Chief Science Officer

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Chief Science Officer
Coordinate the Research Department. Lead all research staff. Make sure that your staff are properly logging their work. Ensure that the slimes don't escape, the anomalies don't damage the ship, and that the Mining crew is securing appropriate resources.
Difficulty: Hard
Access: All Research Departments, Bridge, Research Director's Office, Teleporter
Related guides: Standard Operating Procedure, Corporate Regulations, Alert Procedure, Guide to Research and Development, Guide to Xenoarchaeology, Guide to Xenobiology, Guide to Xenobotany, Guide to Anomalies
SGEC branch ranks: Lieutenant(O-3)

The Chief Science Officer is the primary voice of scientific interest on board the Torch. They are responsible for administrating the activities of the ship's Scientists and other Research staff to ensure that corporate progress (and profit) is progressing optimally.

The Research Director answers to the Commanding Officer.

The Role

As is the case for most Head of Staff roles, the Chief Science Officer is largely an administrator rather than an executive. Their job is to ensure that the Research department has the resources, personnel, expertise, and coordination to operate smoothly. They can issue priority research projects to their Scientists to focus on whatever they feel is important at the time, and the Senior Researcher is generally responsible for seeing that such projects are completed in a timely fashion.

The Chief Science Officer partakes in direct experimentation and field work only rarely. They are a coordinator first and foremost, responsible for requisitioning supplies and ensuring compliance with corporate regulations rather than completing projects themselves. They are concerned with administration and documentation. It is the Senior Researcher and Scientists who are responsible for actual implementation.

In addition to the standard projects undertaken by Research personnel, the Research Director is also responsible for coordinating the research presence on away missions. They should coordinate with the Pathfinder and Explorers to determine what research personnel should be present on any given away mission (usually at least the Xenoarchaeologists).

While their primary role is always to act as administration, the Chief Science Officer is also assumed to be at least functional in most of the various fields of Research. This is important not so much for them doing the work themselves in emergencies, as might be the case with the Chief Engineer or Chief Medical Officer, but rather for making sure that they know what to do if an experiment goes wrong. If Xenobiology suffers a containment failure and hostile slimes are spreading throughout the department, or Anomalies accidentally opens a portal to Hell, it's the Chief Science Officer's job to know how to stop it and to get it done before anything truly dire comes to pass.

Relationship With Command

While the Chief Science Officer is still under the Commanding Officer's authority when it comes to operations outside of the department, within Research, they are the ultimate arbiter of essentially everything. So long as regulations aren't breached (or, if they are breached, if these breaches aren't reported by the Corporate Liaison, or the EXO decides to look the other way in favor of increased profit margins), the Chief Science Officer's word is essentially law.

Even outside of their own department, the other Command personnel's authority over the CSO has practical limitations. The CSO is still subject to Sol Central Government Law, and can be arrested and punished according to this.