector vessels of their own.

What were they promised for participation?

A Skrell corporation, Krri'gli, agreed to provide a prototype bluespace drive after just a token negotiation, under the condition of priority access to the mission’s findings.

Are Skrell using the EC to poke at something they’d avoid?

The Government initially tried to staff the mission entirely with government employees and NT personnel, opting not to contract outside companies. It was later relaxed due to personnel requirements and public outrage, to the point where even independent observers and journalists were tentatively allowed to join the expeditions.

What did they want to hide from the public?

Getting in

Just a decade ago a mission of this size was unthinkable for the ever-shrinking Field Operations section of the EC. So who’s manning it?

The media noise generated by the whole situation attracted new recruits, the curious, the glory hounds, and even few people who genuinely wanted to explore space but believed that the EC was done for. Some disillusioned EC veterans came out of retirement, bringing much-needed experience. Any eligible personnel could request a transfer from Defence Forces into EC for the duration of the mission. Private contractors filled the gaps as they did for many other EC missions.

All new recruits and most Defence Forces transferred personnel are put through a six-month Expeditionary Academy. The core facilities are located on the Observatory, with a few smaller ones for specialized training programs scattered around SCG territory.

The training is split into two parts, Basic Skills taking 2 months, and Specialty Training taking 4 months.

Basic Skills and Orientation

The first 2 months are focused mostly on instilling some discipline and basic functional adult skills into fresh recruits. Skill-wise, it's the basics - EVA, first aid, living on a space vessel. Recruits are given a rundown on the way EC operates, its mission and priorities.

Recruits are monitored to weed out those who won't be able to cope with life on a space vessel. It's an open secret that troublemakers from all over the SCG use the EC as a last resort for escaping the troubles on their planet, so instructors take this part of the Academy very seriously - you either shape up or ship out.

Most of Defence Forces transfers skip this part, aside from the orientation course on the way EC operates.

Specialty Training

The next 4 months are the specialized training. The recruits settle on the division they want to join - Observatory or Field Operations and their specialty. Those who have applicable training and experience can opt to pass the certifications and skip this part entirely if they are so inclined.

Observatory recruits are trained to run their namesake, Observatory, or the few ships the EC has. The engineers, the data analysts, the infirmary staff, the logistics specialists. They tend to have more in-depth technical training on their specialization.

Field Operations recruits learn more hands-on skills, useful when operating as a part of expedition outside the facilities. The explorers (the job), the field medics, the ‘sapper’ kind of engineers. They tend to be more of generalists, having to juggle the field skills, their specialty, and field science basics.

Ultimately, the decision made in the Academy doesn't seal your career path - there’s plenty of chances for additional training along the way, and often personnel from either branch is picked for the mission depending on the skills needed. At the end of the day, everyone receives the baseline training needed to be a part of an expedition.

After successfully graduating, all recruits are taken on a mock 3-day long Expedition in rural Mars, which often just turns into a celebration party with instructors turning a blind eye. It marks the start of your 2-year tour of duty/contract.

Enlisted

Expeditionary Corpsman

So, you’ve made it through the Academy. Explored countless worlds in the simulator, learned to navigate by map, shot hundreds of toothy aliens in the holodeck. You know which end of the sample bag opens, you learned not to eat the berries off the bushes on exoplanets. Now you've worked off the hangover from the Martian Expedition and pinned on your grey shields. It’s time to get to that exciting work you’ve seen in the recruitment ads.

First of all, you're lucky to even be on an EC-operated vessel. Most likely you're piggybacking on some Fleet patrol vessel that passes closest to your destination and is fine with taking a detour. Sometimes you have to hop several vessels along the way. After long and uneventful travel, you’ll have to load up all needed supplies and equipment yourself. Unless you have an EC shuttle docked, the best you would have is a cramped general utility pod. Once planetside, you are in for a mind-numbing routine of mapping out significant features, mineral deposits, taking notes of /everything/, and taking samples of anything you can get your hands on. Machete does come out at this point, except for its actual role - getting through thick vegetation. Then it’s time to get back shipside to pack, label and categorize every single thing you brought back from the planet. And then it’s back to the cryopod for the trip back.

Now, contrary to what Expeditionary Directives claim, not everyone in the Corps, or even in the Field Operations, actually go down to the exoplanets to wrestle with alien wildlife. While the EC doesn’t maintain a lot of ships, those that are still around need someone to keep the power running, to make sure air is flowing, to cook the meals. While there’s the usual banter between the ‘machete gang’ and the ‘househusbands’, everyone but the densest ones understand that at the end of the day, they’re one team and need each other. Sure, some engineers hadn’t been on an uncharted planet in years, but then again not a lot of field explorers can keep a fusion core purring.

Grade Insignia Rank Role Usual age Description
E1 ECE1.png Explorer Apprentice Trainee 18 You're in the Expeditionary Academy, being nagged at by old men about how they know the best, and not listening to your team leader on the expedition is a great way to get everyone killed or worse. You didn't go on any expeditions outside of simulators, and you have a lot to learn before you're sent to a real one. Apparently, there's one right on graduation, prepare!
E3 ECE2.png Explorer Rank and file 18-25 You can do your job to a satisfactory standard, though you might be not familiar with the finer details. You'll get better with experience. A lot of Corps personnel spend quite some time in this rank compared to similar paygrades in Defence Forces.
E5 ECE4.png Senior Explorer Specialist and/or a team leader 20-30 You either took some leadership courses or technical specialty qualifications. At this point, you're trusted with more sensitive equipment, and you can be put in charge of a small team.
E7 ECE7.png Chief Explorer Veteran team leader 30-60 You're one of the few on the top of rank ladder of EC. You've seen and done the things. You might not have the leadership or scientific training of the commissioned officers, but your technical skills and vast experience make you invaluable to the Corps. You can be trusted to run an expedition as second-in-command, or a large team on a space facility.

Officers

Expeditionary Officer

Despite the notoriously lax hiring standards for EC, the requirements for the officers have not been relaxed since the creation of the Corps. The applicant must hold a university degree in a related field - astrogation, engineering, physics, biology, medicine, etc. With the recently stated mission of establishing contact with alien species, political science and xenodiplomacy degrees are accepted too. Candidates must renounce any state or corporate citizenship they hold for the duration of their service in EC, becoming solely citizens of the SCG.

There are several reasons for this relative strictness. Expeditions are often operating outside the communications range, and the officer in charge has to make the calls on site without consulting the higher command. EC officers are granted a commission on behalf of the Secretary-General, have the right to stake an official claim on unclaimed stellar bodies and have the capacity to represent the SCG in first contact scenarios if no dedicated diplomatic personnel are present.

Since candidates already come in with the knowledge, the Academy for officers concentrates mostly on deep space operations and leadership. They also learn a lot about legal matters - teams in the field are given a lot of leeway, and the EC wants to be sure the leaders understand not to abuse it.

Another thing that seems odd to the Defense Forces personnel is that EC officers stay for longer in seemingly unfitting 'paygrades'. Due to small scale of most EC operations, most positions are filled with Ensigns, Lieutenants and above posted only on bigger projects that require a great amount of coordination. Corpsmen of same rank can have drastically different experience and pay, which is based on their qualifications and actual posting more than on the rank.

Aside from poaching the people with degrees, anyone with a rank of Chief Explorer can apply for an elevator program. In exchange for signing a 10-year contract with the EC, their education is funded for a master's degree of their choice, and they are awarded the rank of Lieutenant after passing the Academy.

Grade Insignia Rank Role Usual age Description
O1 ECO1.png Ensign Specialist with a degree in his field, leader of an expedition team 20+ You had some sort of university degree related to your field, and the Academy brought you up to the speed on the Corps-specific skills. At this rank, you're either leading a small expedition team or you work as a staff in a facility that needs your skillset.
O3 ECO3.png Lieutenant Leader of a department or a bigger autonomous expedition team 25-35 You are a leader. You've had some additional training and experience with leadership, and you're in charge of an expedition team or a department aboard a space vessel or facility.
O5 ECO5.png Commander Ship/facility commanding officer or second-in-command. 35-40 At this point, you're eligible for a ship command. Though with the number of EC ships, you're more likely to work as an XO on a space vessel or facility.
O6 ECO6.png Captain Ship/facility commanding officer. 40-60 You're in charge of a ship or a facility. You've given a lot to the Corps, and Corps let you run things your way, to a reasonable extent.
O8 ECO8.png Admiral Leader of an EC division or a special Mission 60-90 You're in charge of large-spanning Missions that consist of various expeditions and facilities, e.g. Torch mission. Heads of Observatory and Field Operations divisions hold this rank for example. You do not go in the field anymore, operating out of Observatory.
O10 ECO10.png Commandant of the Expeditionary Corps The Big Boss 60-90 The Boss. Not much to be said, you're the top. You spend most of your time arguing with politicians rather than doing the science. Maybe you miss wresting alien wildlife when faced with vicious creatures of SCG political scene, but someone has to do this job.

Further reading