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Chemistry

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So, you want to be a chemist. The road is long, hard, and filled with accidental reactions. But with the aid of chems, a doctor can save critical patients and patch up even the most severe wounds, and even the most unrobust assassin can wreak havoc.

This guide will primarily be useful for Chemists, but is required reading for any Physician or Corpsman as well, and may come in handy to any player - especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be careful, though - mixing the wrong chemicals can be bad for your health. Side effects may include EMPs, explosions, and poisoning, so be sure to consult the recipe lists below before pushing buttons!

Base chemicals
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water

Chemist's job

For the most part, being a Chemist consists of sitting in the Chemistry laboratory and moving beakers back and forth between the and . When a beaker is in the chemical dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Corpsmen, and other Medical personnel to access them easily.

Sounds simple, yes? But, assuming that you aren't a dirty Traitor and are therefore trying to actually do your job to keep Medbay fully supplied, there are a few things that any enterprising Chemist should be aware of before starting their work.

Firstly, any decent pharmacy will chew through Acetone and Carbon at absurd speeds. When the shift begins, you should always check in with Supply and order replacement cartridges for them, because without these refills, your capability to produce medication is severely limited.

Secondly, most medication in the game builds out of a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are available, pre-made and in large quantities, in various locations throughout the Infirmary. Scooping up these bottles to use for quick mixing of Bicaridine, Tramadol, and other useful medications is an easy way to boost productivity, but be sure that your CMO is okay with you looting the supplies beforehand.

Your highest priorities, in most situations, should be Bicaridine, Kelotane + Dermaline (ideally mixed together in a 1:1 ratio, called "KeloDerm"), Dexalin Plus, and Alkysine. You'll want to produce all of these en masse - four bottles should be the absolute minimum, and this number should go up rapidly as more people join the Medical department. Physicians and Corpsmen love to raid the fridge for these and carry them around for emergency use, so you'll almost always have to make more than you think in order to keep a decent stock. Do note, too, that most doctors prefer their medications to be in liquid form; pills should only be made at specific request, or for medicines like Synaptizine that require specific dosage control.

Tramadol, Hyronalin, and Arithrazine are all very helpful as well, and are easy to mix up. A bottle of Iron pills, or an Iron and Sugar mix, can be useful for handling blood loss patients. You may also have to produce the occasional bottle of Dylovene if the start-of-shift supplies start running low.

The other essential medicine is Peridaxon, which can be a real lifesaver for critical patients. It is, however, the trickiest, most time-consuming, and most resource-intensive medication that your lab can produce, so if you're new to the department, make sure that you have the basics pre-mixed, because it may take a while before you're done with this one. It takes one bottle of Bicaridine and one bottle of Clonexadone to produce one bottle of Peridaxon, so ensure that you have a decent supply of each before starting.

Once you've got the essentials prepared, it's up to you. Mix up whatever you want, or whatever the doctors are shouting at you for, and stock up your fridge as much as you like. Almost all of the medications listed below are useful in their own way - it's just that the situations where they're necessary aren't always guaranteed to crop up. Your job is to be as prepared as possible.

And, finally, do not smoke in the pharmacy! This is a good way to set yourself on fire - one misclick while handling a beaker with even trace amounts of phoron in it can result in a one-way trip to the Morgue. You're here to make sure the doctors can keep patients alive, not to become a patient yourself.

Equipment

Dispenser.png Chemical Dispenser

  • This is one of your two primary tools when performing pharmaceutical work. The chemical dispenser can be loaded with beakers and bottles containing whatever you like, and can then be used to dispense precise amounts of practically any chemical you want into them. As you might guess, this is your primary means of mixing medicines; simply load up a large beaker, look up the recipes below, and go to town.
  • The chemical dispenser has limited amounts of its various chemicals available. When you start to run low, you'll need to order refill cartridges from Supply. In order to replace the empty cartridge, use a Screwdriver4.pngscrewdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.

Mixer0.png ChemMaster 3000

  • The other of your primary tools for creating medication. The ChemMaster 3000, like the chemical dispenser, can have beakers or bottles loaded into it. Rather than adding things to the beaker, though, the ChemMaster 3000 removes them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you've mixed up and put them into bottles for your Physicians to use.

Juicer1.png All-In-One Grinder

  • The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. Most of the time, you'll just use it to grind up sheets of solid phoron into liquid, since you need it for several medications, but it's also useful as an "oops" button when you accidentally create pills with the wrong dosage or anything similar. You can load pills into the grinder and break them down into liquid medicine, suitable for re-use in any way you see fit.

Smartfridge.png Refrigerated Medicine Storage

  • This is where the medications you've bottled up, or the pill bottles you've filled, are stored. It's accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medbay staff will take place; they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.

Formulas

These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren't careful. Experiment at your own risk!

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

An underlined chemical indicates it is a compound chemical and requires additional reactions. All links lead to the corresponding chemicals.
Medications and Recipes
Name Recipe Application Metabolism Rate Overdose Limit
Ingredients Produces
Adrenaline
1u Inaprovaline
1u Hyperzine
1u Dexalin Plus
3u Used as a cardiac stimulant.

Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.

0.1/t 20u
Alkysine
1u Dylovene
1u Hydrochloric Acid
1u Ammonia
2u Treats brain damage. 0.05/t 30u
Antidexafen
1u Paracetamol
1u Carbon
2u Treats colds. Will stop symptoms of weaker viruses from manifesting, and severely cripple their spreading. 0.01/t 60u
Arithrazine
1u Hyronalin
1u Hydrazine
2u Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u
Bicaridine
1u Inaprovaline
1u Carbon
2u Treats brute damage.

Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.

0.2/t 30u
Clonexadone
1u Cryoxadone
1u Sodium
0.1u Phoron
5u Phoron (catalyst)
2u More effective than Cryoxadone.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.

0.1/t N/A
Cryoxadone
1u Dexalin
1u Water
1u Acetone
3u Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.

0.1/t N/A
Dermaline
1u Kelotane
1u Acetone
1u Phosphorus
3u Treats burn damage. Prevents infection.

More effective than Kelotane in every respect.

0.2/t 15u
Dexalin
2u Acetone
0.1u Phoron
1u Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.

Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually prefered over Dexalin. Can be administered in a sleeper.

0.2/t 30u
Dexalin Plus
1u Dexalin
1u Carbon
1u Iron
3u As Dexalin, but 80% oxygenation.

Removes Lexorin from bloodstream. Requires blood flow to function. Usually prefered over Dexalin.

0.2/t 15u
Dylovene
1u Silicon
1u Ammonia
1u Potassium
3u A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.

Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.

0.2/t N/A
Ethylredoxrazine
1u Dylovene
1u Acetone
1u Carbon
3u Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.

Produces water when combined with ethanol.

0.2/t 30u
Hyperzine
1u Sugar
1u Phosphorous
1u Sulphur
1u Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Controlled substance.

0.03/t 15u
Hyronalin
1u Dylovene
1u Radium
2u Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u
Imidazoline
1u Dylovene
1u Hydrazine
1u Carbon
2u Treats damage to the eyes.

Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.

0.2/t 30u
Inaprovaline
1u Acetone
1u Carbon
1u Sugar
3u Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning.

Will not allow breathing if lungs have also failed. Can be administered in a sleeper.

0.1/t 60u
Kelotane
1u Silicon
1u Carbon
2u Treats burn damage. Prevents infection. 0.2/t 30u
Leporazine
1u Silicon
1u Copper
5u Phoron (catalyst)
2u Stabilizes body temperature.

Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient.

0.2/t 30u
Nanoblood
1u Dexalin Plus
1u Iron
1u Blood
3u Turns into blood when injected, 1u of nanoblood provides 4u of normal blood.

Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.

1/t 5u
Noexcutite
1u Oxycodone
1u Dylovene
1u Prevents convulsions and jitters. 0.2/t 30u
Oxycodone
1u Tramadol
1u Ethanol
5u Phoron (catalyst)
1u Powerful painkiller.

Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.

0.02/t 20u
Paracetamol
1u Tramadol
1u Sugar
1u Water
1u Mild painkiller.

Essentially Tylenol. Can be administered in a sleeper.

0.02/t 60u
Peridaxon
1u Bicaridine
1u Clonexadone
5u Phoron (catalyst)
1u Treats damage to organs, so long as they are not dead or necrotic.

Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs.

0.2/t 10u
Rezadone
1u Carpotoxin
1u Cryptobiolin
1u Copper
1u Treats genetic degradation.

Causes disfigurement if administered in doses higher than 3u.

0.2/t 30u
Ryetalyn
1u Arithrazine
1u Carbon
1u Treats disabilities and mutations.

Any amount of 0.1 or more is fully effective.

0.2/t 30u
Spaceacillin
1u Inaprovaline
1u Cryptobiolin
1u A theta-lactam antibiotic. Slows progression of diseases. Treats infections.

Can cause patients with infections to register as uninfected on scanners. Will damage a patient's immune system if administered in doses too large. See Antibiotics for more information.

0.02/t 15u
Synaptizine
1u Lithium
1u Sugar
1u Water
1u Treats hallucinations, paralysis, and stunned or weakened patients

Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.

0.01/t 30u
Tramadol
1u Inaprovaline
1u Ethanol
1u Acetone
1u Painkiller.

Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.

0.05/t 30u
Tricordrazine
1u Dylovene
1u Inaprovaline
2u Heals both brute and burn damage, albeit slowly.

Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).

0.2/t N/A
Citalopram
1u Mindbreaker Toxin
1u Carbon
3u Mild antidepressant, mechanically does nothing.

Stabilizes the mind, used in treating mild depression and anxiety.

0.01/t n/a
Paroxetine
1u Mindbreaker Toxin
1u Inaprovaline
1u Acetone
3u Strong antidepressant, can cause hallucinations.

Prescribed for extreme depression.

0.01/t n/a
Methylphenidate
1u Mindbreaker Toxin
1u Lithium
3u Helps you concentrate. Mechanically does nothing.

Used in treatment of ADHD.

0.01/t n/a
Deletrathol
N/A N/A An effective painkiller that causes confusion.

Found only in autoinjectors in medical pouches.

0.02/t 15u
Note: Dionaea have a radically different physiology to most known lifeforms, and as such, many of the different chemical recipes listed below may have little to no effect on a Dionaea.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Chemicals and Recipes
Name Ingredients Produces Application Notes Controlled Substance Immediate Reaction Injectable
AzoSurfactant
2 u Hydrazine
2 u Carbon
1 u Sulphuric Acid
5 u Azosurfactant Creates a large cloud of foam when mixed with an equal amount of water. Best used with Space Cleaner. Or vomit and blood. No No No
Chloral Hydrate
1 u Ethanol
3 u Hydrochloric Acid
1 u Water
1 u Chloral Hydrate A powerful sedative which causes near instant sleepiness and can be deadly in large quantities. Effect is countered by anti-toxin. Can be mixed with Soporific to make a Surgical Sedative! Yes No Yes
Cryptobiolin
1 u Potassium
1 u Acetone
1 u Sugar
3 u Cryptobiolin Causes confusion and dizziness on its own, but is an essential component of Spaceacillin. No No Yes
Diethylamine
1 u Ammonia
1 u Ethanol
2 u Diethylamine A very potent fertilizer. Win over the Botanist's heart with this concoction! No No Yes
Deuterium
10 u Water
5 u Oxyphoron
1 Deuterium ingot Deuterium is very useful for fusion, especially the RUST Engine! Fuck up enough with mixing phoron and water? You get something useful! Yay. Yes Yes Yes
EMP
1 u Uranium
1 u Iron
An EMP! Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger. Yes Yes No
Explosion
1 u Potassium
1 u Water
A Boom! Basic explosion mostly used in grenade production Can cause serious damage. More units mixed at once, more damage. Yes Yes No
Flash Powder
1 u Sulfur
1 u Potassium
1 u Aluminium
A Flash! Creates a flash and loud bang. Used in flash bangs. No Yes No
Foaming Agent
1 u Lithium
1 u Hydrazine
1 u Foam Makes foam such as that required in metal foam grenades. No Yes No
Glycerol
3 u Corn Oil
1 u Sulphuric Acid
1 u Glycerol This is only useful in other reactions. No No Yes
Hair Remover
1 u Radium
1 u Potassium
1 u Hydrochloric Acid
3 u Hair Remover Does what it says on the tin. It really does. No No Yes
Impedrezene
1 u Mercury
1 u Acetone
1 u Sugar
2 u Impedrezene A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage, confusion, drooling and jitteriness. Yes No Yes
Lexorin
1 u Phoron
1 u Hydrazine
1 u Ammonia
3 u Lexorin Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Countered by Dexalin and Dexalin Plus. Frequently used by Traitors and Changelings! Yes No Yes
Lipozine
1 u Salt
1 u Ethanol
1 u Radium
3 u Lipozine Causes weight loss upon consumption (lowers satiation level). Can prove quite deadly to any species that requires nutrition to survive! No No Yes
Luminol
2 u Hydrazine
2 u Carbon
2 u Ammonia
6 u Luminol Reveals blood! A space noir detective's best friend. No No Yes
Metal Foam
3 u Iron/Aluminium
1 u Foaming Agent
1 u Polytrinic Acid
5 u Metal Foam Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. Engineers will love you if you make this grenade No Yes No
Methyl Bromide
1 u Bromide
1 u Ethanol
1 u Hydrazine
3 u Methyl Bromide Methyl Bromide kills spiderlings and egg sacs when injected. Algae also produce it. No Yes No
MindBreaker Toxin
1 u Silicon
1 u Hydrazine
1 u Dylovene
3 u Mindbreaker Toxin A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Causes hallucinations. Is used in certain implant devices for potency. Yes No Yes
Napalm
1 u Phoron
1 u Aluminium
1 u Sulphuric Acid
A Fire! Creates a large fire. Hot hot ooph ouchie hot hot Yes Yes No
Nitroglycerin
1 u Glycerol
1 u Polytrinic Acid
1 u Sulphuric Acid
An Explosion! A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES! Makes a reasonably sized bang. Yes Yes No
Oxyphoron
1 u Water
1 u Phoron
2 u Oxyphoron Made from mixing water and Phoron. Very flammable! Usually made by a novice Chemist accidentally mixing water and Phoron, always remove water before adding Phoron! Yes No Yes
Paint (Crayon Dust)
1 u Plasticide
3 u Water
1 u Crayon Dust
5 u Paint Paint, the non-ghetto kind. Replace crayon dust with Aluminium for white paint. Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall. No No Yes
Paint (Ghetto)
1 u Plasticide
3 u Water
5 u Coloring Agent
5 u Paint Paint, the ghetto kind. Coloring agents include milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum. Make your ghetto Stowaway sanctuary into a love shack with these simple tricks! No No Yes
Plant-B-Gone
1 u Toxin
4 u Water
5 u Plant-B-Gone A potent herbicide which is useful to replace the limited supply the botany garden starts with. Does not in fact work on dionaea. Stop spritzing them! No No Yes
Polytrinic Acid
1 u Potassium
1 u Sulphuric Acid
1 u Hydrochloric Acid
3 u Polytrinic Acid An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind. Does extreme damage to organics. Use it seriously... or put it in the space cleaner bottle. Yes No Yes
Potassium Chloride
1 u Potassium
1 u Sodium Chloride
2 u Potassium Chloride A delicious salt that stops the heart when injected into cardiac muscle. Yes No Yes
Potassium Chlorophoride
1 u Potassium Chloride
1 u Phoron
1 u Chloral Hydrate
4 u Potassium Chlorophoride A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat! Despite the description, it's commonly used as a spice by Traitors. Very tasty! Yes No Yes
Solid Phoron
5 u Iron
5 u Frost Oil
20 u Phoron
1 sheet of Phoron Phoron solidification. Yes Yes No
Soporific
1 u Chloral Hydrate
4 u Sugar
5 u Soporific A less powerful sedative that takes a while to work. Can be counteracted with Dylovene. No No Yes
Plastic
10 u Polytrinic Acid
20 u Plasticide
1 sheet of Plastic Create your complex polymer, today! No Yes No
Condensed Capsaicin
2 u Capsaicin
5 u Phoron (catalyst)
1 u Condensed Capsaicin Spiciness, now in crunchy, deadly form. No Yes No
Silicate
1 u Aluminium
1 u Silicon
1 u Acetone
3 u Silicate Used to strengthen windows. Just splash it on your local, cracked window to fix it. No No Yes
Smoke
1 u Potassium
1 u Sugar
1 u Phosphorous
Smoke! This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb. Best used by robust Chemists and Traitors alike. Make everything from Bicaridinebombs to Chloralbombs! No Yes No
Sodium Chloride
1 u Sodium
1 u Hydrochloric Acid
2 u Sodium Chloride Commonly known as Salt, used in seasoning foods. No No No
Space Cleaner
1 u Water
1 u Ammonia
2 u Space Cleaner This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Commonly found in space cleaner bottles (which are 250 u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by S.C. is visible with Luminol and UV lights. No No Yes
Space Drugs
1 u Mercury
1 u Sugar
1 u Lithium
3 u Space Drugs An illegal compound which induces a number of effects such as loss of balance and hallucinations. Gives you confusion and makes you drool, giggle, moan and twitch. Yes No Yes
Space Lube
1 u Water
1 u Silicon
1 u Acetone
4 u Space Lube Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. Nobody ever suspects the traitor janitor... Makes a surface slippery, even to walking. No No Yes
Sterilizine
1 u Ethanol
1 u Dylovene
1 u Hydrochloric Acid
3 u Sterilizine Sterilizes wounds in preparation for surgery, removes blood permanently. Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit). No No Yes
Synthmeat
1 u Blood
1 u Clonexadone
1 slab of Synthmeat A slab of meat. Used as an alternative to biogenerators for making organic organs/limbs! Use this when you run out of points in the generator! No Yes No
Thermite
1 u Iron
1 u Aluminium
1 u Acetone
3 u Thermite A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Burn things easily, including walls. No No No
Unstable Mutagen
1 u Radium
1 u Phosphorous
1 u Hydrochloric Acid
3 u Unstable Mutagen Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested. No, you won't get any superpowers, unless you consider cancer to be one. Yes No Yes
Virus Food
1 u Milk
1 u Water
5 u Virus Food Used in Virology as a growth medium. Available from a wall dispenser in Virology. Rarely, if ever, made due to the built in Virology supply No No Yes
Water
1 u Acetone
2 u Hydrazine
2 u Water Sure is wet, that water. H2O, baby. No No Yes
Water 2.0
1 u Ethanol
1 u Ethylredoxrazine
2 u Water Even wetter than the original water! H2O, too. Or was it H2O2? No No Yes
Zombie Powder
5 u Carpotoxin
5 u Soporific
5 u Copper
2 u Zombie Powder Paralyses people, and makes them appear dead to the most rudimentary of tests. Wanna be teleported to the Morgue? Use this! Yes No Yes