|Cook food for the crew. Prepare lavish feasts. Refuse to tell where the meat comes from.|
|Related guides: Guide to Food, Guide to Hydroponics|
|Alternative names: Chef, Culinary Specialist|
The Cook is the Torch's primary source of vital nutrients, behind the vending machines that litter every floor and threaten his job security.
As part of the Service department, the Cook answers to the Executive Officer.
The Cook will spend most of the shift in the Kitchens, where food is prepared, and the accompanying Hydroponics bay, where the ingredients for said food are produced. In a perfect world, the Roboticist will produce a farmbot to assist in the Hydroponics end of things, and perhaps a passing Crewman or Passenger will be good enough to help out with tending the crops, but for the most part, the Cook is left to their own devices, and forced to both produce the produce and prepare the ensuing feast.
Fortunately, the Cook is not alone in attempting to keep the various personnel aboard the ship satiated. The Bartender dwells just next door, and is usually more than happy to keep any complaining customers too tipsy to shout too loud while the Cook rushes about preparing lunch. They are also usually quite pleased at the prospect of supplying the perfect drinks to accompany your culinary masterpieces.
Most people aboard the ship, however, will never visit the mess hall for food, as they can find it much more quickly and easily from the various vending machines about the station. The aspiring master chef has two options to combat this: advertise, offering lavish specials or custom orders... or simply destroy every vending machine aboard in a fit of pique and flush the contents into space.
Aside from the basics of the job - apron, rolling pin, knives, salt and pepper, nifty hat, and so forth - the Cook has a variety of tools and resources at their disposal to produce the most extravagant meals possible.
|Grinder||A machine that grinds your ingredients.|
|Microwave||A microwave, which you'll use for most of your cooking.|
|The smart fridge||A place to store ingredients.|
|The CondiMaster||Allows you to separate and bottle liquid ingredients.|
|An oven||Allows you to bake food.|
|A grill||Allows you to grill food.|
|A deep fryer||Allows you to deep fry food.|
|A candy machine||Allows you to make candied food.|
|An ice-cream vat||Allows you to make ice cream!|
|A cereal maker||Allows you to make cereal.|
|Drinks dispenser||Allows you to mix drinks, and dispense some ingredients.|
|The meat spike||Allows you to put dead animals on and cut off the meat.|
|Shutters||Allows you to open or close if you need privacy.|
The last of the machines available is the meat grinder, found in the cold room. It can be used to grind up living or dead animals, turning them into a horrible bloody mess and, as an added bonus, producing some sizable chunks of meat which you can then use in your cooking. Do note, however, that the meat grinder does not (normally) accept humans, and grinding up Warrant Officer Punitelli for steaks is likely to plunge the station into civil war.
Experimental cookery is, unfortunately, not rewarded on board the Torch. Failing to follow a recipe properly will just produce a burned mess, which is extremely unhealthy and will clog the machine used to produce it until space cleaner is applied. A Cook with their eye on success will stick to the recipes provided in the Guide to Food.
Various dishes, such as cheese wheels and cakes, can be cut into handy slices using your kitchen knife. Do be aware, however, that carrying said knife out of the kitchen tends to result in panic from the close-minded folk who cannot understand culinary genius.
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the Guide to Hydroponics for more information.
The meat hooks located in the freezer are suitable for hanging up any hapless monkeys that happen to wander by, at which point they can be easily carved up for usable steaks. In case the crew objects to eating monkey meat, however, the Cook can order a variety of other sources of protein from Supply.
Chickens - ordering some to keep in the pasture
as part of your private petting zoo is a good step to take if you know you'll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more File:Chick.png chickens, so beware. Chickens can also be put into the meat grinder to make chicken meat.
Space carp - these cannot be ordered from Supply, but will sometimes turn up on their own. If you can convince Security to bring you the carcass after it has been killed, the meat can be used in a variety of exotic recipes - just keep in mind that it is naturally toxic, and you will need to inject it with dylovene in order to keep from poisoning your customers.
All food contains the universal ingredient called "Nutriment". This is what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can, and won't heal the more unusual types of damage, it can often heal for more over time.
You can blend anything that comes from botany, and pretty much all food. Nutriment can be added to your dishes to make them more filling. Some plants contain other liquids that can be used as condiments or as ingredients in food.