Character Creation

From Baystation 12
Jump to: navigation, search

Upon clicking the Character Setup option on the main menu, you will be faced with the character creation menu. This guide will detail the options available to you. To ease navigation, it will be broken down into categories for each individual tab. You may use up to 30 character slots, each containing a unique character. Ensure you click Save slot after making your changes, or they will be lost.


The General tab is the main screen for character creation.

The general tab.
Option Explanation
Name The name of your character - this shows up on your ID and when you speak. Refer to the Rules for naming guidelines.
Gender This is your character's apparent biological sex. It has no influence on gameplay beyond which sprite your character uses.
Age The age of your character in years. For humans, the minimum is 17 and the maximum is 100.
Languages These are the languages your character can speak and understand. You can utilize the 'check known languages' command in the 'IC' category once you're in the game for a reminder.
Neural Lace While there is presently no cloning on the server by default, a neural lace would be required for that procedure to be completed.
Species This is your species.
Blood Type As it is in the real world, your blood type influences medical care in tissue and blood donations.
Skin Tone This allows you to modify the color of your skin. For humans, it is represented by a number, where 1 is very pale, and 220 is very dark. The default is 35.
Needs Glasses If enabled, a screen blur will be applied when you are not wearing glasses. Glasses can be obtained in the Loadout, or from the infirmary.
Limbs This menu allows you to replace your limbs with mechanical prosthetics, or to remove them entirely. Mechanical prosthetics act differently than biological limbs in several ways, most notably reacting violently to electromagnetic pulses. It is not recommended to remove your legs without replacing them.
Internal Organs In addition to your limbs, you can choose to replace internal organs with mechanical prosthetics. These, also, react violently to EMP.
Hair, Facial, Eyes These menus allow you to customize your character further by changing their hair, facial hair, eyes, and their colors. Refer to the Uniform Guide for grooming restrictions for military characters.
Equipment This section of settings allows you to customize your undergarments and choose a backpack type.
Background Information This menu suite allows you to change your home system, citizenship, faction, and religion. Selecting the 'Other' option allows you to manually enter text.
Records These are text fields where you can enter information accessible in-game on records computers. For example, the Security Records are viewable on the security record console and could contain information such as past arrests or convictions. Filling this information out is not required.
Flavor Flavor text allows you to enter text which will be viewable in-game whenever another player examines your character. This allows you to further explain your character's appearance if you choose to use it.


The Skills tab is mainly optional and allows you to define your character's skill set. Please note that this has no mechanical impact on the game whatsoever. Click each individual option for an explanation on what the skill covers, and what each level of knowledge entails.


The occupation tab, with no branch or rank selected.

The Occupation tab determines which, if any, jobs you can be. It also contains settings to change your branch of service and your rank. Most jobs are available to the Expeditionary Corps, and it is recommended that new players select that branch. Clicking on any crossed out job will explain the required options for that job to become selectable. Please refer to the Jobs page for information on each job and their duties, and the ranks guide??? for explanations on the branches, and ranks.

Job selection works on a priority system, where HIGH is the job you most want to play, MEDIUM is the jobs you wish to play if your HIGH job is unavailable, and LOW are the jobs you wish to play if both your HIGH and MEDIUM selections are not available. The NEVER option is the default and prevents you from being assigned that job by the assignment system. At round start, all players who have selected the Ready option on the main menu will be entered into the sorting system.

  • First, the game will attempt to pre-emptively assign one AI and one head of staff.
  • Next, the game will attempt to assign all players who have a HIGH priority selection. If more than one player has a HIGH priority on a job with limited slots, the game will randomly assign the job to one of those players. Players may only make one HIGH priority selection each. Players and jobs still unassigned continue to the MEDIUM sorting.
  • Next, the game will attempt to assign all players who have a MEDIUM priority selection. This works the same way as the HIGH sorting system.
  • The LOW sorting system works the same way, until either all players are assigned, or all jobs are assigned. In the case of all available slots being occupied, any excess players will be assigned the Passenger role. At the very bottom of the Occupation tab is a setting which allows you to be returned to the lobby instead of being assigned Passenger if you are not able to be assigned one of your HIGH, MEDIUM or LOW priority selections.


The Roles tab is where you can define which special characters you can become. This is used similarly to the job assignment system described above, where HIGH selections take priority over LOW, and NEVER prevents you from being automatically assigned that role. Please refer to the Jobs page for an explanation on the various antagonist types. For your first game, it is recommended you keep these options set to NEVER.

The Roles tab also contains additional settings related to antagonists.

  • The Uplink Type menu allows you to change which of your standard items will be converted into the uplink, a tool which allows you to create special and powerful items to assist you on your mission, whatever it may be. Please refer to the Items page for an explanation of the individual options.
  • Exploitable Information is similar to the Records explained above. It is accessible on the uplink provided to traitors and certain other antagonists and could contain information on things such as your family, debts, past misdeeds or other things that could give someone a mental or emotional advantage over you. As with the records, filling this information out is optional.


Records are fun, additional information to your character. You can see example records in the main article.


The Matchmaking tab allows you to be automatically assigned other players as your friend, enemy, or other options. Please refer to the in-game tab itself for information.


The Loadout tab allows you to select special equipment to enter the game with. These are items that may not be ordinarily available in-game. You will only be permitted to select items that cost a total number of points not exceeding 10. In addition, many items will be restricted to or from certain jobs. If you have the job selected in your Occupation tab, it will be displayed as the name of the job below the item. If the job is coloured Green, it may be chosen. If it is red, you will not be given the item.

Many categories are self-explanatory. Below is a small table detailing what can be found in several of the tabs.

Category Explanation
Accessories Accessories attach to your main clothing item. Ties, medals, armbands, holsters.
General General contains items such as smoking tools, food and drink, and gaming supplies.
Utility Utility contains items such as computers and office supplies.


The Global tab is the 'settings' menu of the game. These options are shared across all character slots. Many of these options are also available in the Preferences tab in-game.

Option Details
UI Settings Style allows you to choose a style for the in-game user interface. Color allows you to change its color.
Client FPS Allows you to change the Frames Per Second of your game client. 0 automatically syncs the FPS with the server's tick rate and is recommended.
Play admin midis This setting allows you to disable or enable any sounds played by administrators.
Play lobby music This setting allows you to disable or enable the lobby music played when you connect to the server.
Ghost ears If set to All Speech, when enabled, you will hear all dialogue spoken by players and NPCs in the game when observing, or 'ghosted'. If set to Nearby, you will only hear the speech of players and NPCs within your view range.
Ghost sight Similar to Ghost ears, this setting influences if you can 'see' player emotes. If set to Nearby, you will only see emotes from players within your view range.
Ghost radio Similar to the options above, this setting, if set to All Chatter, will allow you to hear all radio broadcasts in the game. If set to Nearby, you will only hear radio messages from players within your view range.
Chat tags Enables or disables the chat tags in OOC.
Typing indicator If Show is selected, an indicator will be displayed above your character while you are typing to notify other players that you are about to speak or emote.
OOC chat Enables or disables the global Out Of Character chat channel.
AOOC chat Enables or disables the global Antagonist Out Of Character chat channel, which can be used to coordinate or organize, if enabled by an administrator.
LOOC chat Enables or disables the Local Out Of Character chat. Messages sent to LOOC are only viewable to players in vision of the speaker.
Dead chat Enables or disables the 'dead chat', the global chat channel available to observers and dead players in-game, accessible with the 'say' command.
Progress Bar If Show is selected, a progress bar will be displayed to you while you complete actions with a delay, such as building a wall.
tgui Style Allows you to change the appearance of the tgUI menu elements in-game. If you are experiencing performance difficulties, try setting this to Plain.
Fake NanoUI Browser Style Allows you to change the appearance of certain menus in-game to simulate the black and blue NanoUI style used in other menus. If set to Plain, you will see a simple white browser menu.
pAI Name Allows you to set your personal AI character name.
pAI Description Allows you to set a description for your pAI character.
pAI Role Allows you to set what your pAI character's duties usually are.
OOC Comments Allows you to set any OOC comments regarding your pAI character.
Ignore Player This setting allows you to block OOC communication with any player. If ignored, you will not see their messages on the OOC channels.